#include <skeleton.h>
Inheritance diagram for iSkeletonConnectionState:
Public Methods | |
virtual void | SetTransformation (const csTransform &tr)=0 |
Set the transformation for this connection. | |
virtual csTransform& | GetTransformation ()=0 |
Get the current transformation. |
A connection is also a limb. This interface is closely related to iSkeletonBone but it is specific to the 3D sprite system in CS.