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Scene.Txt
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2000-10-10
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// *----------------------------------------------------------------------
// * Z-Axis Gaming Environment
// * Copyright (C) 2000, Z-Axis, LTD. All rights reserved.
// * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// *
// * File: Scene.Txt
// * Description: Scene data base decription
// * Created by: Paul Murray Mar 06, 2000.
// *
// * $Header: /NgEngine/src/zge/zScene.c 7 3/06/00 9:02a Paul $
// * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// * Overview:This file consists of:-
// 1. A 'SCENE_COMMON' section, this describes assets which
// may be used by all scenes.
// 2. Multiple 'SCENE' sections, for scene specific assets
//
// This script doesn't necessarily mean that the assets will be loaded, it merely defines
// working sets of assets. Eg. You may define 10 player models in the SCENE_COMMON section, but
// chose one of them from a menu at run-time.
//
// Variables may be defined and used as follows:-
// #define TypePlayer 0
// #define TypeBadGuy 1
// #define TypePlayerBoy 0
// #define TypePlayerGirl 1
//
// TYPE $ClassPlayer
// SUBTYPE $TypePlayerBoy
//
//
// SCENE {
// NAME "scene id name" - Name of scene - Used by app. to reference the scene
//
// FILE "file name" - File name of the scene. If this is a .ZAL, the NAME is
// hashed to create the asset id number
//
// MATERIALS "file/directory" - If it is a .IFF file: An IFF format material library
// If it is a .ZAL file: An asset library of MATI assets
// Otherwise it is the directory of the materials (.BMP files)
//
// [ANIM { - Define an animation library
// NAME "anim id name" - Identifier name of the animation library. Used by the app
// to identify this library
// FILE "anim file name" - The filename of the library. If a .ZAL file, the id name is
// hashed to create th asset id
// } ]
//
// [MODEL { - Define a model definition
// NAME "model id name" - Identifier name of the model. Used by the app
// to identify this model
// FILE "model file name" - The filename of the model. If a .ZAL file, the id name is
// hashed to create th asset id
// TYPE typeID - App specific type identifier (Eg. Player, BadGuy etc)
// SUBTYPE subTypeID - App specific sub type identifier (Eg. PlayerGirl/PlayerBoy Player etc)
// [ANIM {..}] - Define an animation for this model
// [ANIM {..}]
// } ]
//
// [LOAD_MODEL "model id name" ] - Pre load a model into the scene. Used if the actor for
// the model is not created on scene initialisation
//
// [LOAD_ANIM "model id name" ] - Pre load an animation library in the scene.
// }
// *----------------------------------------------------------------------*
#define kModelTypePlayer 0 // Is a player
#define kModelTypeBike 1 // Is a bike
#define kModelTypeMisc 2 // Miscellaneous type
// Common to all scenes
SCENE_COMMON
{
// ---------------------------------
// Define the characters
//******************************************************************************
//----------------------------------------
MODEL
{
NAME "Dave Mirra1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\DaveMirra1.ZMD"
}
MODEL
{
NAME "Dave Mirra2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\DaveMirra2.ZMD"
}
MODEL
{
NAME "Dave Mirra3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\DaveMirra3.ZMD"
}
MODEL
{
NAME "Dave Mirra4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\DaveMirra4.ZMD"
}
MODEL
{
NAME "Dave Mirra5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\DaveMirra5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Ryan Nyquist1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\RyanNyquist1.ZMD"
}
MODEL
{
NAME "Ryan Nyquist2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\RyanNyquist2.ZMD"
}
MODEL
{
NAME "Ryan Nyquist3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\RyanNyquist3.ZMD"
}
MODEL
{
NAME "Ryan Nyquist4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\RyanNyquist4.ZMD"
}
MODEL
{
NAME "Ryan Nyquist5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\RyanNyquist5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Troy McMurray1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TroyMcMurray1.ZMD"
