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- ============ ====================================================
- MAZEMAKR.HLP HELP FILE FOR MAZEMAKER by CUSTOM REAL-TIME SOFTWARE
- ============ ====================================================
-
-
- GENERAL INFORMATION
-
- The MAZEMAKER is capable of generating an assortment of different
- types of mazes with varying levels of difficulty. When MAZEMAKER is
- first started it creates a "Maze of the Day." (You may select the
- default type of maze; see TYPES OF MAZES and SETUP.)
-
- Each maze may be thought of as a house. You must find your way from the
- entrance to the exit, travelling through the rooms of the house.
-
- There are one or more floors to each maze. Each floor is laid out as a
- rectangular array of rooms. If there is a wall between rooms, then passage
- between those rooms is prohibited. Conversely if there is no wall between
- rooms then travel is permitted. Rooms that have an arrow in them are
- ones that have stairways leading to other floors. Arrows may be up
- arrows, down arrows, or bidirectional arrows, and they indicate the
- direction in which travel is permitted.
-
-
-
- MAZE TRAVEL
-
- Maze travel begins at the upper-left-hand (northwest) corner of the first
- floor and the goal is to reach the green dollar sign in the lower-right-hand
- (southeast) corner of the first floor. All mazes have at least one solution
- path. Many mazes have some loops and, in these mazes, if the a portion of
- the loop lies along the solution path then there will be more than one
- solution.
-
- To travel from one room to another on the same floor just move the cursor
- to the room you want to go to. To travel from one floor to another click
- on an arrowhead to move in the direction indicated. As you travel you
- will (usually) leave a trail of red "breadcrumbs." On some advanced mazes,
- floors may be "No Breadcrumb Floors" (xBC) which means that no trail is
- left on floors so designated.
-
-
-
- THE STICKY CURSOR
-
- MAZEMAKER uses a STICKY CURSOR which resists being pulled
- through walls. If you pull hard enough the cursor will change from a
- transparent arrow to a cross to indicate that you are no longer following
- the maze path. (You may do this intentionally to select a menu item, or
- switch to another Window.) To regain the arrow cursor and resume travel
- at the point where you left off, either click the mousebutton while the
- cursor is on the MAZEMAKER Window or move the cross back to the
- room where you left the maze. (If you have scrolled a large maze so that
- the place you would resume from is not visible, the you must press the
- SPACEBAR while MAZEMAKER is the active Window to get going
- again.)
-
-
-
-
- TYPES OF MAZES
-
- MAZEMAKER can create the following types of mazes:
-
- 1) SINGLE FLOOR MAZE One floor mazes which are changed daily.
-
- 2) EASY "MAZE OF THE DAY" Two, or occasionally three, floor
- mazes which are changed daily.
-
- 3) "MAZE OF THE DAY" Four, or occasionally as high as six,
- floor mazes which are changed daily.
-
- 4) "MAZE OF THE WEEK" Seven through nine floor mazes which
- are changed weekly (every Sunday).
- There are no breadcrumbs on a few
- of the floors. You must complete the
- "Maze of the Day" before you are
- given the option of selecting this
- maze type.
-
- 5) "MAZE OF THE MONTH" Eight through ten floor mazes,
- changed monthly. Larger floors and
- fewer breadcrumbs than "Mazes of
- the Week." You must have completed
- the current "Maze of the Week"
- before you can try the "Maze of the
- Month."
-
- 6) "MAZE OF THE YEAR!" Mazes with ten large floors and with
- hardly any breadcrumbs, which are
- changed yearly. To be eligible you
- must have completed the current
- "Maze of the Month." Persons
- attempting these mazes may be
- considered certifiably insane.
- Persons solving them may be honored.
- Call CRTS (201-228-7623) for details.
-
- 7) NAMED MAZES "Maze of the Day" style mazes.
- Each named maze is unique. Named
- mazes may be declared to be "Stock"
- mazes.
-
- 8) CUSTOM MAZES Mazes where maze parameters (size,
- breadcrumbs, etc.) are specified.
- Custom mazes may be declared to be
- "Stock" Mazes.
-
- 9) STOCK MAZES Named or Custom mazes which are
- so designated in order that they may
- be easily selected from a list.
-
- MAZES OF THE DAY/WEEK/MONTH/YEAR are sometimes referred
- to as "competiton" mazes because they identical on all computers
- and are intended for competition among pathfinders working
- throughout the PC world. Some options which might make it
- easier to solve these mazes are disabled when you work on them.
-
-
-
- MAZE SELECTION
-
- The maze generated each time MAZEMAKER starts is referred to as
- the "default" maze. Initially the default maze is the "Maze of the Day."
- (You may change this from GAME\SETUP menu option.) You should set
- the default to a maze type which you find challenging, but not impossible.
- Beginners may prefer either the Single Floor Maze or the "EASY Maze
- of the Day," while people who are good puzzle solvers should probably
- stick with the standard "Maze of the Day" as their default. You may also
- choose a Custom maze with parameters you specify as your default.
