TOOL BOX
Quake Engine Map File Editor
EDIT MENU:
Undo
Simply copies the working buffer to the edit window. Each time you cut, copy, paste, save, replace, or remap textures, the edit window is copied to the working buffer and is available for Undo. Undo is not updated for keyboard text entry.
There are several operations that use the working buffer, and so destroy the Undo data. These are Open/Refresh, Texture Case changes, and Dump Textures.
Cut/Copy/Paste/Select All
The usual Edit operations you would expect for text, using the Windows clipboard. You can easily run two instances of TBED and copy/paste between files.
Options
Allows you to set the font, font color, and background color of the edit window. Just click on the text example to open a standard font dialog. Click on the color boxes for a standard color dialog.
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