Editing extruded objects
You can rotate extruded objects in several ways:
Click the rotation buttons on the Extrude palette
Enter values in the Rotation Angles text boxes in the
expanded Extrude palette.
Rotate and scale extruded objects interactively.
To rotate and scale an extruded object, the object must be in extru-
sion edit mode. To place an extruded object in edit mode, Double-
click the extruded object.
Immediately after you extrude an object, the object is in extrusion
edit mode. To exit this mode, double-click outside the object or press
Esc.
In edit mode, Canvas displays three axes, representing the three
dimensions. Each axis has a handle, and when you roll the pointer
over a handle, it changes to an extrusion pointer. Otherwise, the
pointer appears as a rotation pointer.
To rotate an extruded object interactively
When you first apply the Extrude effect, the object might appear flat
if it is facing you (with the Z axis pointing directly at you).
To see all dimensions, rotate an edge of the object toward you. With
the rotation pointer, drag a side in the direction you want to rotate the
object. As you drag, Canvas displays a circle to show the space in
which the object can rotate. Dragging inside the circle rotates the
object in all three dimensions; dragging outside the circle rotates the
object on the plane that is facing you.
Rotation buttons
Rotation pointer appears when an
object is in extrusion edit mode
Circle appears when you
drag with the rotation pointer