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MATERIALs

blend

Allows to compose multiple materials together using a pattern. The materials are placed in a gradient which associates materials to real values. Then the output value of the pattern is used to index this gradient at each point. The result is a smooth transition between various elements.


diffuse

This material describes surfaces that reflect light diffusely, using Lambert's Law.
For example it may be used to model whitewash.
Since it has not ray-traced reflections and refractions it is also particularly fast to render.


general

This material is made for the most general uses.
Instances of this type may be used to model liquids like water, metals, glasses, rocks, woods, surrealistic plastics, and more.


matte

This material allows to create matte objects, that are made by a uniform color.


physical

This material may be used to model everything using physical properties.


standard

This material provides all the features that are present in the standard rendering packages.


transparent

This material allows to create transparent objects. It is usefult in conjunction with interiors, so that only the volumetric shading is performed, for example to model a gas.