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ReDeMpTiOn features page

This version is written with the 1.03 source code release.
Tested with the SiN 1.05 patch.

ReDeMpTiOn is a computer controlled opponent for multiplayer SiN deathmatch. It will probably be particularly of use for people who want to practise for online deathmatching, or just don't have an internet connection and want to experience the absolute mayhem that we all know and love online!

ReDeMpTiOn is not based on any other bot, I had to start from scratch, so it will probably behave unlike any other bot when I am finished with it :) I was unable to use most of my Quake 2 "bot AI" code as is and have been porting it across to C++ for use with ReDeMpTiOn. Ok, enough burbling from me - on with the features lists.

ReDeMpTiOn current features

  • full client emulation
  • spawn as Blade, Elexis or JC with random skins
  • support for any user defined models or skins
  • appear on scoreboard and register frags as a player
  • randomly roam around the level
  • runs, jumps and crawls and climbs
  • attack and kill enemies (ranged or melee)
  • basic water handling (swim, exit water, etc.)
  • collect items and weapons
  • area targetting now implemented
  • selects best weapon available before combat
  • jumps, ducks and strafes in combat
  • 11 different skill levels from beginner to whoa!
  • 11 configurable accuracy level for individual bots, from "which end do I point?" to "feel my rapture!" :)
  • botnames.cfg allows you to set user name, model, skin and accuracy for each bot
  • randomly spawn bots from botnames.cfg if required
  • motd.ini file sets a message of the day
  • maplist.txt for easy setting of a cyclical maplist
  • teamplay by model or skin
  • bots can automatically respawn after levelchange
  • can be set to steadily increase difficulty level
  • hunt you down like a dog
  • BotNode memory system (self created nodepaths - no user input required)
  • "arena" style deathmatch for arcade version configurable from arena.ini
  • "last man standing" deathmatch rules (deathmatch 5)
  • "rocket arena 1" deathmatch rules (deathmatch 6)
  • real docs inside the redemption docs folder in the archive!

ReDeMpTiOn future features

  • develop personalities and preferences
  • play CTF (once I get the CTF source)
  • other deathmatch versions if I get the urge(rocket arena, etc.)
Feel free to mail me your wishlist :)

Known Bugs or Problems

  • Bots don't navigate well unless on a standard gravaxis(cause known).
  • WHATEVER map - problems with map brushes or textures being transparent to the bots. Also teleporter dificulties.
  • PARADOX map - stay off this one with bots!