Is it necessary to add a new command?

No. The game profile contains all commands in the game. Each command is assigned to the button, axis, or POV best suited for effective game play.

For most games, the preconfigured commands in the game profile should meet your needs. However, you can add a custom command to your game at any time.

Is it necessary to map a command to each direction of the axis or POV?

To answer this question, it is important that you understand how axis and POV commands work. Because an axis has two directions (X axis and Y axis), it requires a command for each direction. Like an axis, a POV has multiple directions, and therefore requires a command for each direction. POVs have four or eight direction commands. Axis and POV commands are called combination commands.

If you edit the command mapping for one direction of an axis or POV command, you should edit the command mapping for the other direction(s) as well. If you do not, WingMan Profiler will use the default command(s) mapped to the other direction(s). This may or may not prove advantageous in combination with the command you have mapped to the first direction.

What is involved in adding a command?

When you add a command, you add the following:

images\BULLET.gif Button, axis, or POV names. Note that for axes and POVs, these names are different from the name of the specific command assigned to each direction of the axis or POV.

images\BULLET.gif Command mapping for a button command, an axis direction, or a POV direction. You can change the mapping of a current direction to invoke a different command. For example, you might change the mapping of "Fire Left" from [Ctrl-key + A-key] to [Ctrl-key + B-key]. (When you remap a command, you can also change repeat rate for the command.)

 Note: For axis and POV directions, you can select an existing command, rather than mapping a new command for the direction.