}
MODEL
{
NAME "Troy McMurray2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TroyMcMurray2.ZMD"
}
MODEL
{
NAME "Troy McMurray3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TroyMcMurray3.ZMD"
}
MODEL
{
NAME "Troy McMurray4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TroyMcMurray4.ZMD"
}
MODEL
{
NAME "Troy McMurray5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TroyMcMurray5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Mike Laird1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\MikeLaird1.ZMD"
}
MODEL
{
NAME "Mike Laird2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\MikeLaird2.ZMD"
}
MODEL
{
NAME "Mike Laird3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\MikeLaird3.ZMD"
}
MODEL
{
NAME "Mike Laird4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\MikeLaird4.ZMD"
}
MODEL
{
NAME "Mike Laird5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\MikeLaird5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Chad Kagy1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ChadKagy1.ZMD"
}
MODEL
{
NAME "Chad Kagy2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ChadKagy2.ZMD"
}
MODEL
{
NAME "Chad Kagy3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ChadKagy3.ZMD"
}
MODEL
{
NAME "Chad Kagy4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ChadKagy4.ZMD"
}
MODEL
{
NAME "Chad Kagy5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ChadKagy5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Tim Mirra1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TimMirra1.ZMD"
}
MODEL
{
NAME "Tim Mirra2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TimMirra2.ZMD"
}
MODEL
{
NAME "Tim Mirra3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TimMirra3.ZMD"
}
MODEL
{
NAME "Tim Mirra4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TimMirra4.ZMD"
}
MODEL
{
NAME "Tim Mirra5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\TimMirra5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Kenan Harkin1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\KenanHarkin1.ZMD"
}
MODEL
{
NAME "Kenan Harkin2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\KenanHarkin2.ZMD"
}
MODEL
{
NAME "Kenan Harkin3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\KenanHarkin3.ZMD"
}
MODEL
{
NAME "Kenan Harkin4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\KenanHarkin4.ZMD"
}
MODEL
{
NAME "Kenan Harkin5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\KenanHarkin5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Shaun Butler1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ShaunButler1.ZMD"
}
MODEL
{
NAME "Shaun Butler2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ShaunButler2.ZMD"
}
MODEL
{
NAME "Shaun Butler3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ShaunButler3.ZMD"
}
MODEL
{
NAME "Shaun Butler4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ShaunButler4.ZMD"
}
MODEL
{
NAME "Shaun Butler5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\ShaunButler5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Leigh Ramsdell1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\LeighRamsdell1.ZMD"
}
MODEL
{
NAME "Leigh Ramsdell2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\LeighRamsdell2.ZMD"
}
MODEL
{
NAME "Leigh Ramsdell3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\LeighRamsdell3.ZMD"
}
MODEL
{
NAME "Leigh Ramsdell4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\LeighRamsdell4.ZMD"
}
MODEL
{
NAME "Leigh Ramsdell5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\LeighRamsdell5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Joey Garcia1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\JoeyGarcia1.ZMD"
}
MODEL
{
NAME "Joey Garcia2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\JoeyGarcia2.ZMD"
}
MODEL
{
NAME "Joey Garcia3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\JoeyGarcia3.ZMD"
}
MODEL
{
NAME "Joey Garcia4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\JoeyGarcia4.ZMD"
}
MODEL
{
NAME "Joey Garcia5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\JoeyGarcia5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Slim Jim Guy1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\SlimJimGuy1.ZMD"
}
MODEL
{
NAME "Slim Jim Guy2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\SlimJimGuy2.ZMD"
