The GLQuake Accelerated Benchmark List


What's this, a third Quake Benchmark List on The Computer Hardware Performance Site?

It's that time of year again...BENCHMARK TIME!

Updated March 31, 1997--New scores compiled again! Keep them coming! Also, I just got my Monster 3D--I'm going nuts, this is as close to "arcade gaming experience" that I've ever come on any system, consoles included--and I''m not one to be easily impressed, as I am almost sickenly picky about how smoothly a game plays. ;) All I've played so far is GLQuake (obviously ;)), Descent 2, Whiplash, and Monster Truck Madness. All four are incredibly impressive--I'm especially impressed at how the 3dfx chipset manages to maintain 30+fps with such high levels of graphic detail...a sight to behold! Whiplash is a must for arcade-style racing fans, I played the non-accelerated version before and believe me, it's like night and day. Anyways, I've been experimenting with different autoexec settings, including the all-popular clock setting for the 3dfx chip. I'll be posting my thoughts as I experiment.

I'd also like to point out that those of you with Verite-base accelerators can submit your accelerated scores on the Quake TIMEDEMO Real-World Benchmark List, there's a special table just for that accelerated version of Quake. If enough scores are submitted, I'll make a special page just for you "Verite girls and boys" :)

March 25--NEW Procedure details for running the GLQuake Benchmark once again! Whilst browsing over the Quake TimeDemo Real-World Benchmark today, I realized I left out two details that affect frame rates in Quake. First, if the console is brought back up as soon as the timedemo demo2 has been launched, the frame rates reported will be higher. Second, running the game without sound or cd audio will also result in performance gains. All this was outlined in my previous benchmarks--I apologize for neglecting to add them to this list until today, I was in a rush to get the page up and totally forgot about it. In any case, I've added the required info below.

Word of thanks: Before going any further, I would like to heartily thank, on behalf of myself and all the visitors of this site, my new friend Eric van Ballegoie, webmaster of the excellent FastVid Site. FastVid offers a performance increase of 65% on PPro systems, and it's free. His site contains the latest in benchmarks and FAQ files pertinent to Pentium Pros and FastVid. Eric will be compiling the scores and data on this page until someone is kind enough to find me a CGI script which will do the job. Please show your gratitude by visiting his site. Thanks Eric, this is a great favor!

Quake Benchmark Lists on The Computer Hardware Performance Site

The GLQuake Accelerated Benchmark List--you're here!
The Quake TIMEDEMO Real-World Benchmark List--for VQuake and non-accelerated Quake versions
The Quake TIMEREFRESH Benchmark List--the one that started it all. No longer collecting scores, but it's still a tremendous resource for hardware enthusiasts and gamers alike.

GO SUBMIT YOUR GLQUAKE FRAME RATES!!!!!!!

NEW SECTION! --all about GLQuake, the Rendition Verite and the 3dfx Voodoo/Rush 3D accelerators cards!

STILL MORE THINGS: My Diamond Monster 3D is in the mail, so expect a full length performance review as soon as I get it! I'll also be posting, shortly, why I chose the Monster 3D over the Orchid Righteous 3D...

Still don't have a CGI script to compile scores...help!


Accelerated Quake and 3D Accelerators

This is only the start of the new section I want to focus on heavily. There's already quite a bit though. So here it is!

Accelerated Quake: There are currently two accelerated versions of Quake available. Here's the breakdown:

Quake for Rendition Vérité Chipset

The first accelerated version of Quake to come out was coded for Rendition's Vérité chipset. You may have heard of it referred to as VQuake or Vérité Quake before. It's a big improvement on the conventional non-accelerated Quake. For proof, have a look at the table below for Systems Running Accelerated Quake for Rendition Verite Chipset. What's especially important to realize is that VQuake also has enhanced features not available in "normal" Quake. Anyone have a complete list of these? Please mail them in...thanks!

Some useful links

Read Rendition's Specs on their Vérité Chipset

Download VQuake Version 1.07

Accelerators using the Rendition Verite Chipset

The two first cards to come out which are still currently using the Verite chipset are Creative's 3D Blaster and the Intergraph Intense 3D 100 (formerly Intergraph Reactor 3D). There's also the Canopus Total3D and Sierra Online's Screamin' 3D. All of these cards are stand-alone: that is, unlike the Orchid Righteous 3D and the Diamond Monster 3D, which use 3Dfx's Voodoo chipset and work alongside your regular "2D" video card, the Verite cards are complete 2D/3D cards. They handle both 2D and 3D tasks alone.

