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00020 #ifndef __IMESH_EMIT_H__
00021 #define __IMESH_EMIT_H__
00022
00023 #include "csutil/scf.h"
00024
00025 class csColor;
00026
00027 SCF_VERSION (iEmitGen3D, 0, 0, 1);
00028 SCF_VERSION (iEmitFixed, 0, 0, 1);
00029 SCF_VERSION (iEmitSphere, 0, 0, 1);
00030 SCF_VERSION (iEmitBox, 0, 0, 1);
00031 SCF_VERSION (iEmitCone, 0, 0, 1);
00032 SCF_VERSION (iEmitCylinder, 0, 0, 1);
00033 SCF_VERSION (iEmitMix, 0, 0, 1);
00034 SCF_VERSION (iEmitLine, 0, 0, 1);
00035 SCF_VERSION (iEmitSphereTangent, 0, 0, 1);
00036 SCF_VERSION (iEmitCylinderTangent, 0, 0, 1);
00037
00042 struct iEmitGen3D : public iBase
00043 {
00045 virtual void GetValue(csVector3& value, csVector3 &given) = 0;
00046 };
00047
00049 struct iEmitFixed : public iEmitGen3D
00050 {
00052 virtual void SetValue(const csVector3& value) = 0;
00053 };
00054
00056 struct iEmitSphere : public iEmitGen3D
00057 {
00059 virtual void SetContent(const csVector3& center, float min, float max) = 0;
00061 virtual void GetContent(csVector3& center, float& min, float& max) = 0;
00062 };
00063
00065 struct iEmitBox : public iEmitGen3D
00066 {
00068 virtual void SetContent(const csVector3& min, const csVector3& max) = 0;
00070 virtual void GetContent(csVector3& min, csVector3& max) = 0;
00071 };
00072
00074 struct iEmitCone : public iEmitGen3D
00075 {
00079 virtual void SetContent(const csVector3& origin, float elevation,
00080 float azimuth, float aperture, float min, float max) = 0;
00082 virtual void GetContent(csVector3& origin, float& elevation,
00083 float& azimuth, float& aperture, float& min, float& max) = 0;
00084 };
00085
00087 struct iEmitMix : public iEmitGen3D
00088 {
00090 virtual void AddEmitter(float weight, iEmitGen3D* emit) = 0;
00092 virtual float GetTotalWeight() = 0;
00094 virtual int GetEmitterCount() = 0;
00096 virtual void GetContent(int num, float& weight, iEmitGen3D*& emit) = 0;
00097 };
00098
00100 struct iEmitLine : public iEmitGen3D
00101 {
00103 virtual void SetContent(const csVector3& start, const csVector3& end) = 0;
00105 virtual void GetContent(csVector3& start, csVector3& end) = 0;
00106 };
00107
00109 struct iEmitCylinder : public iEmitGen3D
00110 {
00112 virtual void SetContent(const csVector3& start, const csVector3& end,
00113 float min, float max) = 0;
00115 virtual void GetContent(csVector3& start, csVector3& end,
00116 float& min, float& max) = 0;
00117 };
00118
00121 struct iEmitSphereTangent : public iEmitGen3D
00122 {
00124 virtual void SetContent(const csVector3& center, float min, float max) = 0;
00126 virtual void GetContent(csVector3& center, float& min, float& max) = 0;
00127 };
00128
00131 struct iEmitCylinderTangent : public iEmitGen3D
00132 {
00134 virtual void SetContent(const csVector3& start, const csVector3& end,
00135 float min, float max) = 0;
00137 virtual void GetContent(csVector3& start, csVector3& end,
00138 float& min, float& max) = 0;
00139 };
00140
00141 SCF_VERSION (iEmitFactoryState, 0, 0, 1);
00142
00146 struct iEmitFactoryState : public iBase
00147 {
00149 virtual iEmitFixed* CreateFixed() = 0;
00151 virtual iEmitBox* CreateBox() = 0;
00153 virtual iEmitSphere* CreateSphere() = 0;
00155 virtual iEmitCone* CreateCone() = 0;
00157 virtual iEmitMix* CreateMix() = 0;
00159 virtual iEmitLine* CreateLine() = 0;
00161 virtual iEmitCylinder* CreateCylinder() = 0;
00163 virtual iEmitSphereTangent* CreateSphereTangent() = 0;
00165 virtual iEmitCylinderTangent* CreateCylinderTangent() = 0;
00166
00167 };
00168
00169 SCF_VERSION (iEmitState, 0, 0, 1);
00170
00174 struct iEmitState : public iBase
00175 {
00177 virtual void SetParticleCount (int num) = 0;
00179 virtual int GetParticleCount () const = 0;
00181 virtual void SetLighting (bool l) = 0;
00183 virtual bool GetLighting () const = 0;
00185 virtual void SetParticleTime(int ttl) = 0;
00187 virtual int GetParticleTime() const = 0;
00189 virtual void SetStartPosEmit(iEmitGen3D *emit) = 0;
00191 virtual iEmitGen3D* GetStartPosEmit() const = 0;
00193 virtual void SetStartSpeedEmit(iEmitGen3D *emit) = 0;
00195 virtual iEmitGen3D* GetStartSpeedEmit() const = 0;
00197 virtual void SetStartAccelEmit(iEmitGen3D *emit) = 0;
00199 virtual iEmitGen3D* GetStartAccelEmit() const = 0;
00201 virtual void SetAttractorEmit(iEmitGen3D *emit) = 0;
00203 virtual iEmitGen3D* GetAttractorEmit() const = 0;
00204
00206 virtual void SetAttractorForce(float f) = 0;
00208 virtual float GetAttractorForce() const = 0;
00209
00219 virtual void AddAge(int time, const csColor& color, float alpha,
00220 float swirl, float rotspeed, float scale) = 0;
00222 virtual int GetAgingCount() const = 0;
00224 virtual void GetAgingMoment(int i, int& time, csColor& color, float &alpha,
00225 float& swirl, float& rotspeed, float& scale) = 0;
00226
00228 virtual void SetRectParticles(float w, float h) = 0;
00230 virtual void SetRegularParticles(int n, float radius) = 0;
00232 virtual bool UsingRectParticles() const = 0;
00234 virtual void GetRectParticles(float &w, float &h) const = 0;
00236 virtual void GetRegularParticles(int& n, float& radius) const = 0;
00237
00238 };
00239
00240 #endif
00241