}
MODEL
{
NAME "Slim Jim Guy3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\SlimJimGuy3.ZMD"
}
MODEL
{
NAME "Slim Jim Guy4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\SlimJimGuy4.ZMD"
}
MODEL
{
NAME "Slim Jim Guy5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\SlimJimGuy5.ZMD"
}
//----------------------------------------
MODEL
{
NAME "Amish Boy1"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\AmishBoy1.ZMD"
}
MODEL
{
NAME "Amish Boy2"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\AmishBoy2.ZMD"
}
MODEL
{
NAME "Amish Boy3"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\AmishBoy3.ZMD"
}
MODEL
{
NAME "Amish Boy4"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\AmishBoy4.ZMD"
}
MODEL
{
NAME "Amish Boy5"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\AmishBoy5.ZMD"
}
MODEL
{
NAME "Rider Shadow"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\rider_shadow.ZMD"
}
//******************************************************************************
MODEL
{
NAME "DMbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\DMbike01.ZMD"
}
MODEL
{
NAME "DMbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\DMbike02.ZMD"
}
MODEL
{
NAME "DMbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\DMbike03.ZMD"
}
MODEL
{
NAME "DMbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\DMbike04.ZMD"
}
MODEL
{
NAME "RNbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\RNbike01.ZMD"
}
MODEL
{
NAME "RNbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\RNbike02.ZMD"
}
MODEL
{
NAME "RNbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\RNbike03.ZMD"
}
MODEL
{
NAME "RNbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\RNbike04.ZMD"
}
MODEL
{
NAME "TMcbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMcbike01.ZMD"
}
MODEL
{
NAME "TMcbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMcbike02.ZMD"
}
MODEL
{
NAME "TMcbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMcbike03.ZMD"
}
MODEL
{
NAME "TMcbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMcbike04.ZMD"
}
MODEL
{
NAME "MLbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\MLbike01.ZMD"
}
MODEL
{
NAME "MLbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\MLbike02.ZMD"
}
MODEL
{
NAME "MLbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\MLbike03.ZMD"
}
MODEL
{
NAME "MLbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\MLbike04.ZMD"
}
MODEL
{
NAME "CKbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\CKbike01.ZMD"
}
MODEL
{
NAME "CKbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\CKbike02.ZMD"
}
MODEL
{
NAME "CKbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\CKbike03.ZMD"
}
MODEL
{
NAME "CKbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\CKbike04.ZMD"
}
MODEL
{
NAME "TMibike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMibike01.ZMD"
}
MODEL
{
NAME "TMibike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMibike02.ZMD"
}
MODEL
{
NAME "TMibike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMibike03.ZMD"
}
MODEL
{
NAME "TMibike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\TMibike04.ZMD"
}
MODEL
{
NAME "KHbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\KHbike01.ZMD"
}
MODEL
{
NAME "KHbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\KHbike02.ZMD"
}
MODEL
{
NAME "KHbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\KHbike03.ZMD"
}
MODEL
{
NAME "KHbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\KHbike04.ZMD"
}
MODEL
{
NAME "SBbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SBbike01.ZMD"
}
MODEL
{
NAME "SBbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SBbike02.ZMD"
}
MODEL
{
NAME "SBbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SBbike03.ZMD"
}
MODEL
{
NAME "SBbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SBbike04.ZMD"
}
MODEL
{
NAME "LRbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\LRbike01.ZMD"
}
MODEL
{
NAME "LRbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\LRbike02.ZMD"
}
MODEL
{
NAME "LRbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\LRbike03.ZMD"
}
MODEL
{
NAME "LRbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\LRbike04.ZMD"
}
MODEL
{
NAME "JGbike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\JGbike01.ZMD"
}
MODEL
{