So there's a current total of four video accelerators making use of Rendition's Verirte chipset. Note that there are plenty of other games already coded for this chipset, or in progress. A notable one is Indy Car II, one of my favorite games. Or does life end with Quake? ;)

Video Features of the Verite Chipset
MIP-mapping
Perspective Correct texture mapping
Gouraud Shading
Bi-linear filtering
Alphablending
Z-buffering
PCI bus mastering

Pros and Cons of Verite Chipset Accelerators

Well, as I don't own the card yet (but would sure love to test one out!) I won't go out on a limb here ;). However, I can say the following. First, the Verite-equipped cards have a killer price which is hard to ignore. Add to that the fact that you don't need a second card as with Voodoo chipset-equipped video cards and the cards become a real bargain. However, don't expect the performance and the output of the Voodoo-equipped gang--no go. What are the cons? Well, like I said, the cards offer less advanced video features and lower frame rates. Also, I do know that Verite equipped cards have the reputation of being lousy in 2D tasks such as regular, non-VESA or non-accelerated games, DOS or Windows. That's a BIG minus for me, since if you've spent money on a good 2D card and then have to abandon it for a lousy Windows or DOS performer, well....nuff said :) Don't get me wrong though--for the price Rendition has done a good job.

Extra info on Verite-Equipped Accelerators

Here are some reviews of the cards and their features, as well as general info. A must-read!

You can find several reviews as well as a VQuake section at Blue's News

Here's a comparison of the Intergraph Reactor 3D and the Orchid Righteous 3D

Don't miss Verite World, (part of PC3D) perhaps the ultimate Verite information page at the moment!

Here's the Verite section of FPS, another really cool 3D accelerator page. Great looking page!

Don't forget Dimension 3D, which always has some good info on chipsets, accelerators and the accompanying software.

Send me new links if you think they're worthwhile :)

 

 

Quake for 3dfx Voodoo chipset (Otherwise known as GLQuake)

Call me biased, but this is the chipset which has me most excited about 3D accelerators--in fact, it's the chipset which decided me to get a Diamond Monster 3D accelerator (as of March 18...simply can't wait to receive it!).

The first 2 cards to come out with 3dfx's impressive Voodoo chipset were the Diamond Monster 3D and the Orchid Righteous 3D. There's now a "new kid on the block", the RealVision Flash 3D (it's the only link I have right now). I just received word that the Flash 3D will be $30 - $45 less than the Diamond M3D OEM (no games). However, I would wait to find out more about this card's performance before purchasing one...just my opinion :)

The much-talked-about accelerated version of Quake which works with the Voodoo chipset is known as GLQuake (Quake Version 1.07). Note that GLQuake can also be run realistically with Rendition Verite cards, albeit considerably slower than on a 3dfx accelerator.

There's been so much talk about this patch that I don't know where to start...:) Note that you need the full registered version of Quake to use the GLQuake patch. It also, for the moment, only runs in Windows 95 (and WinNT??? I'm sure I read that somewhere on March 19...) The main goal of this page for at this time is to collect frame rate scores for GLQuake...I expect that there will be plenty in the weeks to come!

As I write this, March 20, my Diamond Monster 3D is on its way, but I don't have it yet. Hence, I haven't tried out GLQuake. For the moment, though, I do know that it runs in 16 bit colour (65K, compared to "normal" Quake at 8 bit, or 256 colour), that it offers enhanced lighting and shadows, mirror effects, the possibility to see "through" water--and of course, it's the first version of Quake that can be run realistically at 640X480! That alone is reason to rejoice! It can also be run at 512X384 (any other resolutions? I've heard that it *may* run at 800X600???)...at 512X384 it is wickedly fast on a decent Pentium system.

For the moment, since I haven't tried the game myself, here's all the info I could find for you!

Info about GLQuake

Heh heh...I suppose the first thing you'd like to do is download GLQuake!

You might also want to get the latest Direct X Drivers from Microsoft (needed for GLQuake)

The first must-read is 3dfx's own GLQuake FAQ!

There's at least one newsgroup dedicated to GLQuake: 3dfx.games.glquake

If you haven't seen what it's all about check out some screenshots of GLQuake from 3dfx's site

I've provided on my site the readme.txt file for GLQuake version 0.92 in HTML format...lot's of interesting info!

