Timer
The Timer object generates the outgoing Boolean events TRUE or FALSE and
of the SFTime type (tick) with the period defined by cycleinterval.
Properties:
CycleInterval
the length of each cycle, in seconds. Must be greater than zero.
Enabled
starts the timer whenever you load the scene with a VRML browser.
Loop
if TRUE, the timer generates outgoing events indefinitely.
Events:
enabled
if TRUE or FALSE, to start or stop a timer in a scene.
tick
generates the outgoing event (or repeated events if Loop is set to TRUE)
of the SFTime type with the CycleInterval delay when the timer starts.
toggle
generates the outgoing TRUE event with the Cycleinterval delay when the timer starts. If Loop is set to TRUE, generates the events indefinitely: TRUE, FALSE, TRUE…