Apache Havoc |
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Chapter [1][2] 3 [4][5][6][7] |
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CHAPTER 3 countermeasures / evasion 3.1 Spoofing IR and Radar Guided Missiles
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3.2 Dealing with the Air Threat
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By far the most dangerous of air threats is the enemy fighter. Their high speed allows them to approach, engage and extend out of range of your air to air missile systems. Your helicopters air search radar can take several seconds to conduct a full 360-degree sweep. In that time, the enemy aircraft can cover a maximum of 2km before you even know its there. The best way to stay alive is simply avoid direct confrontation with enemy fighters, particularly air superiority fighters. A single attack helicopter against a single fighter is a winnable situation, engaging two fighters is pushing the odds, however ground attack fighters are much more vulnerable than air superiority or multi-role fighter aircraft. An engagement against more than two fighters without support from friendly units and you are seriously outgunned. Face facts - there are situations that should be avoided, getting into a furball against six Mig-29s and Su-33s is one of them. Avoid "Kill" or "Danger Zones" The most dangerous areas are near enemy airbases or "hot" areas of enemy activity. Examining trends can identify "Hot" areas, how often fighters are observed patrolling those areas. Killing zones around enemy airbases are particularly dangerous.
When an engagement in this danger area has begun, its quite probable that additional air support is being readied at the nearby airbase. Given your proximity to the base you will have little time to "get out of Dodge" before reinforcements arrive, this is what makes the area so dangerous. In fact this zone can extend up to 32km from an enemy airbase (effective radio range). The area north of Guantanamo bay in Cuba pictured above is a good example of deadly ground. Defensive Positioning and Air Combat Maneuvering While fighters are formidable opponents the well-flown attack helicopter is not defenseless. The helicopter has a major turning advantage. If the terrain allows the pilot should elect to deploy to cover, hiding in a terrain feature that masks the helicopter. From such a position it may be possible to call for help and slip away at NOE altitude. However when terrain does not provide enough cover you may have to resort to more aggressive Maneuvering. A fighter requires that it position you on its nose for a missile or gunshot. The most dangerous place to be is within the 120 degree "funnel" extending out from the fighters nose. As the fighter approaches and closes to engage, the helicopter can turn into the fighter and dive, this closes the distance and maneuvers you out of the "funnel". By turning into the fighter and diving you force the fighter to increase its dive angle, the fighter pilot will have to break off earlier to escape from the maneuver.
Once the fighter has passed by it will attempt to extend and turn for a second pass leaving the fighter vulnerable for a few seconds. The danger here is that the attack helicopter bleeds too much speed while turning to track the passing fighter. If this happens the helicopter becomes and easy target and sits in the air. The general rules are:
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Enemy Attack Helicopters
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3.3 Dealing with the SAM Threat
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3.4 CP/G Speech Feedback
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