FlashPlayerControl Help >> Access to Native Flash ActiveX Interface >> Properties

Loop

Description

True if the animation loops, false to play once.

Messages

FPCM_GET_LOOP
FPCM_PUT_LOOP

Structures

struct SFPCGetLoop
{    
     // [out]
     VARIANT_BOOL Loop;

     // [out]
     HRESULT hr;
};

struct SFPCPutLoop
{    
     // [out]
     VARIANT_BOOL Loop;

     // [out]
     HRESULT hr;
};

Example

void GetLoop(HWND hwndFlashPlayerControl)
{
     SFPCGetLoop info;

     ::SendMessage(hwndFlashPlayerControl, FPCM_GET_LOOP, 0, (LPARAM)&info);
    
     if FAILED(info.hr)
          // Error
     {
          // ...
     }
     else
          // OK
     {
          TCHAR lpszBuffer[1024];

          wsprintf(lpszBuffer, _T("%d"), info.Loop);

          ::MessageBox(NULL, lpszBuffer, _T("Result"), MB_OK);
     }
}

void PutLoop(HWND hwndFlashPlayerControl, VARIANT_BOOL Loop)
{
     SFPCPutLoop info;

     info.Loop = Loop;

     ::SendMessage(hwndFlashPlayerControl, FPCM_PUT_LOOP, 0, (LPARAM)&info);
    
     if FAILED(info.hr)
          // Error
     {
          // ...
     }
     else
          // OK
     {
          // ...
     }
}

Flash versions

5: supported
6: supported
7: supported


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Macromedia and Shockwave Flash are trademarks of Macromedia, Inc.