To use the Transparency palette for editing, select the masked object
and click Edit in the Transparency palette. You can change the fol-
lowing values to modify the effect of the vector mask.
Transparency Start: The transparency percentage at the edge of the
vector effect. If this value is 100%, the object appears completely
transparent beyond this point. When you first apply a mask in rectan-
gular or elliptical style, this point is represented by the handle at the
edge of the object.
Transparency End: The transparency percentage at the end of the
vector effect. If this value is 0%, for example, the object is not trans-
parent at this point. When you first apply a mask in the rectangular or
elliptical style, this percentage corresponds to the area enclosed near
the center of the object, which is 0% transparent. For radial style, the
start point is the handle on the perimeter of the circle. The end is at an
opposite point on the circle.
Left. The distance of the first handle from the left edge of the object,
measured as a percentage of the objects width.
Top. The distance of the first handle from the top edge of the object,
measured as a percentage of the objects height.
Width. The horizontal distance to the second handle from the first
handle, measured as a percentage of the objects width.
Height. The vertical distance to the masks second handle from the
first handle, measured as a percentage of the objects height.
To remove a vector mask
Removing a vector mask from an object removes the transparency
effect produced by the mask.
1
Select the masked object.
2
Choose Object > SpriteLayers > Detach Mask. Canvas
removes the vector mask from the selected object.
When you detach a vector mask, the former mask appears in the doc-
ument as a separate vector object filled with a grayscale gradient.