TOOL BOX
Quake Engine Map File Editor
Navigation Tree:
As TBED scans the map file and tags entities and brushes, it builds a "map of the map" in the Navigation Tree to the left of the edit window.
You can instantly jump to any ID comment by simply clicking and entity or brush in the tree. The line containing the comment will be the last line in the edit window - just scroll down to inspect the entity or brush.
If the tree only contains the "worldspawn" node, this means your map file was determined to be invaild by TBED. This is generally caused by:
1: NO WORLDSPAWN - the first entity in the file should be the worldspawn entity - it should not have an ID comment.
2): MISSING BRACE or TOO MANY BRACES - TBED counts braces ("{" and "}") to find entities and brushes.
3: NO INFO_PLAYER_START - every map, at a minimum, must have a worldspawn and info_player_start entity.
4: NOT A MAP FILE - you loaded a text file that is not a Quake Engine map file. This is okay - TBED probably won't flip-out. You can use TBED just like Notepad to edit just about any text file - but if it finds braces, it will try to find entities and brushes.
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