Viewpoint
Viewpoints are useful in cases when you want the browser to control how the user views the scene.
Describes a position and orientation for viewing the scene. You can also animate a viewpoint using
the Animator to create guided tour.
Use this feature to define the exact path the user follows through the scene.
Properties:
Store
allows you to store the current camera position as a viewpoint. To add a viewpoint to a scene, move the camera in Perspective View or Plan to the desired location, click anywhere in the Store field, and then click the appeared button.
GoTo
allows you to move the camera to the location of the viewpoint. Click anywhere in the GoTo field, and then the appeared button.
Description
a viewpoint name which the browser will show. Note that a descriptive name of the viewpoint will appear in the list of the predefined viewpoints only in Preview.
FieldOfView
specifies a field of view from this viewpoint, in radians. Note that the change of this field does not affect field of view immediately. To examine changes, enter Preview and select the viewpoint with the appropriate name.
Jump
controls a jump method from the old viewpoint to the new viewpoint.
TRUE - instantaneous transition to the new viewpoint.
FALSE - a jump with the transition effect.
Events:
bind
the incoming event of Boolean type allows you to make the viewpoint active (TRUE) or inactive (FALSE) by routing with any outgoing event.
bindTime
generates the outgoing event of SFTime type when the viewpoint is activated.
isBound
generates the TRUE or FALSE outgoing events of type Boolean when the viewpoint becomes active or inactive.