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00019 #ifndef __CS_RVIEW_H__
00020 #define __CS_RVIEW_H__
00021
00022 #include "csgeom/math3d.h"
00023 #include "csgeom/frustum.h"
00024 #include "csengine/camera.h"
00025 #include "csutil/csvector.h"
00026 #include "iengine/rview.h"
00027 #include "iengine/engine.h"
00028
00029 class csMatrix3;
00030 class csVector3;
00031 class csRenderView;
00032 struct csFog;
00033 struct iGraphics3D;
00034 struct iGraphics2D;
00035 struct iPolygon3D;
00036 struct iSector;
00037 struct iClipper2D;
00038
00044 class csRenderView : public iRenderView
00045 {
00046 private:
00053 struct csRenderContextData
00054 {
00056 csRenderContextData* next;
00057
00059 void* key;
00064 iBase* data;
00065 };
00066
00068 csRenderContext* ctxt;
00069
00071 iEngine* iengine;
00073 iGraphics3D* g3d;
00075 iGraphics2D* g2d;
00076
00078 float leftx, rightx, topy, boty;
00080 csRenderContextFrustum* top_frustum;
00081
00086 iDrawFuncCallback* callback;
00087
00091 void DeleteRenderContextData (csRenderContext* rc);
00092
00096 void UpdateFrustum (iClipper2D* clip, csRenderContextFrustum*
00097 frust);
00098
00103 static void TestSphereFrustum (csRenderContextFrustum* frust,
00104 const csVector3& center, float radius, bool& inside, bool& outside);
00105
00106 public:
00108 csRenderView ();
00110 csRenderView (iCamera* c);
00112 csRenderView (iCamera* c, iClipper2D* v, iGraphics3D* ig3d,
00113 iGraphics2D* ig2d);
00114
00115 virtual ~csRenderView ();
00116
00118 void SetEngine (iEngine* engine);
00120 void SetCamera (iCamera* camera);
00121
00123 virtual void SetCallback (iDrawFuncCallback* cb)
00124 {
00125 if (cb) cb->IncRef ();
00126 if (callback) callback->DecRef ();
00127 callback = cb;
00128 }
00130 virtual iDrawFuncCallback* GetCallback ()
00131 {
00132 return callback;
00133 }
00134
00136 virtual void CallCallback (int type, void* data)
00137 {
00138 callback->DrawFunc (this, type, data);
00139 }
00140
00141 SCF_DECLARE_IBASE;
00142
00144 virtual csRenderContext* GetRenderContext () { return ctxt; }
00145
00153 virtual void CreateRenderContext ();
00154
00160 virtual void RestoreRenderContext (csRenderContext* original);
00161
00167 virtual iCamera* CreateNewCamera ();
00168
00170 virtual iEngine* GetEngine () { return iengine; }
00172 virtual iGraphics2D* GetGraphics2D () { return g2d; }
00174 virtual iGraphics3D* GetGraphics3D () { return g3d; }
00176 virtual void SetFrustum (float lx, float rx, float ty, float by);
00178 virtual void GetFrustum (float& lx, float& rx, float& ty, float& by)
00179 {
00180 lx = leftx;
00181 rx = rightx;
00182 ty = topy;
00183 by = boty;
00184 }
00186 virtual csRenderContextFrustum* GetTopFrustum ()
00187 {
00188 return top_frustum;
00189 }
00190
00191
00192
00193
00194
00196 virtual iClipper2D* GetClipper () { return ctxt->iview; }
00198 virtual void SetClipper (iClipper2D* clip);
00199
00206 virtual bool IsClipperRequired () { return ctxt->do_clip_frustum; }
00213 virtual bool GetClipPlane (csPlane3& pl)
00214 {
00215 pl = ctxt->clip_plane;
00216 return ctxt->do_clip_plane;
00217 }
00219 virtual csPlane3& GetClipPlane ()
00220 {
00221 return ctxt->clip_plane;
00222 }
00224 virtual void SetClipPlane (const csPlane3& p) { ctxt->clip_plane = p; }
00226 virtual void UseClipPlane (bool u) { ctxt->do_clip_plane = u; }
00228 virtual void UseClipFrustum (bool u) { ctxt->do_clip_frustum = u; }
00229
00230
00236 virtual csFogInfo* GetFirstFogInfo () { return ctxt->fog_info; }
00240 virtual void SetFirstFogInfo (csFogInfo* fi)
00241 {
00242 ctxt->fog_info = fi;
00243 ctxt->added_fog_info = true;
00244 }
00248 virtual bool AddedFogInfo () { return ctxt->added_fog_info; }
00252 virtual void ResetFogInfo () { ctxt->added_fog_info = false; }
00253
00257 virtual iCamera* GetCamera () { return ctxt->icamera; }
00261 virtual void CalculateFogPolygon (G3DPolygonDP& poly);
00265 virtual void CalculateFogPolygon (G3DPolygonDPFX& poly);
00272 virtual void CalculateFogMesh (const csTransform& tr_o2c,
00273 G3DTriangleMesh& mesh);
00279 virtual bool TestBSphere (const csReversibleTransform& o2c,
00280 const csSphere& sphere);
00289 virtual bool ClipBSphere (const csReversibleTransform& o2c,
00290 const csSphere& sphere,
00291 int& clip_portal, int& clip_plane, int& clip_z_plane);
00299 virtual bool ClipBBox (const csBox2& sbox, const csBox3& cbox,
00300 int& clip_portal, int& clip_plane, int& clip_z_plane);
00301
00305 virtual iSector* GetThisSector () { return ctxt->this_sector; }
00306
00310 virtual void SetThisSector (iSector* s) { ctxt->this_sector = s; }
00311
00315 virtual iSector* GetPreviousSector () { return ctxt->previous_sector; }
00316
00320 virtual void SetPreviousSector (iSector* s) { ctxt->previous_sector = s; }
00321
00323 virtual iPolygon3D* GetPortalPolygon () { return ctxt->portal_polygon; }
00325 virtual void SetPortalPolygon (iPolygon3D* por)
00326 { ctxt->portal_polygon = por; }
00327
00331 virtual int GetRenderRecursionLevel () { return ctxt->draw_rec_level; }
00335 virtual void SetRenderRecursionLevel (int rec)
00336 {
00337 ctxt->draw_rec_level = rec;
00338 }
00339
00343 virtual void AttachRenderContextData (void* key, iBase* data);
00347 virtual iBase* FindRenderContextData (void* key);
00352 virtual void DeleteRenderContextData (void* key);
00353 };
00354
00355 #endif // __CS_RVIEW_H__