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30th june 99
site design:
site owner:
RiEvEr
ICQ: 25649000

proud to be hosted by
PLANETQUAKE
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18th July 1999 |
new stable SiNMod version
I've uploaded the new SiNMod version 0.03(stable) to the PQ mirrors. Owing to having worked my butt off on my real job this last week I got nothing done on SiNMod. I decided
yesterday (I had a spare hour) to add a little more configuration stuff to Rocket Arena games. In the archive there is a r_arena.cfg file. You can just +exec it, or you can copy the settings into your server.cfg. It will allow you to set the amount of weapons. armour and ammo available to each player when a match starts. Don't say I never do anything for you.
As usual, all queries in the forum please.
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13th July 1999 |
SiNMod current features
Just in case you've had your head in the sand (not Sands of Ra) for the last week or two, this is what SiNMod does:
Features of the 0.02beta2 release
- Server side mod - clients don't need anything except the maps
- Rocket Arena 1 v 1 rules implemented (with queue system)
- Last Man Standing deathmatch rules
- Last Man Standing Teamplay support
- OpenSource project - download and modify it
busy busy busy
I'm working hard this week on the StrikePak weapons and AI, so don't expect anything remotely related to SiN to be arriving from me until at least next Monday. BasS and Claudec are working away on maps and menu stuff. BasS is looking at how to implement
the HUD graphics to show the queue position and combatants health values. Once he has it figured out, we'll add the code to support it.
calling all coders
I cannot be the only guy in the whole SiN community that understands C++ and wants to see mods improved. the source code to SiNMod
is on the downloads page. Grab it, learn, experiment, show us something new! It doesn't have to be the world's greatest code, it just has to work *grin*
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11th July 1999 |
RiEvEr adds a bot to a quake mod
I wanted to do something different, so I added coffee's TutorBot to the Quake1 HolyWars mod. It rocks. I mailed the file (including source) to coffee. Go pester him for it.
Other than that I just watched Formula One racing today (Silverstone).
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10th July 1999 |
latest release posted
The new version (0.02beta2) is on the downloads page along with its source code. I've implemented most of the changes that people asked for, if it needs further tweaks tell us about it in the SiNMod forum.
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9th July 1999 |
SiNMod progress
I installed the mod on a backup system to work on it and have managed to test the changes ready for the next release which will probably be 0.02b2. I've also taken out the telefragging on spawn for the Rocket Arena part of the mod, it seems nonsensical to win a match just because someone spawned in at the same place as you!
By the way, if anyone is feeling really bored, I think WoS Hoverbike Rocket Arena would really kick ass! Anyone who wants to do the port, go for it :)
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8th July 1999 |
more people not reading this page
I'm trying not to shout here guys, but I'm getting tired of having to repeat myself. This is it, in a nutshell:
- I'm sorry, I do not have time to answer all your emails. Stop mailing me. Use the forum. I put the e-mail address up on the page for people who need to talk to me. Not having read the manual does not constitute a need to talk to me. Neither does not having read this page.
- The forum is there for the development and use of the mod. It is where you ask questions, post bug reports, request features, suggest improvements, etc. The more you write, the more we listen. Use the forum.
- I do not know anything about the maps, or the map specs. Scroll down, find the mantra, repeat it until you get bored. Again, use the forum. Claudec and BasS know about maps, they tend to write in there.
- If I have replied to you and said "I don't know about maps", there's no point throwing your toys out of the pram and sulking. Next time, read this page first, then use the forum. (Naming no names, but you guys know who you are.)
- Before asking things like "How do I run the mod", try ReadingTheFriendlyManual. It's not the world's greatest document, but it works!
In case no-one has noticed, this is something I do for pleasure. No-one is paying me, I do not get any profit - or even free stuff - out of doing this. If it stops being fun, I'll stop doing it.
SiN has a great community and has - up to now - been more mature than some other FPS communities. Let's try to keep it that way.
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