#include <sprite3d.h>
Inheritance diagram for iSpriteAction:
Public Methods | |
virtual void | SetName (char const *)=0 |
Set the name. | |
virtual char const* | GetName () const=0 |
Get the name. | |
virtual int | GetFrameCount ()=0 |
Get the number of frames in this action. | |
virtual iSpriteFrame* | GetFrame (int f)=0 |
Get the specified frame. | |
virtual iSpriteFrame* | GetNextFrame (int f)=0 |
Get the next frame after the specified one. | |
virtual int | GetFrameDelay (int f)=0 |
Get the delay for the specified frame. | |
virtual void | AddFrame (iSpriteFrame *frame, int delay)=0 |
Add a frame to this action. |