Navigator Projects When you run Navigator for the very first time, it comes up "blank" - the window is maximized, and even the toolbar is hidden. This is because there is no project loaded, so the program has no settings to load. A Navigator Project file (.tbp) stores all of your program settings except for user-defined filters. To create a file, click the Project menu, and select New. A standard Windows file dialog will appear so you can save the new project file. Give the file a name and save it. Immediately the Preferences dialog appears. The most important thing here is the first thing: the Game Executable. This is the path and file name of your game program. Navigator uses this to launch your game program, and to find the "Master" game directory. Navigator considers any sub-directory of the "Master" that contains a \map directory to be a Mod Directory. Got that? Let's say your game is Half-Life, and it's at C:\Games\Half-Life\hl.exe:
So C:\Games\Half-Life\tfc is a Mod directory if it contains a \map directory. All you have to do at any time to get Navigator to consider a directory a Mod directory is to put a \map directory inside it. You need to fill-in all the file and directory boxes in the Preferences dialog, then click the Okay button. Also notice cool options you have like the Auto-Command features on the Game tab, and the Compile Controller settings that turn-on things like logging and shut down/restart. Right away, the Directory Manager will appear. This is where you select which directories will appear in Navigator. You can select any directories you want, not just Mod directories. When you're done, click Okay. Your new project will load into Navigator. |