#include <skelbone.h>
Inheritance diagram for iSkeletonBone:
Public Methods | |
virtual iSkeletonBone* | GetNext ()=0 |
Get the next sibling of this bone. | |
virtual iSkeletonBone* | GetChildren ()=0 |
Get the children of this bone. | |
virtual const char* | GetName ()=0 |
Get the name of this bone. | |
virtual void | SetTransformation (const csTransform &tr)=0 |
Set the transformation used for this bone. | |
virtual csTransform& | GetTransformation ()=0 |
Get the transformation. |
This is a seperate interface because it is used by the motion manager seperatelly and it is possible that other skeletal systems also implement iSkeletonBone (without having to implement iSkeletonConnectionState).