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In Your Face Too!
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in_your_face_cd.iso
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00056_Script_56
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2000-03-18
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2KB
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58 lines
on enterFrame
puppetSprite 22, true
puppetSprite 23, true
puppetSprite 24, true
puppetSprite 25, true
puppetSprite 26, true
puppetSprite 29, true
puppetSprite 60, true
puppetSprite 65, True
puppetSprite 66, True
end
on exitFrame
if rollover(22) then set the member of sprite 22 to member 31
if rollover (22) = false then set the member of sprite 22 to member 30
if rollover(23) then set the member of sprite 23 to member 33
if rollover (23) = false then set the member of sprite 23 to member 32
if rollover(24) then set the member of sprite 24 to member 35
if rollover (24) = false then set the member of sprite 24 to member 34
if rollover(25) then set the member of sprite 25 to member 37
if rollover (25) = false then set the member of sprite 25 to member 36
if rollover(26) then set the member of sprite 26 to member 39
if rollover (26) = false then set the member of sprite 26 to member 38
if rollover(60) then set the member of sprite 60 to member 168 of castLib "small pics"
if rollover (60) = false then set the member of sprite 60 to member 167 of castLib "small pics"
if rollover(65) then set the member of sprite 65 to member 173 of castLib "small pics"
if rollover (65) = false then set the member of sprite 65 to member 172 of castLib "small pics"
if rollover(66) then set the member of sprite 66 to member 132
if rollover (66) = false then set the member of sprite 66 to member 131
if rollover(29) then set the member of sprite 29 to member 135
if rollover (29) = false then set the member of sprite 29 to member 134
if rollover(31) then go to frame "numb"
if rollover(32) then go to frame "c"
if rollover(33) then go to frame "f"
if rollover(34) then go to frame "k"
if rollover(35) then go to frame "r"
if rollover(36) then go to frame "r"
if rollover(37) then go to frame "r2"
if rollover(38) then go to frame "r3"
if rollover(39) then go to frame "r4"
if rollover(40) then go to frame "r5"
if rollover(41) then go to frame "r6"
if rollover(42) then go to frame "r7"
go to the frame
end