Editing methods vary for EasyShapes. Some have special editing
handles and others can be edited as regular vector paths.
EasyShapes handles
For some EasyShapes, including arrows, spe-
cial editing handles appear in edit mode. The handles let you easily
adjust the shape of the object. Drag a handle to modify the shape.
When you finish, press Esc to leave edit mode.
Regular paths
EasyShapes that do not have special editing handles
are like regular vector paths when you put them in edit mode. You
can use path-editing techniques to modify these shapes by adding,
deleting, and moving the anchor points and segments that define a
path.
Object editing
You can modify EasyShapes when they are
selected (not in edit mode) like any other objects. You can drag selec-
tion handles to change the bounding box shape. You can apply com-
mands such as Rotate, Flip, and Freeform. You can apply ink and
stroke attributes, as well as SpriteLayer transparency and SpriteEf-
fects.
Converting EasyShapes to paths
EasyShapes that have special edit modes can be converted to paths.
For example, if an arrow displays special EasyShapes editing handles
in edit mode, and you want to edit its segments and anchor points,
you can convert it to a path.
To convert an object, select it and choose Object > Path > Convert to
Paths. This converts the object to a standard vector object; special
EasyShapes editing features will be removed. You can then choose
the Edit command to edit the objects path in edit mode.
EasyShapes edit mode
Path edit mode
Selected