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/ Introduction to 3D Game …ogramming with DirectX 12 / Introduction-to-3D-Game-Programming-with-DirectX-12.ISO / Figures

Directories (27)
Name# Files   Name# Files   Name# Files
Appendix A 5   Appendix C Geometry 12   Appendix D Solutions 14
Chapter 1 Vector Algebra 22   Chapter 10 Blending 10   Chapter 11 Stenciling 13
Chapter 12 The Geometry Shader 10   Chapter 13 The Compute Shader 20   Chapter 14 The Tessellation Stages 8
Chapter 15 Building a First Person Camera and Dynamic Indexing 2   Chapter 16 Instancing and Frustum Culling 14   Chapter 17 Picking 6
Chapter 18 Cube Mapping 11   Chapter 19 Normal Mapping 9   Chapter 2 Matrix Algebra 2
Chapter 20 Shadow Mapping 17   Chapter 21 Ambient Occlusion 10   Chapter 22 Quaternions 12
Chapter 23 Character Animation 11   Chapter 3 Transformations 18   Chapter 4 Direct3D Initialization 13
Chapter 5 The Rendering Pipeline 37   Chapter 6 Drawing in Direct3D 8   Chapter 7 Drawing in Direct3D Part II 11
Chapter 8 Lighting 30   Chapter 9 Texturing 19   Intro 7