PathFinder
Adding this object allows you to run walk animation of the character from the Avatar gallery and forward it towards checkpoints in the scene.
Properties:
checkpoints
provides the method to choose the checkpoint in the scene.
loop
the character moves indefinitely between checkpoints or not when it is TRUE or FALSE.
Events:
StartIn
receiving the event of the SFTime type activates
PathFinder to look for checkpoints defined in the checkpoints properties field.
StartOut
lets you run animation of the character. Repeats the StartIn incoming event as the outgoing one.
StopIn
receiving the event informs PathFinder not to look for the next checkpoint.
StopOutIn
generates the outgoing event, when the character has reached the last checkpoint
and the loop field have been set to FALSE.
destination_point
generates the outgoing event to forward the character to the next checkpoint in the scene.
You should connect this field with the appropriate (the same name) field of the character object.
point_reached
receives the information that the character has reached the current checkpoint.
You should connect this field with the appropriate (the same name) field of the character object.