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When you see a skin, you are seeing only the surface. Behind the surface are several files that make up the complete skin. Technically speaking, a skin is a group of files, with each file containing a specific kind of information. Here are the types of files you can use to make up a complete skin:
File type | Description |
Skin Definition File | The master file that defines how the other files will be used. This is a text file and has the extension .wms. |
Art Files | Art files contain the artwork for your skins. You can create your art in layers, for example, putting your buttons in one file and your background in another. You also will be creating special art files, called mapping files, that contain color information used to interpret mouse actions. Both kinds of files are created with standard art programs and use the extensions of .bmp, .gif, .jpg, .png, and so on. |
JScript Files | If you want to create more complicated responses to events, you can create Microsoft® JScript® files that contain scripting code. These are text files and have the extension .js. |
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