![]() | SiNMod - a better way to die... |
menu options: mainpage docs downloads forums contacts 30th june 99 site design: site owner: RiEvEr ICQ: 25649000 proud to be hosted by PLANETQUAKE |
sad attempt at documentationcredits
Ok - you server operators want to know how to run the SiNMod huh? Well, I guess that means I've got to write docs. I hate writing docs! The obvious thing to state is that you need to put the mod in a seperate directory, I agree with BasS suggestion of "sin/mods/", and start the game with +set game mods. To anyone who feels insulted by this - sorry, but there might be new server ops reading this. rocket arenaThis is activated with +set deathmatch 6. Rules are fairly simple. Currently only 1 on 1 deathmatch is supported. You need the usual maxclients, etc. set. (Yes - I really hate writing docs!)
More will be added to this mode as SiNMod development continues. last man standingPlayers have lms_secs seconds to enter the current level. Once in each player starts the game with lms_frags lives. Each time the player dies, they lose a life. The last player with any lives remaining is the winner. Players eliminated become spectators. Commands and variables for this mode:
Standard settings for maxclients, maps, etc. are still required. Teamplay is not currently supported, nobody asked for it :) message of the dayYou can modify the motd.ini file to display a message of your choice. This is useful for informing those joining your server what rules you are currently playing. maplist the easy wayYou can modify the maplist.txt file to be the cyclic list of maps you wish to play on your server. I only added this in because I always use it and find it easier than the original method. It over-rides the internal map list so if you don't want to use it, remove it. known bugs and problems
Oh look - we got some:
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