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megapede.doc
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1996-01-16
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7KB
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178 lines
MMM MMMMMM MMM EEEEEEE GGGGGGG AAA PPPPP EEEEEE DDDDDD EEEEEE
MMMMM MM MMMMM EE GG AA AA PP P EE DD DD EE
MMMM MMMM EEEE GG GGG AA AA PPPPP EEEE DD DD EEEE
MMM MMM EE GG GG AAAAAAA PP EE DD DD EE
MMM MMM EEEEEEE GGGGGGG AA AA PP EEEEEE DDDDDD EEEEEE
\-------------------------------------------------------------------\
\___________________________________________________________________\
Code by: Jeff Anderson
Graphics by: Eli Enigenburg, Steve Webbs & Jeff Anderson
Origional Graphics by Jeff Anderson, but were later replaced
by things that you and I could tell what they were
Audio by: Joe Bowden, Matt Brend, & Eli Enigenburg
Beta testing by: Bart Wilson, Joe Bowden & Matt Brend
Megapede 2.0c
-------------
Hardware requirements:
- 386SX 16MHz CPU or faster (486 recommended)
- Standard VGA
- Two button mouse or TRACKBALL!! (or pen mouse or a rat or a hamster)
- Soundblaster or compatible sound card (no Adlib)
- Some free disk space (2.5 megs.)
If you can't handle that, buy cooler stuff.
Optional requirements:
- DBS Sound Card (Digin' Boomin' System Sound Card)
- Aldawae Video Sparcing Video Card, for great 1024x768x32k res.
(send us mail to see how to get
one. and let us know how you
like the game!)
- Joy-a-tizar, 3D handjoby/headset
- CD-ROM drive or other object that costs a lot
- 1-3 Gallon Size Heafty Bags (for after the game)
- 1 Harpoon
Instructions:
The mouse (or trackball) moves your spaceship around, the bottom 1/3
of the screen, so you can only go up part of the way and the left
button fires. You can hold it down if you want, we really don't care.
If you shoot a snake in the middle of its body, it will split into
more snakes, just like chopping earthworms in half with a shovel,
except they really don't do that. If you shoot any part of the snake,
a tally bar on the right column will climb. Once the tally bar reaches
the top of the column, it will turn red and energize your ship. If
your ship is energized, you can wait until a snake gets close and
nuke lots of body parts by pressing the right button. That part is
really cool. If a snake reaches the bottom of the screen, he will
become armor plated and require two hits to kill, one for the armor
and one to get the snake. The smaller the snake, the faster it goes,
so try and shoot them in the head. Spiders are really mean, and the
more you shoot them, the faster the go. However the spider does reset
itself at the end of each level, so if you chow just a little on a
level, it will go back to normal speed on the next one. If you kill
enough spiders though, you can get a bonus life. Just watch out,
because the energized attack doesn't hurt the spiders.
'P' pauses the game, 'S' turns the sound on or off, and [ESC] quits.
New Features:
There is a new feature that doesn't allow you to just keep shooting
spiders in the first levels to atain more lives. We call it the
undeadapede (phonetically uá - de║r - æpn). It comes out after a
while, when the megapede goes up and down. So hurry and kill the
megapede to go to the next level.
We added lotsa new sounds and stupid graphics. We tried to make it
fun for you and yours. By the way just ignore the random silly guy
that laughs you, due to the fact that long exposure to his face has
been shown to cause loss of the epidermal dichotomous keys.
So have fun with the analid and the arthropods but don't forget to
thank your squid today.
Hope you like the new music and the speed changes. You can select
differe speeds at which to play (wimp, yawn, norm, cool, and kill)
getting faster respectively. Norm is about normal and kill is
as fast as your computer can go. So if you have a slow computer
then kill and cool won't be noticebly faster.
Old Features (normal type ones):
Every 3 rounds you reach the bonus round. This round consists
only of spiders, well and a killer bee and some sexy pictures in the
back ground (well there aren't really any pictures, just use your
imagination). Shoot as many as you can and rack up points and bonus
lives. The round ends when your ship gets munched, but you won't lose
a life, you never actually lose your life anyway, it's only a game.
Every time you shoot a bee or a spider they both start to go really
fast, as to avoid your measily attemps at killing them! And the bees
only give you points, so shoot at the spider the most, for lives!
After the 10th level the bee will always be there to stop you and
after the 20th level the snake will turn into all heads and after
the 30th level, well you'll never get there.
The ship always follows the mouse. So if you move the mouse the ship
will move to the new location. That is also to say that if you die
you can still move the mouse, you won't see the ship move until you
come back to life and the ship will be at that new location.
Megapede was written in C with some assembly and the graphics were
done using a nifty, neat graphics editor written by Mr. Anderson.
Oh yeah, Megapede won't work under Windows. Oh well, such is life.
Windows kinda sucks anyways.
If your chessy sound card seams to make poping noises then try
MEGACORE /noclick
WARNING: PREGNANT WOMEN SHOULD REFRAIN (OOPS WRONG WARNING)
WARNING: If you experience any lock up using the /noclick option,
don't use it, your sound card can't do it!
There is also a small "feature" in that mute doesn't work with a SB16,
we are trying to fix this problem but as of yet, no luck. We are
trying to make out software great, so if you see a bug, please contact
us in some way or another.
----------------------------------------------------------------------
If you would like to comment on megapede or send money, just because
you are nice. Then send it to:
Jeff Anderson
1011 Rainbow Way
Boulder, CO 80302
or if you want to get in touch with any of us out internet addresses
are as follows (* Please no e-mail bombs *):
Jeff Anderson: anderson@catapent.com
Matt Brend: brend@beethoven.cs.colostate.edu
Eli Enigenburg: ed.gruberman@filebank.cts.com
Joe Bowden: bowden@beethoven.cs.colostate.edu
Bart Wilson wilsonb@beethoven.cs.colostate.edu
Steve Webb: webbs@beethoven.cs.colostate.edu
Docs by Matt
Note: No squids where wounded or otherwise dismembered in the making of
this program. This is a squid-free product. (almost)
Matts docking Company
---------------------
Three Ring Graphics
___________________
Cheesy Software
---------------