[API function]
This updates all buffered 3d sound commands, so it needs to be called at the end of every game loop.
Not all commands are buffered, and it depends on the output mode being used.
With A3D every command is buffered, whereas with DS3D and software mode only listener and emitter attributes are flushed.
void F_API FSOUND_3D_Update(
);
Return Value
Remarks
___________________
Supported on the following platforms : Win32, WinCE, Linux, Macintosh, XBox, PlayStation 2
See Also
FSOUND_3D_Listener_SetAttributes
,
FSOUND_3D_Listener_SetDopplerFactor
,
FSOUND_3D_SetAttributes
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