You see, while I'm perfectly willing to spend a lot of time and effort writing this
thing, I very much need your input. Found something interesting? Discovered a mistake
in the FAQ (yes, even speeling mistakes)? Researched some info to help fill in some
blank spots?
All places where I need help are marked thus: ##. Especially the reference
lists are still somewhat empty, as I was unsure of some definitions, and have simply
left them out for now.
I'd be especially interested to hear from the guys who have written all these tutorials - it would be great if you could send me a copy whenever you finish a new one!
Please let me hear from you! All contributions will, of course, be fully credited.
Thus this paper should help everybody who intends to design his own levels. However, you should be willing to read all the info in here and experiment as well. If you have a problem, study this text, look at the original maps and experiment. Don't ask The Net about it right away - try to find out for yourself.
Creating a map is real easy. Creating a good map is very hard, requiring not only perseverance and patience but time and -yes- even a bit of brains ;-)
What does that mean? Version 0.11 is the second release of the FAQ, "Unofficial" means absolutely nothing, Unreal is the name of the game, Editing is what the FAQ is all about and FAQs are Frequently Asked Questions (with answers, of course :-).
v0.11 is on the web site mainly to attract suggestions and feedback. It is being continually updated; as soon as I stop updating, it'll be turned into v0.2.
Here's how revision classification works. If a new version of
the FAQ only has a small amount of information changed or added,
the version number is increased by 0.1. This is called a "minor
revision."
If a new version of the FAQ has a substantial amount of new
information changed or added, the version number is increased by
0.5. This is called a "standard revision."
If a new version of the FAQ has a huge amount of added or changed
information, major parts of the FAQ are rearranged, or major
parts of the FAQ are rewritten, then the version number is
increased by 1.0. This is called a "major revision."
All chapters containing changes from the last versions have their chapter headings enclosed in **'s, making it easy for you to find new information without reading The Whole Damn Thing again.
Also, ##'s are at times found in the text - these denote questions I urgently need help on, and any feedback is especially appreciated.
The FAQ is also available in ZIP format for offline reading. The file name of the file will be "uuefaqt??.zip" where "??" is the version number of the FAQ (the t stands for 'Text Only Version').
Attention: All BBSes, Compuserve, America Online, GEnie, and all other information services. Please conform to the naming standard of the Unofficial Unreal Editing FAQ when placing this file on your system. Thanks.
The images are in 256-color GIF format - that way they take up very little disk space (JPEG
isn't worth it on such small images) while still looking good.
I've just switched my resolution down to 800x600, and now the creature photos seem much
too large - comments? It wouldn't be too much trouble to downscale them, say to about half.
If I receive enough feedback, I might make an ASCII version of this available, with the images packed into an additional (and optional) ZIP file.
I currently have no plans of turning this FAQ into a .HLP file, but if anybody out there feels like doing it...
This FAQ can also be downloaded as a complete ZIP file for offline perusal. In fact, I strongly encourage this, as there are lots of images found in here and you'll just sit there waiting for them to load...
It will be reviewed, and if accepted, added to the next FAQ
version. In the E-mail, please supply your name and E-mail
address.
Please note that all submissions to the FAQ become the property
of the author (Klaus Breuer) and that they may or may not be
acknowledged.
By submitting to the FAQ, you grant permission for use of your
submission in any future publications of the FAQ in any media.
The author reserves the right to omit information from a
submission or delete the submission entirely.
Note that I get a lot of email very day, so don't be surprised if I don't find time to answer your submission :)
Please do not send me file attaches without asking me about it first. I'm accessing The Net via modem in Germany - a very expensive process...
Name | Contribution |
Planet Unreal | For giving this FAQ a home :) |
Brian Kidby (thekid@ornews.intel.com) | DOOM DeathMatch Level Design Guidelines. |
Thank you! If, for some reason, I did miss you, please send me email!
Finally, I'd like to thank everyone who reads this FAQ, you are what the FAQ is for!