This collection is dedicated to advanced polygonal modelling. It gives you the ability to reach the smoothness and precision of the NURBS models by maintaining the flexibility and peculiarity of polygons.
All the parameters are animatable including the model level of detail and smoothness.
Furthermore, Metamesh Extreme now fully supports local materials and UV textures.

Effect->PT_Metamesh_Extreme
Lattice->PT_Meta Lattice
Effects->PT_InterRound

Effects->PT_NewRound
Effects->PT_QuadRound



Effect->PT_Metamesh_Extreme

Effect->PT_Metamesh_Extreme:
Persistent custom effect that, starting from a low resolution mesh, creates a high resolution mesh that can be controlled and modeled by using the vertices of the low-res one. The latter acts as a grid of control points you can use to control the high resolution polygon mesh. The user can define progressive levels of detail and switch between them in a way to always achieve the desired refresh while modeling, including animatable object resolution, UV textures and local materials support and new types of rounding.
 
Lattice->PT_Meta Lattice

Lattice->PT_MetaLattice:
To control the shape of an object (like a Lattice Deformation) using a surrounding polygonal mesh.
 
Effects->PT_InterRound

Effects->PT_InterRound:
Implements the interactive version of the Softimage rounding.
 
Effects->PT_NewRound

Effects->PT_NewRound:
Implements a new rounding algorithm, which generates a lower number of triangles, and a better rounding approximation.
 
Effects->PT_RoundQuad

Effects->PT_QuadRound:
Implements a new rounding algorithm, which converts all the polygons in Quads reaching a better rounding approximation.