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The following lines show a typical button section of a skin definition file:
[ Buttons ]
// <Function> <Type> <Location> <Push Image Src> <Dis Image Src> <Hit R,G,B> <Norm 2 Image Src> <Push 2 Image Src>
// ---------- ------ ---------- ---------------- --------------- ----------- ------------------ ------------------
PlayPause 2PushHit 84,99,67,67 Pushed @ 44,50 Disabled @ 44,50 0,255,255 Pushed @ 160,5 Pushed @ 160,98
Info PushHit 97,49,43,43 Pushed @ 57,0 Disabled @ 57,0 0, 0, 0
Stop PushHit 97,173,43,43 Pushed @ 57,124 Disabled @ 57,124 255,255, 0
Prev PushHit 40,83,43,43 Pushed @ 0,34 Disabled @ 0,34 0, 0,255
Next PushHit 153,83,43,43 Pushed @ 113,34 Disabled @ 113,34 255, 0, 0
Shuffle ToggleHit 40,136,43,43 Pushed @ 0,87 Disabled @ 0,87 0,255, 0
Repeat ToggleHit 153,136,43,43 Pushed @ 113,87 Disabled @ 113,87 255, 0,255
Mute Toggle 5,220,24,23 Super @ 247,29 Super @ 4,28 0, 0, 0
Note that the line length of this code may wrap on the screen or printed page, but you should only see 10 lines of code: two lines of column headings and definitions for 8 buttons.
This code defines eight buttons that are used to play, pause, and stop the media content; shuffle, repeat, and move through the playlist; and mute the volume. All the buttons except the mute button are region buttons. The mute button gets its pushed and disabled images from the Super bitmap for convenience.
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