Using Encapsulated PostScript (EPS)
Encapsulated PostScript (EPS) is a file format used to save individual
PostScript graphics.
Opening EPS files
When you open or place an EPS file, a dialog box asks you to choose
an import method. Choose an option and click OK.
Create EPSF Object
Imports the EPS file as an EPS object. This
object can be rotated or scaled, but you cant select or edit parts of the
graphic. Canvas displays a preview image if the file contains a pre-
view in a supported format.
Create Canvas Objects
Interprets the EPS files PostScript code to
convert the EPS graphic to editable Canvas objects. Raster images
become Canvas paint objects and vector objects are maintained as
vector objects. Text is imported as one or more text objects. The EPS
preview image is not imported. Specialized objects and attributes that
have no Canvas equivalent might not be imported.
Place EPSF Reference
Inserts a link to the EPS file and displays its
preview image in the Canvas document. This option is useful for
keeping the size of the Canvas file smaller than if EPS files are
imported directly into the document. If you use this option, the EPS
file must be available when you print the Canvas document. If the
EPS file changes, the Canvas document is updated when you print it.
Saving EPS files
To save a file in EPS format, choose File > Save As. In the directory
dialog box, select EPSF format. Select options in the dialog box that
appears (described next) and click OK to save the file.
When you save a Canvas document in EPS format, you could lose
specialized objects and attributes that are not supported in EPS. Can-
vas transparency effects are rendered and stored as images in EPS
graphics, using the Transparency Rendering option and resolution
that you select.
EPSF Type
Choose EPS to create a composite (non-separated) EPS file.
Choose DCS Version 2 to create a single, pre-separated EPS file in
DCS version 2.0 format. You can use a DCS file to output color sep-
arations from programs that support this format.