Main Page Class Hierarchy Compound List File List Compound Members
csEngine Member List
This is the complete list of members for csEngine, including all inherited members.
- AddDynLight(csDynLight *dyn)
- AddHalo(csLight *Light)
- AddToCurrentRegion(csObject *obj)
- camera_positions
- CheckConsistency()
- cleanup
- ClearRenderPriorities()
[virtual]
- collections
- CreateBaseMaterial(iTextureWrapper *txt)
[virtual]
- CreateBaseMaterial(iTextureWrapper *txt, int num_layers, iTextureWrapper **wrappers, csTextureLayer *layers)
[virtual]
- CreateCamera()
[virtual]
- CreateDynLight(const csVector3 &pos, float radius, const csColor &color)
[virtual]
- CreateLight(const char *name, const csVector3 &pos, float radius, const csColor &color, bool pseudoDyn)
[virtual]
- CreateMaterial(const char *iName, iTextureWrapper *texture)
[virtual]
- CreateMeshFactory(const char *classId, const char *name)
[virtual]
- CreateMeshFactory(iMeshObjectFactory *, const char *name)
[virtual]
- CreateMeshFactory(const char *name)
[virtual]
- CreateMeshWrapper(iMeshFactoryWrapper *factory, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))
[virtual]
- CreateMeshWrapper(iMeshObject *, const char *name, iSector *sector=NULL, const csVector3 &pos=csVector3(0, 0, 0))
[virtual]
- CreateMeshWrapper(const char *name)
[virtual]
- CreateSector(const char *iName, bool link=true)
[virtual]
- CreateSectorWallsMesh(csSector *sector, const char *name)
- CreateSectorWallsMesh(iSector *sector, const char *name)
[virtual]
- CreateTexture(const char *iName, const char *iFileName, csColor *iTransp, int iFlags)
[virtual]
- csEngine(iBase *iParent)
- csEngineState (defined in csEngine)
[friend]
- current_camera
- current_engine
[static]
- current_iengine
[static]
- DecRef()=0
[pure virtual]
- DeleteAll()
[virtual]
- DisablePVS()
[inline]
- DisablePVSOnly()
[inline]
- do_force_revis
[static]
- do_rad_debug
[static]
- Draw(iCamera *c, iClipper2D *clipper)
[virtual]
- DrawFunc(iCamera *c, iClipper2D *clipper, iDrawFuncCallback *callback)
[virtual]
- EnablePVS()
[inline]
- EnablePVSOnly()
[inline]
- FindCsLight(float x, float y, float z, float dist) const
- FindCsLight(unsigned long id) const
- FindCsLight(const char *name, bool regionOnly=false) const
- FindLight(const char *Name, bool RegionOnly=false) const
[virtual]
- FindRegion(const char *name) const
[virtual]
- fogmethod
- frame_height
[static]
- frame_width
[static]
- FreezePVS(const csVector3 &pos)
[inline]
- G2D
- G3D
- GetAlphaRenderPriority() const
[inline, virtual]
- GetAmbientLight(csColor &c) const
[virtual]
- GetBeginDrawFlags() const
[inline, virtual]
- GetCameraPositions()
[inline, virtual]
- GetCBufCube() const
[inline]
- GetCBuffer() const
[inline]
- GetCollections()
[inline, virtual]
- GetContext() const
[virtual]
- GetCsEngine()
[inline, virtual]
- GetCurrentRegion() const
[virtual]
- GetEngineMode() const
[inline, virtual]
- GetFirstDynLight() const
[inline]
- GetFrozenPosition() const
[inline]
- GetLastAnimationTime() const
[inline]
- GetLightingCacheMode()
[inline, virtual]
- GetLightmapCellSize() const
[virtual]
- GetMaterialList() const
[virtual]
- GetMaterials() const
[inline]
- GetMaxProcessPolygons()
[inline, static]
- GetMeshes()
[inline, virtual]
