#include <csdialog.h>
Inheritance diagram for csDialog:
Public Methods | |
csDialog (csComponent *iParent, csDialogFrameStyle iFrameStyle=csdfsNone) | |
Create dialog object. | |
virtual | ~csDialog () |
Destroy a dialog object. | |
virtual bool | HandleEvent (iEvent &Event) |
Handle input events. | |
void | SetAutoGrid (int iDeltaX, int iDeltaY, bool iSnapSize) |
Enable/disable(dx<0||dy<0) automatic control placement in a grid fashion. More... | |
virtual bool | SetRect (int xmin, int ymin, int xmax, int ymax) |
Do auto-placement work if enabled. | |
virtual void | SuggestSize (int &w, int &h) |
Return the recommended minimal size of dialog. | |
void | GetBorderSize (int &w, int &h) |
Return border width and height. | |
void | SetBorderSize (int w, int h) |
Set border width and height. | |
virtual void | FixSize (int &newW, int &newH) |
Fix dialog size when resizing. | |
csDialogFrameStyle | GetFrameStyle () |
Query dialog border style. | |
void | SetFrameStyle (csDialogFrameStyle iFrameStyle) |
Change dialog border style. | |
virtual char* | GetSkinName () |
Get the name of the skip slice for this component. | |
void | SetAlpha (uint8 iAlpha) |
Set dialog transparency level (0 - opaque, 255 - fully transparent). | |
void | SetOverlayAlpha (uint8 iAlpha) |
Set dialog overlay transparency level (0 - opaque, 255 - fully transparent). | |
uint8 | GetAlpha () |
Query dialog transparency level. | |
uint8 | GetOverlayAlpha () |
Query dialog overlay transparency level. | |
void | SetFrameBitmap (csPixmap *iFrameBitmap, bool iDelFrameBitmap) |
Set the bitmap for the frame (only useful if the framestyle is csdfsBitmap). | |
void | SetOverlayBitmap (csPixmap *iOverlayBitmap, bool iDelOverlayBitmap) |
Set the bitmap for the overlay (only useful if the framestyle is csdfsBitmap). | |
csPixmap* | GetFrameBitmap () |
Get the frame bitmap. | |
csPixmap* | GetOverlayBitmap () |
Get the overlay bitmap. | |
Protected Methods | |
void | AdjustFocused (bool forward) |
Adjust focused control by switching back or forth if it is disabled. | |
bool | PlaceItems () |
Place all dialog items in correspondence to GridX, GridY and SnapSizeToGrid. | |
Protected Attributes | |
csDialogFrameStyle | FrameStyle |
Dialog frame style. | |
int | GridX |
Automatical grid placement parameters. | |
int | GridY |
Automatical grid placement parameters. | |
bool | SnapSizeToGrid |
Automatically snap dialog size to grid? | |
csComponent* | first |
First component. | |
int | BorderWidth |
Border width and height. | |
int | BorderHeight |
Border width and height. | |
uint8 | Alpha |
Dialog transparency (if CSS_TRANSPARENT is set). | |
uint8 | OverlayAlpha |
Dialog transparency (if CSS_TRANSPARENT is set). | |
csPixmap* | FrameBitmap |
Frame bitmap, if there is one. | |
csPixmap * | OverlayBitmap |
Frame bitmap, if there is one. | |
bool | delFrameBitmap |
Set if this component should delete the frame bitmap when it is done. | |
bool | delOverlayBitmap |
Set if this component should delete the frame bitmap when it is done. | |
Static Protected Methods | |
bool | do_topleft (csComponent *comp, void *param) |
Used by SuggestSize. |
The dialog can perform a number of operations on its childs such as switching between them using Tab/ShiftTab key, activating the default button when Enter is pressed etc.
Other uses for csDialog class are for floating toolbars. They can be even resizeable; to create a floating toolbar you should create a stand-alone dialog object, setting his DragStyle to CS_DRAG_MOVEABLE and, possibly, CS_DRAG_SIZEABLE. In this case dialog will act as a standalone window; it would be good if you specify its frame style to csdfsAround: in this case it will look like a usual window but without titlebar.
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Enable/disable(dx<0||dy<0) automatic control placement in a grid fashion. DeltaX and DeltaY is the horizontal and vertical distance between controls; SnapSize tells dialog object whenever dialog size should snap when it is resized to the maximal x/y coordinates of all controls. |