#include <fview.h>
Inheritance diagram for iFrustumView:
Public Methods | |
virtual csFrustumContext* | GetFrustumContext () const=0 |
Get the current frustum context. | |
virtual void | CreateFrustumContext ()=0 |
Create a new frustum context. More... | |
virtual csFrustumContext* | CopyFrustumContext ()=0 |
Create a copy of the current frustum context and return it. More... | |
virtual void | SetFrustumContext (csFrustumContext *ctxt)=0 |
This function is similar to CreateFrustumContext() but it sets the given frustum context instead. More... | |
virtual void | RestoreFrustumContext (csFrustumContext *original)=0 |
Restore a frustum context. More... | |
virtual void | CallNodeFunction (csOctreeNode *onode, bool vis)=0 |
Call the node function. | |
virtual void | CallPolygonFunction (csObject *poly, bool vis)=0 |
Call the polygon function. | |
virtual void | CallCurveFunction (csObject *curve, bool vis)=0 |
Call the curve function. | |
virtual float | GetRadius ()=0 |
Get the radius. | |
virtual bool | ThingShadowsEnabled ()=0 |
Return true if shadowing for things is enabled. | |
virtual bool | CheckShadowMask (unsigned int mask)=0 |
Check if a mask corresponds with the shadow mask. | |
virtual bool | CheckProcessMask (unsigned int mask)=0 |
Check if a mask corresponds with the process mask. | |
virtual void | StartNewShadowBlock ()=0 |
Start new shadow list for this frustum. | |
virtual void | SetUserdata (iFrustumViewUserdata *data)=0 |
Set or clear userdata. | |
virtual iFrustumViewUserdata* | GetUserdata ()=0 |
Get userdata. |
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Create a copy of the current frustum context and return it. This can be used to later put it back. Use SetFrustumContext() for this. Reimplemented in csFrustumView. |
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Create a new frustum context. This is typically used when going through a portal. Note that you should remember the old frustum context if you want to restore it later. The frustum context will get all the values from the current context (with SCF references properly incremented). Reimplemented in csFrustumView. |
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Restore a frustum context. Use this to restore a previously overwritten frustum context. This function will take care of properly cleaning up the current frustum context. Reimplemented in csFrustumView. |
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This function is similar to CreateFrustumContext() but it sets the given frustum context instead. Also restore with RestoreFrustumContext(). Reimplemented in csFrustumView. |