Reverb

Use this command to add echoed sound signals to the original sound to simulate the acoustics of different environments.

You can customize the effect by setting various options available in the Reverb and Reverb Setting Detail Tabs.

The Reverb Tab

Early Reflection Type

The Early Reflection refers to the sound reflected for the first time after hitting the object such as a wall. There are four presets with different types of early reflection to choose from.
Greater numbered option simulates acoustics of the larger room.

Length

Lets you adjust the length of reverb.

Output Level

Lets you set the amount of the original sound to mix with the original sound into the final output. This is also called Wet Level.

The Reverb Setting Detail Tab

Early Reflection Time

The Early Reflection refers to the sound bounced back for the first time after hitting the object such as a wall.
Use this slider to adjust how long it takes for the early reflection to occur.

Spread

Lets you adjust how much the reverberated sound spreads out into space.

Input Level

Lets you adjust the amount of the reverberated sound to mix with the original sound into the final output. This is also called Dry Level.

Equalizer

Lets you specify which frequency band of sound will be emphasized with the reverb effect.