Direct effects
You can apply image filters and adjustment commands directly to
vector, text, paint, and group objects. You could apply the Blur com-
mand to a text object, then use the Hue/Saturation command to high-
light the text edges with color for example.
When you apply effects directly, an entire object, including its fill
ink, pen ink, and stroke, is affected.
Lens effects
Another way to use SpriteEffects is to create a lens object from a vec-
tor or text object. Then, you apply effects to the lens. The effects will
appear on objects that are viewed through the lens.
Lenses can magnify objects and view objects in other locations. If
you move the viewpoint of a lens, whatever is behind the viewpoint
will appear in the lens. If you move the lens, the viewpoint can
remain fixed or move with the lens.
Applying effects
Commands and options for SpriteEffects include the following:
Commands in the Object > SpriteEffects submenu, which
let you apply and edit effects.
The SpriteEffects palette, which lets you apply, edit, and
remove SpriteEffects, and select lens options.
Because many types of filters and adjustments can be applied
through SpriteEffects, general procedures are given here. You can
locate specific information for effects commands by looking up the
commands in the index.
Using plug-in filters
You can use third-party plug-ins with SpriteEffects. Plug-ins must be
Adobe Photoshop 4.0. compatible and also support Photoshop
Actions to be used with SpriteEffects.
Plug-ins can be installed by copying them to the Plug-ins folder in the
Canvas Tools folder. For information on settings and options for a
plug-in, refer to the documentation from the manufacturer.
Note: Effects commands in the Image > Filter and Image > Adjust
submenus are available for traditional image editing. These com-
mands are not available when other types of objects are selected.