Cracking Projects For Newbies

That's why
Saturday, 06-Feb-99 07:16:33
    209.179.43.119 writes:

    Hey, This makes sense why both 00405BEA and 00405C47 work. The 00405D81 .....I just don't know what the codes mean. I bet the 00405E49 move edi,00000001 is the one that causes the prob. What do you think? Well I tried to change 5E49 to 00000000 and remove the je to jne patches. Set registry code and name to zero. 0040B744 jne to je. Start, no nag, no 2 player, register, enter nothing, ok, Thankyou for registering. 2 player ok(without restarting) unregister present. Close, start, no nag, but register, nothing, ok , thankyou for reg, works. ini file no effect there or not. I'll work on it some more tomorrow.


    :00405BDC 8B4DF0 mov ecx, dword ptr [ebp-10]
    :00405BDF E83CA00100 call 0041FC20
    :00405BE4 8B4DE4 mov ecx, dword ptr [ebp-1C]
    :00405BE7 833900 cmp dword ptr [ecx], 00000000
    :00405BEA 0F8491010000 je 00405D81 <-----Jump if equal


    * Referenced by a (U)nconditional or (C)onditional Jump at Addresses:
    |:00405BEA(C), :00405C47(C) <----Oh cool this is why
    |
    :00405D81 8B45E4 mov eax, dword ptr [ebp-1C]
    :00405D84 833800 cmp dword ptr [eax], 00000000
    :00405D87 8B45F0 mov eax, dword ptr [ebp-10]
    :00405D8A FF701C push [eax+1C]
    :00405D8D 0F84B6000000 je 00405E49

    * Referenced by a (U)nconditional or (C)onditional Jump at Address:
    |:00405D8D(C)
    |
    :00405E49 BF01000000 mov edi, 00000001


    pcmentor


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pcmentor: Proj:VI Tsk:1 (05-Feb-99 06:33:23)

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