NAME "JGbike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\JGbike02.ZMD"
}
MODEL
{
NAME "JGbike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\JGbike03.ZMD"
}
MODEL
{
NAME "JGbike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\JGbike04.ZMD"
}
MODEL
{
NAME "SJBike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SJBike01.ZMD"
}
MODEL
{
NAME "SJBike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SJBike01.ZMD"
}
MODEL
{
NAME "SJBike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SJBike01.ZMD"
}
MODEL
{
NAME "SJBike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\SJBike01.ZMD"
}
MODEL
{
NAME "ABBike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\ABBike01.ZMD"
}
MODEL
{
NAME "ABBike02"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\ABBike01.ZMD"
}
MODEL
{
NAME "ABBike03"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\ABBike01.ZMD"
}
MODEL
{
NAME "ABBike04"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\ABBike01.ZMD"
}
MODEL
{
NAME "XXBike01"
TYPE $kModelTypeBike
SUBTYPE 0
FILE "Assets\XXBike01.ZMD"
}
MODEL // Model definition
{
NAME "Bike Shadow" // Model name
TYPE $kModelTypeBike // Type - Eg. player/Baddy
SUBTYPE 0 // Model sub type - Eg. Girl/Boy
// FILE "S:\Bmx\ArtView\Pc\Assets\Bike.ZMD" // Model file (.ZMD / .ZAL("ANGEL" will be hashed to get the asset ID))
FILE "Assets\Bike_shadow.ZMD" // Model file (.ZMD / .ZAL("ANGEL" will be hashed to get the asset ID))
}
// ---------------------------------
// Load the model containing the SFX Materials
MODEL // Model definition
{
NAME "SFXCube"
TYPE $kModelTypePlayer
SUBTYPE 0
FILE "Assets\sfx.ZMD"
}
//LOAD_MODEL "SFXCube" // Force loading of this model
// ---------------------------------
// Global animation banks
ANIM // Animation library
{
NAME "MainBank" // Name of animation library
// FILE "S:\Bmx\ArtView\Pc\Assets\DaveMirr.ZAL"
FILE "Assets\Motion.ZAL"
}
}
// // Test scene
// SCENE
// {
// NAME "Test" // Scene id name
// // FILE "Assets\HalfPipe.Bsp" // Scene file
// // MATERIALS "Assets\HalfPipe.Zsd" // Materials/Scene database
//
// // FILE "S:\ngp\Temp\E3Assets\Export\GrenVert.Bsp" // Scene file
// // MATERIALS "S:\ngp\Temp\E3Assets\Export\GrenVert.Zsd" // Materials/Scene database
//
// // FILE "S:\Bmx\ArtView\Pc\Assets\GrenVert.Bsp" // Scene file
// // MATERIALS "S:\Bmx\ArtView\Pc\Assets\GrenVert.Zsd" // Materials/Scene database
//
// FILE "Assets\GrenVert.Bsp" // Scene file
// MATERIALS "Assets\GrenVert.Zsd" // Materials/Scene database
//
// // LOAD_MODEL "Angel" // Force loading of this model
// // LOAD_ANIM "Fight" // Force loading of this animation
// }
// Greenville Dirt
SCENE
{
NAME "Greenville Dirt" // Scene id name
FILE "Assets\GreenVilleDirt\GrenDirt.Zsd" // Scene file
}
// Greenville Street
SCENE
{
NAME "Greenville Street" // Scene id name
FILE "Assets\GreenVilleStreet\GrenStr.Zsd" // Scene file
}
// Greenville Vert
SCENE
{
NAME "Greenville Vert" // Scene id name
FILE "Assets\GreenVilleVert\GrenVert.Zsd" // Scene file
}
// Woodward Dirt
SCENE
{
NAME "Woodward Dirt" // Scene id name
FILE "Assets\WoodwardDirt\WoodDirt.Zsd" // Scene file
}
// Woodward Street
SCENE
{
NAME "Woodward Street" // Scene id name
FILE "Assets\WoodwardStreet\WoodStreet.Zsd" // Scene file
}
// Woodward Vert
SCENE
{
NAME "Woodward Vert" // Scene id name
FILE "Assets\WoodwardVert\WoodVert.Zsd" // Scene file
}
// ProTour Dirt
SCENE
{
NAME "ProTour Dirt" // Scene id name
FILE "Assets\ProTourDirt\ProTourD.Zsd" // Scene file
}
// ProTour Street
SCENE
{
NAME "ProTour Street" // Scene id name
FILE "Assets\ProTourStreet\ProTourS.Zsd" // Scene file
}
// ProTour Vert
SCENE
{
NAME "ProTour Vert" // Scene id name
FILE "Assets\ProTourVert\ProTourV.Zsd" // Scene file
}
// Acclaim Dirt
SCENE
{
NAME "Acclaim Dirt" // Scene id name
FILE "Assets\AcclaimDirt\AcclaimD.Zsd" // Scene file
}
// Acclaim Street
SCENE
{
NAME "Acclaim Street" // Scene id name
FILE "Assets\AcclaimStreet\AcclaimS.Zsd" // Scene file
}
// Acclaim Vert
SCENE
{
NAME "Acclaim Vert" // Scene id name
FILE "Assets\AcclaimVert\AcclaimV.Zsd" // Scene file
}
// Test A
SCENE
{
NAME "Test A" // Scene id name
FILE "Assets\GreenVilleVert\GrenVert.Zsd" // Scene file
}
// Test B
SCENE
{
NAME "Test B" // Scene id name
FILE "Assets\GreenVilleVert\GrenVert.Zsd" // Scene file
}
END