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1993-04-14
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WORDS ALIVE version 2.O for DOS.
System requirements:
IBM Compatible PC,
EGA or VGA Monitor,
Hard Drive is highly recommended,
Voice option requires 8MHz 286 or faster computer,
Mouse is supported but not required.
PARENTS' GUIDE
(ALSO AVAILABLE BY ACCESSING THE HELP FUNCTION WHILE PLAYING)
INTRODUCTION
WORDS ALIVE is a set of three educational games built on the premise
that learning can be lots of fun. Each game comes with its own set of
options.
You can use a keyboard or a mouse to operate this program. For example,
the three games (SEE-N-SPELL, READ-N-MATCH and TIME-N-SPELL) are
represented by three large yellow buttons on the left of the screen. Each
button is labeled with a corresponding function key, so it can be activated
by a mouse click or by pressing the specified function key: <F5>, <F6> or
<F7>. Please note that an active game button is marked with a green light
indicator.
The keyboard speed was especially adjusted for kids' slow rate of
typing. A new key (letter) is accepted only after a previous letter has
been displayed and pronounced by the computer.
OPTIONS <F2>
Each of the three games has its own set of options. Options are
activated by pressing <F2> or clicking the OPTIONS button with a mouse.
Once activated, an options bar is displayed across the top of the screen.
The options bar serves as both, a pull down menu and a status bar
displaying the current selection of all available options. Now you are
ready to display (pull down) any one individual option by clicking it with
a mouse, or by pressing its corresponding number. When one of the
options is pulled down, a current setting letter is highlighted.
You can change to a new setting by clicking on it, or by pressing its
letter. Help for each option can be displayed, while the option is pulled
down, by clicking on HELP or by pressing its corresponding letter, which is
<H> for all options.
Each game has its own set of options, however setting the sound option
<4> in any game affects the setting of the sound option in the other two
games. Current option settings are saved, so that the next time WORDS
ALIVE is started, all the settings will come up exactly as they were at the
time it was last played.
SEE-N-SPELL <F5>
This game is activated by clicking the top yellow button with a mouse or
by pressing <F5>. The object of the game is to spell the word represented
by a picture in the frame. This game is very flexible. Please set the
options to match your child's skill level. For beginners who are just
learning to recognize letters, you can set option <5> to either <A> or <B>
to display the correct spelling of the word in the lower part of the
picture in either upper or lower case letters. Then coordinate it with
option <2> so that the child would simply match letters: upper to upper,
upper to lower, lower to lower or lower to upper case. Option <3> is used
to force matching from left to right, or to allow random letter entry.
For older kids, you may set option <5> to <C> not to show the spelling
of the word in the lower part of the picture, so that the child would have
to spell the word from memory. But you can make it easier by using option
<1> to provide clues, so that the child would only fill in the missing
letter(s). Or you can use option <1> to provide no clues so that the child
would have to spell the entire word.
There are no right or wrong combinations of option settings. Just
experiment and use your own judgement as to what is appropriate for your
child at any particular time.
READ-N-MATCH <F6>
This game is activated by clicking the middle yellow button with a mouse
or by pressing <F6>. It is a game of word recognition where the child has
to select one correct picture to match the word written in the lower part
of the picture frame. You may find that kids will like this game because
of its simplicity and faster pace.
TIME-N-SPELL <F7>
This game is activated by clicking the lower yellow button with a mouse
or by pressing <F7>. The object of the game is to spell the mystery word
by matching the time on the clock. A correct time selection is represented
by a letter needed to spell a mystery word. Incorrect time selections are
represented by letters that are not needed to spell this word. Use option
<5> to set the difficulty level by controlling where the minute hand stops:
<A> on the hour, <B> half hour, <C> quarter hour or <D> every five minutes.
It may be appropriate to start with the easy setting in the beginning and
adjust it gradually.
BEAT THE CLOCK <F3>
The first two games, SEE-N-SPELL <F5> and READ-N-MATCH <F6>, can be
played with timer on or off. The timer can be adjusted by the <F4>
function key or a mouse click to allow less or more time to solve the word.
