DecayedS

A huge amount of textures for (I guess) 'decayed sewers'. Very nice, useful for all kinds of slightly rotten technical areas.

Animated
Base
Ceiling
Deco
Door
Floor
Light
Mask
Panel
Pillar
Trim
Wall

Animated

Despite the name, only the first two textures are animated, and the second one cycles too fast to be of any real use. All three textures show the same, btw.
It's hard to see on the small images, but the textures are large (256x128), and cycle alien information on the three sewer areas.
Animated [9K]

Base

Basic 'background' textures, usable all over the place.
Base [122K]

Ceiling

Ceiling textures, including some nice lights.
Ceiling [37K]

Deco

A collection of pretty (?) decorations, grids, pipe entrances and even windows.
Deco [128K]

Door

Several doors, to be cut in interesting ways (don't just build primitive rising doors, please).
Door [30K]

Floor

Floor textures: stone, metal and riveted metal.
Floor [83K]

Light

Lights and laser screens.
Although they look like they should be, none of these textures are animated. I suggest using the U|V_Pan property on them, especially on the beam* textures.
Light [60K]

Mask

Textures for masked walls: lots of gratings.
Floor [27K]

Panel

Normal wall panels and mysterious alien writings.
Floor [101K]

Pillar

Pillars and support struts. Also useful for pipes and walkways.
Pillar [106K]

Switch

Did I mention switches are Unreals weak point? I did? Good, then I don't have to do it again.
Switch [4K]

Trim

Useful trimmings for edges, struts and stairs.
Trim [43K]

Wall

An amazing amount of different wall textures.
Wall [43K]


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