Live Camera
A Live Camera is a viewpoint that follows an object chosen in a scene. It is useful in cases when you want
to show some object moving in the scene. A green cone represents the Live Camera object in Perspective View and defines its initial
position in a scene. Note that the Live Camera moves only in the horizontal plane.
Properties:
bindFirst
if TRUE, activates the viewpoint of Live Camera whenever you load the scene with the VRML browser.
description
a viewpoint name which the browser will show.
jump
controls a jump method from the previous viewpoint to the Live Camera viewpoint.
TRUE - instantaneous transition to the Live Camera viewpoint.
FALSE - a jump with the transition effect.
maxAngleSpeed
the maximum angular speed at which the camera may rotate, in radian per second.
maxDistance
the maximum distance at which the camera may leave the object, in meters.
maxSpeed
the maximum speed with which the camera moves, in meters per second.
minDistance
the closest distance at which the camera may approach to the object, in meters.
seeTranslation
allows you to change a position of a target point of an object which is used by the
camera to detect the object motion. The target point is positioned at (X,Y,Z) in the local coordinate system of an object.
watchObject
provides a method for you to search for an object which is followed by the camera.
Click somewhere in the watchObject field, and then select the object currently included to the scene from the list.
Events:
set_bind
if TRUE, activates the viewpoint of Live Camera.
If FALSE, unbinds the viewpoint to change it to the previous one.
set_bind_on
when receives SFTime event, activates the viewpoint of Live Camera.
set_bind_off
when receives SFTime event, unbinds the viewpoint to change it to the previous one.