
with a goal of making
computing more approachable for novice and casual users. We intend that this user interface style, which resembles real-world
counterparts, be productive, visually compelling, and fun to use.
This notebook has four sections:
- Premises
- As we experimented with the
RealThings UI design, we evaluated several premises
through prototyping and user testing.
- Examples
- The RealThings are not products, but designs providing
a practical and useful level of function. These examples are available
'as is' for the purpose of stimulating discussion and evaluating
an alternative to the current graphical user interface style.
- Guidelines
- Learn what you need to know to create RealThings.
These guidelines are built upon a foundation provided by the
HCI user interface design principles.
- Insights
- Contains a RealThings White Paper, written by Justin Richards, which
introduces the motivation for exploring an interface resembling real-world objects.
For more information:
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