- GetMeshFactories()
[inline, virtual]
- GetNearbyLights(csSector *sector, const csVector3 &pos, ULong flags, iLight **lights, int max_num_lights)
- GetNearbyObjects(csSector *sector, const csVector3 &pos, float radius)
- GetNearbySectors(csSector *sector, const csVector3 &pos, float radius)
- GetObjectRenderPriority() const
[inline, virtual]
- GetRadiosity() const
[inline]
- GetRefCount()=0
[pure virtual]
- GetRenderPriority(const char *name) const
[virtual]
- GetSectors()
[inline, virtual]
- GetSkyRenderPriority() const
[inline, virtual]
- GetTextureFormat() const
[virtual]
- GetTextureList() const
[virtual]
- GetTextures() const
[inline]
- GetThingType() const
[inline, virtual]
- GetTopLevelClipper() const
[virtual]
- GetWallRenderPriority() const
[inline, virtual]
- HandleEvent(iEvent &Event)
[virtual]
- ImageLoader
- IncRef()=0
[pure virtual]
- InitCuller()
- Initialize(iObjectRegistry *object_reg)
[virtual]
- InvalidateLightmaps()
- IsPVS() const
[inline, virtual]
- IsPVSFrozen()
[inline]
- IsPVSOnly()
[inline]
- lightcache_mode
[static]
- lightmap_quality
[static]
- lightpatch_pool
- LoadMeshFactory(const char *classId, const char *name, const char *loaderClassId, iDataBuffer *input)
[virtual]
- LoadMeshWrapper(const char *classId, const char *name, const char *loaderClassId, iDataBuffer *input, iSector *sector, const csVector3 &pos)
[virtual]
- MaxAspectRatio
- mesh_factories
- meshes
- NeedPO2Maps
- NewLightIterator(iRegion *region=NULL)
[inline]
- object_reg
[static]
- plugin_mgr
[static]
- Prepare(iProgressMeter *meter=NULL)
[virtual]
- PrepareMeshes()
- PrepareTextures()
- ProcessLastPolygon()
[inline, static]
- ProcessPolygon()
[inline, static]
- QueryCsObject()
[inline]
- QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0
[pure virtual]
- QueryInterfaceSafe(iBase *ibase, scfInterfaceID iInterfaceID, int iVersion)
[inline, static]
- QueryObject()
[virtual]
- ReadConfig(iConfigFile *)
- region
- regions
- RegisterRenderPriority(const char *name, long priority)
[virtual]
- RemoveDynLight(csDynLight *dyn)
- RemoveDynLight(iDynLight *)
[virtual]
- RemoveHalo(csLight *Light)
- render_pol2d_pool
- render_priorities
- render_priority_alpha (defined in csEngine)
- render_priority_object (defined in csEngine)
- render_priority_sky
- render_priority_wall (defined in csEngine)
- Report(const char *description,...)
- ReportBug(const char *description,...)
- Reporter
- SCF_DECLARE_IBASE (defined in csEngine)
- scfiComponent (defined in csEngine)
- scfiConfig (defined in csEngine)
- scfiEventHandler (defined in csEngine)
- sectors
- SelectRegion(const char *iName)
[virtual]
- SelectRegion(iRegion *region)
[virtual]
- SetAmbientLight(const csColor &c)
[virtual]
- SetContext(iGraphics3D *g3d)
[virtual]
- SetEngineMode(int mode)
[inline, virtual]
- SetLightingCacheMode(int mode)
[inline, virtual]
- SetLightmapCellSize(int Size)
[virtual]
- SetMaxProcessPolygons(int m)
[inline, static]
- ShineLights(iRegion *region=NULL, iProgressMeter *meter=NULL)
[virtual]
- StartEngine()
- thing_type
- top_clipper
- UnfreezePVS()
[inline]
- use_new_radiosity
[static]
- VFS
- Warn(const char *description,...)
- ~csEngine()
[virtual]
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