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csMeshWrapper Member List
This is the complete list of members for csMeshWrapper, including all inherited members.
- AddChild(iMeshWrapper *child)
- Children
[protected]
- csid
[protected]
- csMeshWrapper(iMeshWrapper *theParent, iMeshObject *mesh)
- csMeshWrapper(iMeshWrapper *theParent)
- csMovable (defined in csMeshWrapper)
[friend]
- csMovableSectorList (defined in csMeshWrapper)
[friend]
- csObject(iBase *pParent=NULL)
- csObjectIterator (defined in csObject)
[friend]
- DecRef()=0
[pure virtual]
- defered_lighting_flags
[protected]
- defered_num_lights
[protected]
- DeferUpdateLighting(int flags, int num_lights)
- Draw(iRenderView *rview)
- DrawInt(iRenderView *rview)
[protected]
- flags
- GetChild(int iInterfaceID, int iVersion, const char *Name=NULL, bool FirstName=false) const
[virtual]
- GetChild(const char *Name) const
[virtual]
- GetChildren() const
[inline]
- GetDrawCallback() const
[inline]
- GetFactory() const
[inline]
- GetID() const
[virtual]
- GetIterator()
[virtual]
- GetMeshObject() const
[inline]
- GetMovable()
[inline]
- GetName() const
[virtual]
- GetObjectParent() const
[virtual]
- GetParentContainer() const
[inline]
- GetRadius(csVector3 &rad, csVector3 ¢) const
[inline]
- GetRefCount()=0
[pure virtual]
- GetRenderPriority() const
[inline]
- GetScreenBoundingBox(const csCamera &camera, csBox2 &sbox, csBox3 &cbox)
- GetTransformedBoundingBox(const csReversibleTransform &trans, csBox3 &cbox)
- GetWorldBoundingBox(csBox3 &cbox)
- GetZBufMode() const
[inline]
- HardTransform(const csReversibleTransform &t)
- HitBeam(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)
- HitBeamBBox(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)
- HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)
- HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)
- IncRef()=0
[pure virtual]
- is_visible
[protected]
- IsVisible() const
[inline]
- last_anim_time
[protected]
- MarkInvisible()
[inline]
- MarkVisible()
[inline]
- MeshWrapper (defined in csMeshWrapper)
[friend]
- movable
[protected]
- MoveToSector(csSector *s)
[protected]
- Name
[protected]
- ObjAdd(iObject *obj)
[virtual]
- ObjAddChildren(iObject *Parent)
[virtual]
- ObjReleaseOld(iObject *obj)
[virtual]
- ObjRemove(iObject *obj)
[virtual]
- ObjRemoveAll()
[virtual]
- Parent
[protected]
- ParentObject
[protected]
- PlaceMesh()
- QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0
[pure virtual]
- QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)
[inline, static]
- RemoveChild(iMeshWrapper *child)
- RemoveFromSectors()
[protected]
- render_priority
[protected]
- Rotate(float angle)
- ScaleBy(float factor)
- SCF_DECLARE_IBASE (defined in csObject)
- SCF_DECLARE_IBASE_EXT(csObject) (defined in csMeshWrapper)
- scfiMeshWrapper (defined in csMeshWrapper)
- scfiVisibilityObject (defined in csMeshWrapper)
- SetDrawCallback(iMeshDrawCallback *cb)
[inline]
- SetFactory(csMeshFactoryWrapper *factory)
[inline]
- SetMeshObject(iMeshObject *mesh)
- SetName(const char *iName)
[virtual]
- SetObjectParent(iObject *)
[virtual]
- SetParentContainer(iMeshWrapper *newParent)
[inline]
- SetRenderPriority(long rp)
- SetZBufMode(csZBufMode mode)
[inline]
- UpdateDeferedLighting(const csVector3 &pos)
[protected]
- UpdateLighting(iLight **lights, int num_lights)
- UpdateMove()
[protected]
- VisObject (defined in csMeshWrapper)
[friend]
- WantToDie()
[inline]
- wor_bbox
[protected]
- wor_bbox_movablenr
[protected]
- ~csMeshWrapper()
[protected, virtual]
- ~csObject()
[virtual]
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