TOOL BOX
Quake Engine Map File Editor
MAP MENU:
Refresh
This re-scans the current file and assigns IDs and updates the navigation tree. Use this if you add entities or brushes via Edit|Paste or the keyboard.
Texture Uppercase/Texture Lowercase
Use these to globally change the case of all texture references in brush definitions. Since these use the working buffer, the operation is very fast. Useful when using non-native editors with compiling tools that expect a certain case (i.e. using Worldcraft to edit SiN).
Texture Remap
Texture Remap lets you browse for a text file. Each line of the file should have the following format:
textureReferenceA textureReferenceB
That's the existing texture ref in your map, a single space, and the texture ref you want to replace the first one with. Note that this uses the working buffer, so any Undo data is destroyed.
Using Texture Remap, you can create a file where each texture is referenced once, and globally replace all occurrences in your map file. This is useful when converting a map file from one game to another. If you're up to it, you can create a single file with a line for every texture in the the source game's .pak, and then just convert any map you want in a standardized way. Note that Remap DOES NOT change any texture parameters other than the texture name. Once remapped, you can use Replace to change numeric parameters if you want to do it globally.
I wanted to do a texture browser for this, but there are already too many different variations of the texture file format to keep-up with. Working with Wally and Notepad isn't too bad for creating a remapping file.
Dump Textures
This lets you dump a list of unique texture references to a text file. You can use this to create the "textureReferenceA" entries in a remap file.
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