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Short delay values (about 10 ms) are known to put a metallic character to
the sample.
When a sampled sound ends too abruptley, you can let it fade out with a
long delay effect. For this control the feedback by e.g. vector-envelope,
which raises the feedback towards the end.
In SoundFX's Delay you can even modulate the delaytime and you can enter
the delaytime as notes. I know it sounds strange, but it makes sense.
If you choose a high feedbackpropotion (> 90 %) and set effektpropotion
to 100 %, the sample will resonate on the frequency which corresponds to
the delaytime. If you enter a 'C-3', SoundFX will calculate the right
delaytime so that it resonates on that note.
And there is another useful application of this operator. If you have a
sample containing hum and you know it's frequency, then choose Dry='Dry=-Eff',
Eff=-100 %, Fb=97 % and Delay=. This will wipeout the frequency and all
it's high harmonics. Unfortunately it may take some cycles before the
humming fades away. Therefore try to have a bit humming in the begin,
which you can just cut later.
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