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iEngine Member List
This is the complete list of members for iEngine, including all inherited members.
- ClearRenderPriorities()=0
[pure virtual]
- CreateBaseMaterial(iTextureWrapper *txt)=0
[pure virtual]
- CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)=0
[pure virtual]
- CreateCamera()=0
[pure virtual]
- CreateDynLight(const csVector3 &pos, float radius, const csColor &color)=0
[pure virtual]
- CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)=0
[pure virtual]
- CreateMaterial(const char *iName, iTextureWrapper *texture)=0
[pure virtual]
- CreateMeshFactory(const char *classId, const char *name)=0
[pure virtual]
- CreateMeshFactory(iMeshObjectFactory *, const char *name)=0
[pure virtual]
- CreateMeshFactory(const char *name)=0
[pure virtual]
- CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0
[pure virtual]
- CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))=0
[pure virtual]
- CreateMeshWrapper(const char *name)=0
[pure virtual]
- CreateSector(const char *iName, bool link=true)=0
[pure virtual]
- CreateSectorWallsMesh(iSector *sector, const char *name)=0
[pure virtual]
- CreateTexture(const char *iName, const char *iFileName, csColor *iTransp, int iFlags)=0
[pure virtual]
- DecRef()=0
[pure virtual]
- DeleteAll()=0
[pure virtual]
- Draw(iCamera *c, iClipper2D *clipper)=0
[pure virtual]
- DrawFunc(iCamera *c, iClipper2D *clipper, iDrawFuncCallback *callback)=0
[pure virtual]
- FindRegion(const char *name) const=0
[pure virtual]
- GetAlphaRenderPriority() const=0
[pure virtual]
- GetAmbientLight(csColor &) const=0
[pure virtual]
- GetBeginDrawFlags() const=0
[pure virtual]
- GetCameraPositions()=0
[pure virtual]
- GetCollections()=0
[pure virtual]
- GetContext() const=0
[pure virtual]
- GetCsEngine()=0
[pure virtual]
- GetCurrentRegion() const=0
[pure virtual]
- GetEngineMode() const=0
[pure virtual]
- GetLightingCacheMode()=0
[pure virtual]
- GetLightmapCellSize() const=0
[pure virtual]
- GetMaterialList() const=0
[pure virtual]
- GetMeshes()=0
[pure virtual]
- GetMeshFactories()=0
[pure virtual]
- GetObjectRenderPriority() const=0
[pure virtual]
- GetRefCount()=0
[pure virtual]
- GetRenderPriority(const char *name) const=0
[pure virtual]
- GetSectors()=0
[pure virtual]
- GetSkyRenderPriority() const=0
[pure virtual]
- GetTextureFormat() const=0
[pure virtual]
- GetTextureList() const=0
[pure virtual]
- GetThingType() const=0
[pure virtual]
- GetTopLevelClipper() const=0
[pure virtual]
- GetWallRenderPriority() const=0
[pure virtual]
- IncRef()=0
[pure virtual]
- IsPVS() const=0
[pure virtual]
- LoadMeshFactory(const char *classId, const char *name, const char *loaderClassId, iDataBuffer *input)=0
[pure virtual]
- LoadMeshWrapper(const char *classId, const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)=0
[pure virtual]
- Prepare(iProgressMeter *meter=NULL)=0
[pure virtual]
- QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0
[pure virtual]
- QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)
[inline, static]
- QueryObject()=0
[pure virtual]
- RegisterRenderPriority(const char *name, long priority)=0
[pure virtual]
- RemoveDynLight(iDynLight *)=0
[pure virtual]
- SelectRegion(const char *iName)=0
[pure virtual]
- SelectRegion(iRegion *region)=0
[pure virtual]
- SetAmbientLight(const csColor &)=0
[pure virtual]
- SetContext(iGraphics3D *)=0
[pure virtual]
- SetEngineMode(int mode)=0
[pure virtual]
- SetLightingCacheMode(int mode)=0
[pure virtual]
- SetLightmapCellSize(int Size)=0
[pure virtual]
- ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)=0
[pure virtual]
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