#include <csview.h>
Inheritance diagram for csView:
Public Methods | |
csView (iEngine *iEngine, iGraphics3D *ig3d) | |
Constructor. | |
virtual | ~csView () |
Destructor. | |
virtual iEngine* | GetEngine () |
Get engine handle. | |
virtual void | SetEngine (iEngine *e) |
Set engine handle. | |
virtual iCamera* | GetCamera () |
Get current camera. | |
virtual void | SetCamera (iCamera *c) |
Set current camera. | |
virtual iGraphics3D* | GetContext () |
Get Context. | |
virtual void | SetContext (iGraphics3D *ig3d) |
Set Context. | |
virtual void | SetRectangle (int x, int y, int w, int h) |
Set clipping rectangle. | |
virtual void | ClearView () |
Clear clipper in order to start building a polygon-based clipper. | |
virtual void | AddViewVertex (int x, int y) |
Add a vertex to clipping polygon (non-rectangular clipping). | |
virtual void | RestrictClipperToScreen () |
Clip the view clipper to the screen boundaries. | |
virtual void | UpdateClipper () |
Update the Clipper. This is usually called from Draw. | |
virtual iClipper2D* | GetClipper () |
Return the clipper. | |
virtual void | Draw () |
Draw 3D world as seen from the camera. | |
Public Attributes | |
SCF_DECLARE_IBASE |
It is basicly a camera and a clipper.