TOOL BOX

Quake Engine Map File Editor

FILE MENU:

Open

Allows you to browse for a map file in a standard Windows file dialog. Upon loading the file, it will automatically be scanned and all entities and brushes will have a numeric ID assigned. TBED will mark them in the file with a comment line: "// entity 32" or "// brush 5", etc.

TBED adheres to the Q3Radiant "standard" for adding ID comments. Once the file has been scanned, the edit window and navigation tree are updated, and TBED is ready to use.

Please feel free to groove on the trippy progress indicator as TBED processes the file.

Save

Saves the current file without prompting.

Save As

Allows you to save the current file by browsing in a standard Windows file dialog. If the file name exists, ou will be prompted to overwrite.

Export

The inappropriately named Export simply allows you to save any selected (highlighted) text as a separate file. While the default file type is ".map", the selected text only is saved, so you can "export" an invalid map file.

Print

Just dumps the text to the default Windows printer. Each page will have the file path and name, and a time stamp, in the header.

Exit

Summarily dismiss TBED.



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