Is it necessary to modify axis command options?

No. WingMan Profiler provides game profiles for the majority of commercially available games. The profiles have an ideal command assignment for each device control (including axis command assignments if the device has one or more axes). However, WingMan Profiler allows you to modify a command if you wish.

Is it necessary to edit the command for each direction of the axis?

To answer this question, it is important that you understand how axis commands work. Because an axis has two directions (X axis and Y axis), it requires a command for each direction. You can edit the two different direction commands separately for a single axes.

If you edit the command mapping for one direction of an axis command, you should edit the command mapping for the other direction as well. If you do not, WingMan Profiler will use the default command mapped to the other direction. This may or may not prove advantageous in combination with the command you mapped to the first direction.

What is involved in editing an axis command?

You can modify the following components of an axis command:

images\BULLET.gif The assigned name of the axis. For example, you could change "Horiz Axis" to "Run Horiz Axis," as long as "Run Horiz Axis" is not currently defined as a command.

images\BULLET.gif The assigned command for an axis direction. You can select a different, existing command.

images\BULLET.gif Command mapping for an axis direction. You can change the mapping of a current direction to invoke a different command. For example, you might change the mapping of "Run Left" from [Ctrl-key + A-key] to [Ctrl-key + B-key]. (When you remap a command, you can also change repeat rate for the command.)

How do I edit axis sensitivity and dead zone?

You use the Axis Properties to edit axis sensitivity and dead zone effect. See the help topic "Editing Axis Sensitivity and Dead Zone" for more information.

Is there anything else I can do to edit an axis?

You can change the mapping of one axis to another axis's mapping. See the help topic "Using a Different Axis's Mapping" for more information.