Here (also on this server) you can read the 3dfx.txt file which comes with GLQuake 0.92

It's time for GLQuake--a page I found with a mini-review of GLQuake and the Orchid Righteous 3D

Of course, this section wouldn't be complete without a pile of links to 3dfx Voodoo chipset-equipped accelerator info! Here's the best of what I've found so far:

Info about the Diamond Monster 3D, Orchid Righteous 3D and RealVision Flash3D:

--All of these sites are non-corporate...hosted by people like you and I. They are all fantastic!--

First off--If you don't have it already get Tweek for the 3dfx chipset cards...thanks goes to Benedict Walmisley for making this great utility available. It allows you to access hidden performance features of the 3dfx chipset and, hear this, actually overclock the 3dfx chipset. Careful, read the Tweek FAQ before attempting any ovreclocking! Expect more info about this faeture as soon as my card comes in!

Voodoo Heaven...check out the News section, extremely up-to-date! Great page!

Voodoo World, maintained on the same site as Verite World, and just as great.

It's called The Crunge (love the name :)) and this is the section dedicated to the Voodoo section. Cool page!

FPS...wonder what that stands for ;) I love this site, good info and it looks wicked too. Not just on the Voodoo either, it also covers the Matrox Mystique and the Verite cards.

The page's name is Monster 3D--nuff said :) Up to date and very complete.

Swedish 3dfx--another great site, and it has a great Utilities Section!

XL3D, a Swiss-base site dedicated to the Voodoo. German version coming soon.

Dman's 3D Page, it's a tiny bit disorganized right now but still has good info and some screenshots.

Not sure what's up with the presentation ;), but you'll find interesting information on this page.

Mario's 3dfx Page, where you can find general 3dfx info as well as great utilities to download and screenshots.

Concerning overheating 3dfx chips on the Orchid Righteous 3D, Orchid made this press realease on March 14.

This person is using cooling fans on his 3dfx chipset!

Under Construction! Still MORE to come--I'm currently researching on overclocking the 3dfx chipset with Tweek or Tuner, how to set up GLQuake for optimum performance, and more....but hey, I need to sleep too eh? Well, sometimes...--


GlQuake Accelerated Benchmark

Ladies and gentlemen, from the site that brought you the original Quake TIMEREFRESH Benchmark and then followed up with the Quake TIMEDEMO Benchmark comes the third incarnation, the GLQuake Accelerated Benchmark. You've all read about GLQuake above, now carefully read the instructions below and start sending in those scores!!!

Procedure to follow:

IMPORTANT: You MUST have either a 3dfx Voodoo equipped video card or a Rendition Verite equipped video card in order to submit GLQuake frame rates for this benchmark list. See here for details.

Get GLQuake Version 0.92!

Switch to 16-bit colour mode in Windows 95--65K colour depth.

Run the game with the no sound and no cd audio. You can specify this through the command prompt tags -nosound and -nocdaudio. You can also bring the Sound Volume/CD Music Volume to zero within the Options menu in Quake--same effect.

IMPORTANT: For all 3dfx users, please use the following autoexec.bat settings. Please DO NOT deviate from these settings. The goal here is not to see how high a frame rate you can achieve, it's to compare scores from system to system. I'll have a section soon which will deal with optimal performance settings for 3dfx--maybe then we'll do another benchmark list where you can use any setting you want. But for now, please stick with these settings:

SET SST_FASTMEM=1
SET SST_FASTPCIRD=1
SET SST_SCREENREFRESH=60
SET SST_VIDEO_24BPP=1
SET FX_GLIDE_SWAPINTERVAL=0
SET SST_SWAP_EN_WAIT_ON_VSYNC=0

We are leaving the SST_GRXCLK setting up to you. Please include it when you send in your scores!

IMPORTANT: Run the game at 640X480 resolution.

We're now also allowing the 512X384 scores--so don't forget to test at this resolutiuon as well!

IMPORTANT: You must run GLQuake with the default settings. Please do not submit scores for other settings. Here are the console options you MUST use:
r_wateralpha 1
r_novis 0
r_shadows 0
r_mirroralpha 1
gl_flashblend 1
gl_ztrick 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_finish 0

Start a "Single Player Game".

MAXIMIZE the screen size. I can't emphasize this enough! VIEWSIZE 120 in console...

Ok, here goes: run timedemo demo2. CAREFUL: you need to hit the "tilde" key to remove the console as soon as you type the "timedemo demo2" command and press enter--this will result in a higher frame rate. If you leave the console as it is (i.e. down), it will slow down game performance. This can result in significant differences--please remove the console!

