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00019 #ifndef __SPRBUILD_H__
00020 #define __SPRBUILD_H__
00021
00022 #include "csutil/csstring.h"
00023
00024 class csVector3;
00025 class csVector2;
00026 struct iModelDataMaterial;
00027 struct iModelDataObject;
00028 struct iSprite3DFactoryState;
00029 struct iSpriteFrame;
00030 struct iSpriteAction;
00031 struct iDataBuffer;
00032
00038 class csSpriteBuilder
00039 {
00040 public:
00041 virtual ~csSpriteBuilder () { }
00042
00043
00044 virtual void Begin () = 0;
00045
00046 virtual void Finish () = 0;
00047
00048 virtual void StoreTriangle (int a, int b, int c) = 0;
00049
00050 virtual void StoreMaterial (iModelDataMaterial *mat) = 0;
00051
00052 virtual int StoreFrameInfo (int FrameCount, int VertexCount) = 0;
00053
00054 virtual void EnableTiling () = 0;
00055
00056
00057 virtual void BeginFrame (int Num) = 0;
00058
00059 virtual void FinishFrame () = 0;
00060
00061 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00062 const csVector2 &tex) = 0;
00063
00064
00065 virtual void BeginAction (const char *Name) = 0;
00066
00067 virtual void FinishAction () = 0;
00068
00069 virtual void StoreActionFrame (int Frame, csTicks Delay) = 0;
00070
00071
00072 bool Build (iModelDataObject *Input);
00073 };
00074
00076 class csSpriteBuilderFile : private csSpriteBuilder
00077 {
00078 private:
00079 csString Out;
00080
00081 virtual void Begin ();
00082 virtual void Finish ();
00083 virtual void StoreTriangle (int a, int b, int c);
00084 virtual void StoreMaterial (iModelDataMaterial *mat);
00085 virtual int StoreFrameInfo (int FrameCount, int VertexCount);
00086 virtual void EnableTiling ();
00087 virtual void BeginFrame (int Num);
00088 virtual void FinishFrame ();
00089 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00090 const csVector2 &tex);
00091 virtual void BeginAction (const char *Name);
00092 virtual void FinishAction ();
00093 virtual void StoreActionFrame (int Frame, csTicks Delay);
00094 public:
00095
00096 iDataBuffer *Build (iModelDataObject *Input);
00097 };
00098
00100 class csSpriteBuilderMesh : private csSpriteBuilder
00101 {
00102 private:
00103 iSprite3DFactoryState *Out;
00104 iSpriteFrame *CurrentFrame;
00105 int CurrentFrameNum, CurrentVertexNum;
00106 iSpriteAction *CurrentAction;
00107
00108 virtual void Begin ();
00109 virtual void Finish ();
00110 virtual void StoreTriangle (int a, int b, int c);
00111 virtual void StoreMaterial (iModelDataMaterial *mat);
00112 virtual int StoreFrameInfo (int FrameCount, int VertexCount);
00113 virtual void EnableTiling ();
00114 virtual void BeginFrame (int Num);
00115 virtual void FinishFrame ();
00116 virtual void AddVertex (const csVector3 &pos, const csVector3 &nrm,
00117 const csVector2 &tex);
00118 virtual void BeginAction (const char *Name);
00119 virtual void FinishAction ();
00120 virtual void StoreActionFrame (int Frame, csTicks Delay);
00121 public:
00122
00123 bool Build (iModelDataObject *Input, iSprite3DFactoryState *Output);
00124 };
00125
00126 #endif // __SPRBUILD_H__