- Copy termcap file to S: directory.
- Set TERM environment variable for proper screen type i.e. setenv TERM amigalace. You'll probably want to add this to your user-startup
(or startup-sequence) file. Look at the file `termcap' for the names of the
different screen resolutions supported. ( The co# and li# fields tell the
number of columns and lines for that terminal type. I edited the amigalace to
do 75 columns instead of 80 so zmachine won't word wrap, you may wish to do
the same.) Also, If you have a UNIX box, you might want to do a `man 5
termcap' to get more information on how to set-up your own custom terminal
types.
- Copy ixemul.library from the libs directory to LIBS: if you currently
do not have a copy of ixemul.library version 39 (or greater) there already.
- If you are using a 68000 or 68010 CPU you'll probably want to copy
zmachine.68k over zmachine since `zmachine' is the 68020+ version.
- If your termcap entry is smaller than 640x400 (amigalace) you'll
also want to edit the dimensions of the WINDOW= tool type for the
zmachine.info file (this controls the size of the window popped by
zmachine (and the `iconified' window size also.))
Hard Disk Users Note:
If you are using a hard disk you may want to assign LTOI: to
the directory where your infocom games are located.
ZMachine assumes a directory structure of:
LTOI: ->GameName1->Story.Data
->GameName2->Story.Data
.
.
.
->GameNameN->Story.Data
when using this directory structure, ZMachine will be able to
automatically locate the main data file for the game you wish to play
and automatically place and retrieve game save files from the directory
of that specific game as well.
You'll probably want to rename the Zork 1-3 data files to Story.Data
as well. They work properly with ZMachine, Infocom just named them
differently.
I recommend copying zmachine and zmachine.info to LTOI: as well.