The game will run through the demo, and at the end it will return a series of figures, which are self-explanatory. The figure we are interested in is the "FPS" (Frames Per Second) number. Record it :)

Once you've collected the scores, you can submit them to me, but you also need to provide some important hardware information. Please include the following:

1.)CPU type/speed

2.)Motherboard brand/model

3.)Type and amount of L2 cache (secondary onboard cache)

4.)3D video accelerator used (must either have the 3dfx Voodoo or Rush chipset or the Rendition Verite chipset)

5.)Amount of memory and type/speed. (i.e normal or EDO, 60ns or 70ns)

6.)IMPORTANT: 3dfx users, please submit your
SST_GRXCLK setting as well!

7.) Please also include the GLQuake version you are using, to allow for future updates.

8.) Also submit the video driver version of the drivers you are currently using!

Directions for system information submital: To ease the compiling of all this data into tables, I ask you to submit your system information in the following manner. Here is a sample:

PPro-233, Asus P/I P6NP5 w/256K internal cache, 64meg 60ns EDO DRAM, Diamond Monster 3D 1.05 [3dfx autoexec.bat SST_GRXCLK setting] [ gl version] [driver version] [score(s)]

Don't forget to include the frame rate! Don't laugh, many people forget!

Final Note: Please, I ask all of you to take the time to run this benchmark properly, following the instructions detailed above. Scores which are obviously unrealistically high will simply not be compiled into the tables. Thanks!

Submit your GLQuake Scores!


--------Here are the scores so far!---------

GLQuake Accelerated Scores

Note: that top score isn't a fluke, it was obtained using 3dfx'x top 3D accelerator, the Obsidian Pro. Click here for more info on this monstrous card!

Systems Running GLQuake, the Open Gl accelerated version of Quake
Hardware Information Video Subsystem OS/ GLQ version Grxclk  Resolutions
(3dfx only) 512x384 640x480
PPro-233 oc from 200, Supermicro P6DNE w/256K internal cache, 64meg 50ns EDO DRAM 3DFX Obsidian Pro 4440Sli 4Mb textm, 8Mb frbm Win95/ 0.92

50

x

65.8

PPro-200, Dell Optiplex GXPro w/256k internal cache, 64meg 60ns EDO ECC DIMM Orchid Righteous 3D Win95/ 0.92

60

x

47.9

P-225 MMX 75x3 oc from 166, Abit IT5H w/512K Pipelined Burst cache, 32meg 60ns EDO DRAM Diamond Monster 3D 1.06 Win95/ 0.92

57

x

44.0

P-166, MICRON HOME MPC, 256K PLB, 80MB 60ns EDO, Diamond Monster 3D Win95/ 0.92

57

x

43.6

P-166, Advanced/EV board w/512 kb pb sram, 32 Meg Edo DRam Diamond Monster 3D 1.06 Win95/ 0.92

50

54.2

40.6

P-166, Advanced/EV Board W/512 kb pb SRam, 32 Meg Edo DRam, Diamond Monster 3D Win95/ 0.92

57

48.3

40.6

P-166 (2*83), Asus P55T2P4, 256K L2 cache, 32 MB 60ns EDO + 8MB 60ns DRAM Diamond Monster 3D Win95/ 0.92

57

x

40.6

P-150 (2x75) oc from 133, Asus P/I 55T2P4 w/512K cache, 32meg 60ns RAM, Diamond Monster 3D 1.06 Win95/ 0.92

65

x

40.6

P-166 oc from 133 , asus p/i p55t2p4 (83 mhz memory bus) w/256k l2 cache, 32 meg 50 ns edo ram Orchid Righteous 3D Win95/ 0.92

62

x

40.1

PPro-200 oc from180, Asus P/I P6NP5 bios 1.05 w/256K , 64 Mb 50ns EDO Dram Diamond Monster 3D 1.05 Win95/ 0.92

62

57.6

39.8

P-150, Anigo VX w/256K PB cache,32 meg 83Mhz SDRAM, Orchid Righteous 3D Win95/ 0.92

62

52.6

39.7

P-133, Asus P/I 55T2P4 w/512K cache, 32meg 60ns RAM, Diamond Monster 3D 1.06 Win95/ 0.92

65

x

36.6

P-166, MG motherboard,256KB,64MB 60ns EDO Dram Orchid Righteous 3D Win95/ 0.92

?

x

38.2

PPro-200, Asus P6NP5 BIOS 0104 w/256K, 32 Mb EDO Dram Diamond Monster 3D Win95/ 0.92

57

53.8

37.5

P-188 (75 x 2.5), Abit IT5H w/512k PB cache, 32MB60ns EDO RAM Diamond Monster 3D Win95/ 0.92

