dead zone

An area that determines how far you will have to move the joystick before getting axis feedback. The dead zone reduces the sensitivity of the joystick near the center point. The larger the dead zone, the farther you will have to move the joystick to get a response from your game character.

This feature is advantageous, for example, if you move straight ahead by pushing the joystick forward. In this case, the dead zone assures that even if you move the joystick slightly right or left, it will not alter your forward progression.

You can set the dead zone at a level that feels comfortable for you.