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00019 #ifndef __IMESH_BALL_H__
00020 #define __IMESH_BALL_H__
00021
00022 #include "csutil/scf.h"
00023
00024 class csVector3;
00025 class csColor;
00026
00027 struct iMaterialWrapper;
00028
00029 SCF_VERSION (iBallState, 0, 0, 4);
00030
00037 struct iBallState : public iBase
00038 {
00040 virtual void SetRadius (float radx, float rady, float radz) = 0;
00042 virtual void GetRadius (float& radx, float& rady, float& radz) const = 0;
00044 virtual void SetShift (float shiftx, float shifty, float shiftz) = 0;
00046 virtual const csVector3& GetShift () const = 0;
00048 virtual void SetRimVertices (int num) = 0;
00050 virtual int GetRimVertices () const = 0;
00052 virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00054 virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00056 virtual void SetMixMode (UInt mode) = 0;
00058 virtual UInt GetMixMode () const = 0;
00060 virtual void SetReversed (bool r) = 0;
00062 virtual bool IsReversed () const = 0;
00064 virtual void SetTopOnly (bool t) = 0;
00066 virtual bool IsTopOnly () const = 0;
00068 virtual void SetLighting (bool l) = 0;
00070 virtual bool IsLighting () const = 0;
00072 virtual void SetColor (const csColor& col) = 0;
00074 virtual csColor GetColor () const = 0;
00076 virtual void SetCylindricalMapping (bool m) = 0;
00078 virtual bool IsCylindricalMapping () const = 0;
00079
00090 virtual void ApplyVertGradient(float horizon_height, float zenith_height,
00091 float** gradient) = 0;
00092
00101 virtual void ApplyLightSpot(const csVector3& position, float size,
00102 float **gradient) = 0;
00103
00117 virtual void PaintSky(float time, float **dayvert, float **nightvert,
00118 float **topsun, float **sunset) = 0;
00119
00120 };
00121
00122 #endif
00123