The timer can be turned on or off at any time by a mouse click on the
pendulum or by pressing <F3>.
HELP <F1>
HELP function lets you access the PARENTS' GUIDE while playing. You may
exit this function and return to the game by pressing <Esc>.
EXIT <Esc>
Use this function to return to the game from the HELP function or to
exit the game and return to DOS.
COMMENTS AND SUGGESTIONS
If you can think of a way to make this program better; if you have
always wanted to see a certain educational game, but cannot find it
anywhere; if you have found an exceptional educational game and would like
to share that information with others, please write to:
Lana Chakoff
P.O. Box 2111
Livingston, N.J. 07039-2111
U.S.A.
We welcome your comments and suggestions.
SOFTWARE LICENSE (shareware version)
WORDS ALIVE and LEARN-N-GAMES trademarks, as well as graphics and
computer code of WORDS ALIVE are property of Lana Chakoff and associates.
You are granted a license to make complete copies of this shareware
version and distribute all files intact. You may not make or distribute
partial copies, modify, decompile, or temper with this software or any of
its files in any manner.
ABOUT SHAREWARE...
Shareware (also known as user supported software and other names) is a
concept not understood by everyone. The authors of Shareware retain all
rights to the software under the copyright laws while still allowing
free distribution. This gives the user the chance to freely obtain and
try out software to see if it fits his needs. Shareware should not be
confused with Public Domain software even though they are often obtained
from the same sources.
If you continue to use Shareware after trying it out, you are expected
to register your use with the author and pay a registration fee. What you
get in return depends on the author, but may include a printed manual,
free updates, telephone support, etc. Only by paying for the Shareware
you use do you enable the Shareware author to continue to support his
software and create new programs. Considering that the Shareware
registration fees are almost always far less than the purchase price of
comparable commercial software it's obvious that Shareware is a good deal
for everyone.
There are real advantages to you in the Shareware system. You get to
try out software to make sure it is compatible with your hardware and
that it fits your needs before you "buy" it with your registration.
The author saves the expense of advertising, packaging and distribution
and passes the savings on to you. Plus, most Shareware authors are
much more accessible than commercial software sources so that your
questions and suggestions are much more likely to be responded to.
REGISTRATION FORM
A copy of the following registration form is contained in a separate
REGISTER.TXT file. An easy way of printing it out is by typing the
following command at the DOS prompt:
ORDER and press <Enter>
The form should be displayed on the screen. Make sure your printer
is ready and press the <Print Screen> key (which is located next to the
<Scroll Lock> and <Pause> keys in the upper row, on most keyboards).
╔═══════════ WORDS ALIVE v2.0 ══════ REGISTRATION FORM ══════════╗
║ ║
║ YOUR NAME: ___________________________________________ ║
║ ║
║ ADDRESS: ___________________________________________ ║
║ ║
║ ___________________________________________ ║
║ DISK SIZE : [ ] 5+1/4" DD (360 K) [ ] 5+1/4" HD (1.2 MEG) ║
║ [ ] 3+1/2" DD (720 K) [ ] 3+1/2" HD (1.4 MEG) ║
║ ║
║ REGISTRATION FEE (U.S. Dollars) $19.00 ║
║ ║
║ *LESS ALLOWANCE (UP TO $5.00) ___________ ║
║ ║
║ TOTAL AMOUNT ENCLOSED ___________ ║
║ *If you have incurred a cost in obtaining a shareware version ║
║ of WORDS ALIVE, you can deduct your cost of up to $5.00. ║
║ Please make check or money order drawn on U.S. bank ║
║ payable to: LANA CHAKOFF ║
║ P.O. BOX 2111 ║
║ LIVINGSTON, N.J. 07039-2111 ║
║ U.S.A. ║
╚═ Press <Print Screen> to print ═══ THANK YOU FOR YOUR SUPPORT ═╝