57

x

37.3

P-166 MMX, FIC PT-2200 w/512 PBC, Diamond Monster 3D, 64 meg EDO DRAM Diamond Monster 3D Win95/ 0.92

57

x

37.0

P-150, Tyan Titan VX S1470, 256K, 32 megs normal 60ns Diamond Monster 3D Win95/ 0.92

59

x

36.9

P-188 oc from 166, ASUS T2P4, L2Cache 256k, Normal 70ns, Diamond Monster 3D Win95/ 0.92

57

x

36.9

P-166 MMX, Asus T2P4 w/512k internal cache,64 MB 60ns EDO, Diamond Monster 3D 1.05 Win95/ 0.92

57

52.5

36.5

P-200 MMX, Intel MB, 512 L2 cache, 32meg SDRAM DIMM Diamond Monster 3D,Creative Labs 3D Blaster PCI Win95/ 0.92

54

x

36.5

P-166 MMX, Elitegroup P5HX-B (Triton II), 512k w/cache, 32 MB 60ns normal ram Diamond Monster 3D 1.05, Win95/ 0.92

57

52.6

36.5

P-166 (83MHz x 2),Asus T2P4 ver 3.10,512k PBurst, 64Mb EDO 60ns Diamond Monster 3D Win95/ 0.92

57

x

36.3

P-133, Micronics, 256k plb, 40mb EDO 60ns Diamond Monster 3D Win95/ 0.92

58

40.5

36.x

P-207.5 MMX 2.2x83, Asus P/I P55-T2P4 w/512K pb.cache, 48meg 60ns EDO DRAM, (PCI bus running at 41.3 MHz) Orchid Righteous 3D Win95/ 0.92

57

64.4

35.3

P-100, Gigabyte GA-586HX w/ 512k PB cache, 40 megs of normal DRAM Orchid Righteous 3D Win95/ 0.92 57 x 34.1
P-133, Asus P/I TP4XE, L2 cache: 256K (no pipeline-burst), 32 MB RAM Diamond Monster 3D 1.05 Win95/ 0.92

57

38.2

33.5

P-120, Micronics m54Hi w/256 pipeline burst cache,64meg 60ns EDO DRAM Orchid Righteous 3D Win95/ 0.92

57

x

33.5

PPro-200, Asus P/I P6NP5 w/256K , 32 mb 60ns edo ram Diamond Monster 3D Win95/ 0.92

63

x

33.5

P-166 (2*83), ASUS P55T2P4 3.1, 256K Cache, 64MB 60ns EDO Orchid Righteous 3D Win95/ 0.92

52

x

33.2

P-100, Dell XPS-100c w/ 256K internal cache, 64meg 60ns EDO DRAM Orchid Righteous 3D Win95/ 0.92

48

x

32.8

P-166 Intel 430VX PCIset 512 KB External cache 32-MB SDRAM 9.5 ns Orchid Righteous 3D Win95/ 0.92

50

x

32.0

P-200 MMX, GATEWAY 430VX, 512 K, 32 MEG SDRAM Orchid Righteous 3D Win95/ 0.92

?

x

31.4

P-166 MMX, Chaintech 586 IFM 512 k pb, 32 MB EDORam 60ns Orchid Righteous 3D 1.2i Win95/ 0.92

50

x

30.6

P-166, Asus p/i-P55TVP4,burst cache 256 kb,32 mb EDO ram Diamond Monster 3D Win95/ 0.92

50

x

28.7

Cyrix-166+,Gigabyte HM-B05-VX,512k L2 Cache,16meg Non-Parity ram Diamond Monster 3D 1.05 Win95/ 0.92

60

x

22.7

Cyrix-166+, Intel 82430VX w/512K PLB,32meg 60ns EDO DRAM, 8 meg 70ns regular RAM. Diamond Monster 3D Win95/ 0.92

57

x

22.6

P-60, Ast EXP/60, 40Megs 60ns RAM, Diamond Monster3D Win95/ 0.92

57

x

20.8

AMD K5-100, Asus P/I 55T2P4 w/512K cache, 32meg 60ns RAM Diamond Monster3D Win95/ 0.92

56

x

20.7

AMD 486-100, UMC PT 2066, 256Kb cache, 12Mb regular ram Diamond Monster3D Win95/ 0.92

57

x

9.8

 

--More to come all the time! My review of the Diamond Monster 3D coming as soon as I've played enough games--at this point, everything I've played has been very very impressive!--

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Copyright © 1997 Michael Verstichelen
All rights reserved. All wrongs reversed.