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SiNMod - a better way to die...

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30th june 99

site design:
site owner:
RiEvEr
ICQ: 25649000

proud to be hosted by
PLANETQUAKE

sad attempt at documentation

credits

  • Coding: RiEvEr
  • Maps: BasS, Claudec, Hexagon (so far)
  • Docs: RiEvEr (This position is just soooo available)
  • Html: RiEvEr (anyone notice a pattern here?)
  • Inspiration: Coffee! (The bot author and the drink)
  • Pestering RiEvER to death: BasS *grin*

Ok - you server operators want to know how to run the SiNMod huh? Well, I guess that means I've got to write docs. I hate writing docs! The obvious thing to state is that you need to put the mod in a seperate directory, I agree with BasS suggestion of "sin/mods/", and start the game with +set game mods. To anyone who feels insulted by this - sorry, but there might be new server ops reading this.

rocket arena

This is activated with +set deathmatch 6. Rules are fairly simple. Currently only 1 on 1 deathmatch is supported. You need the usual maxclients, etc. set. (Yes - I really hate writing docs!)

  1. You join as a spectator and are put in the queue (use "raqueue" at console to find out where you are in the queue)
  2. The first two players in the queue spawn into deathmatch
  3. Each players spawns with ALL Weapons, Ammo and Armour.
  4. A 3 second countdown begins before you can shoot
  5. Spectators yell at players a lot.
  6. Winner stays on
  7. Loser goes to back of the queue
  8. Person at front of queue enters arena
  9. Both players in arena respawn as at (3).

More will be added to this mode as SiNMod development continues.

last man standing

Players have lms_secs seconds to enter the current level. Once in each player starts the game with lms_frags lives. Each time the player dies, they lose a life. The last player with any lives remaining is the winner. Players eliminated become spectators.

Commands and variables for this mode:

  • You must set deathmatch 5
  • +set lms_frags NUMBER [Sets the starting lives for players (default=5)]
  • +set lms_secs NUMBER [Sets the number of seconds allowed to join the game before you are forced into spectator mode for that match (default=30)]

Standard settings for maxclients, maps, etc. are still required.

Teamplay is not currently supported, nobody asked for it :)

message of the day

You can modify the motd.ini file to display a message of your choice. This is useful for informing those joining your server what rules you are currently playing.

maplist the easy way

You can modify the maplist.txt file to be the cyclic list of maps you wish to play on your server. I only added this in because I always use it and find it easier than the original method. It over-rides the internal map list so if you don't want to use it, remove it.

known bugs and problems

  • Not investigated (ReportedBy)
  • Working on it [Who]
  • Fixed [ByWho:VersionNumber]

Oh look - we got some:

  • spectators die when rockets, etc. explode near them (Bass)[RiEvEr:0.02b2]
  • players are kicked from server at level changes (Bass)
  • players respawn for next match too quickly (Bass)[RiEvEr:0.02b2]
  • countdown is too long (Bass)[RiEvEr:0.02b2]
  • move messages to the middle of the screen (Bass)[RiEvEr](partial fix 0.02b2)
  • don't leave bodies and guns lying about after players die (Bass)[RiEvEr:0.02b2]