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changes.13
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1994-07-30
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DRoboWHOids 1.3 changes
=======================
D*MN! Never ever update the backup _and_ backup of backup at the same
time, no matter how much hurry you are in. I did it and wiped out the
1.2 source code..
1.3 is the Survival half of 1.2, see below for more details. The only
(?) difference is that the level bonus is now 100*level points. I also
used 2 different button routines, one for arrow buttons and a colored
version for the rest of the buttons.
DRoboWHOids 1.2 changes
=======================
One of the worst things I know is writing a manual <sigh> ..
Bugs:
-----
There was one bug in drobos 1.1: when Sonic Screwdriver was used the
"sonicdriver" button was set to down-position. If mouse button was kept
pressed down and cursor moved over the "sonicdriver" button, the button
was drawn in up-position, even thought there was no Sonic Screwdriver
left to use. Fixed.
Running:
--------
Pressing SHIFT-direction key makes user to "run" into a direction until
a wall or scrapheap is hit or a Dalek comes dangerously close. This way
of moving is safe. Scoring is 10 points per Dalek.
One-to-one:
-----------
One-to-one feature allows user to stand in current place until a Dalek
arrives into a neighbouring tile. Scoring is 10 points per Dalek.
The lower part of the button table highlightnings can be read as "Gee,
lost". Please don't let this discourage you.
Game: classic vs. survival
--------------------------
There were some requests that didn't IMHO quite fit into the idea of
drobos, but since they were good, I had to do something..
The old drobos 1.1 is now the Classic game with the enhanced movement
control, all the new features were put together as the Survival game:
- you can save Sonic Screwdrivers to be used in higher levels
- no bonus for unused ssd, instead you'll get 100 points per survived level
- scrapheaps are movable (you can build a haven for yourself)
- the first teleport is safe (lethal == you "zap" before and afterwards)
- different score tables for both games (old score file NOT COMPATIBLE)
Technical details:
------------------
All score routines are rewritten to handle 2 separate score tables. I
also rewrote all palette handling routines == if there's any trouble
it's because of me and has nothing to do with GPPP.