-
- You may ask the MAZEMAKER to display a different maze at almost
- any time. Choose from the OTHER MAZES menu, which shows the
- different selections you are permitted to make. Your choice here depends
- partially upon which mazes you have previously solved. The
- MAZEMAKER determines this from the History it keeps and from whom
- you have told the MAZEMAKER you are. (The MAZEMAKER will ask
- you for your name when you solve a maze. You can sign in anytime using
- the RECORD BOOK\SIGN IN menu option.)
-
-
-
- MAZEMAKER ETIQUETTE
-
- The MAZEMAKER may become seriously upset with Pathfinders who set
- their system clocks to anything other than the correct date. It must be
- assumed that the reason for doing this is to attempt some maze which the
- Pathfinder is not presently entitled to work on.
-
-
- THE MAZEMAKER MENU
-
- The menu presented by MAZEMAKER normally has four items. They
- are "Game," "OtherMazes," "RecordBook," and "Help." If the
- MAZEMAKER window is sufficiently narrow, though, the menu will
- merely indicate "Menu." Selecting this little menu will elicit a popup
- menu with usual four items. In other respects the normal and little menus
- are identical. If you request a "Demo," you get a DEMO MENU until you
- stop the demo. The Demo Menu different from the main MAZEMAKER
- menu, and is discussed later.
-
- The menu bar occasionally contains non-menu information near its right
- margin. Specifically the elapsed time, and floor data may be presented in
- this manner. This will occur when the MAZEMAKER window is too
- small to display this information inside the window, or when the
- MAZEMAKER window cannot show an entire floor of the maze.
-
- The organization of the MAZEMAKER menu is as follows:
-
- GAME \ DEMO
- GAME \ HINT
- GAME \ RETURN TO START
- GAME \ SWEEP BREADCRUMBS
- GAME \ SETUP ...
- GAME \ EXIT
-
- OTHER MAZES \ MAZE OF THE DAY/WEEK/MONTH/YEAR
- OTHER MAZES \ STOCK ...
- OTHER MAZES \ EASY MAZE OF THE DAY
- OTHER MAZES \ SINGLE FLOOR MAZE
- OTHER MAZES \ NAMED ...
- OTHER MAZES \ CUSTOM ...
-
- RECORD BOOK \ SIGN IN ...
- RECORD BOOK \ COURSE RECORDS \ ALL TIME
- RECORD BOOK \ COURSE RECORDS \ RECENT
- RECORD BOOK \ HISTORIES \ THIS MAZE
- RECORD BOOK \ HISTORIES \ THIS PATHFINDER
- RECORD BOOK \ HISTORIES \ THIS TYPE
- RECORD BOOK \ HISTORIES \ COMPLETE
-
- HELP \ GENERAL INFO
- HELP \ MAZE TRAVEL
- HELP \ THE STICKY CURSOR
- HELP \ TYPES OF MAZES
- HELP \ MAZE SELECTION
- HELP \ DEMO MODE
- HELP \ STAT WINDOW
- HELP \ MAIN MENU
- HELP \ DEMO MENU
- HELP \ DIALOGS \ SETUP
- HELP \ DIALOGS \ NAMED MAZE
- HELP \ DIALOGS \ STOCK MAZE
- HELP \ DIALOGS \ CUSTOM MAZE
- HELP \ ABOUT
-
-
- GAME \ DEMO (or <Ctrl> D) causes the MAZEMAKER to enter
- "Demo" Mode. While in Demo Mode the MAZEMAKER attempts to
- solve the maze and you watch! See discussion on Demo Mode below for
- more information. Demo Mode may not be initiated after you have spent
- five or more minutes on the maze in progress, nor may it be initiated on a
- Maze of the Week/Month/Year.
-
- GAME \ HINT (or <Ctrl> H) presents a hint from the MAZEMAKER.
- Hints are not normally given on "Competition" mazes unless the
- MAZEMAKER senses that you are in serious trouble. Hints are limited
- to five on any maze.
-
- GAME \ RETURN TO START repositions the cursor back to the
- beginning of the maze (for those who cannot find their own way). This
- option is disabled on "Competition" mazes.
-
- GAME \ SWEEP BREADCRUMBS clears all the breadcrumbs (red stuff)
- from the maze. Normally this takes only a few seconds but it may take a
- while on larger mazes. This option is disabled on "competition" mazes.
-
- GAME \ SETUP ... presents a dialog box which allows you to customize
- the way MAZEMAKER operates. The changes you make are recorded in
- the MAZEMAKER's data file, and so these changes affect future
- MAZEMAKER sessions as well as the present one.
-
- GAME \ EXIT causes MAZEMAKER to terminate. Once
- MAZEMAKER is terminated the maze in progress is lost and cannot be
- restored. To suspend MAZEMAKER so a maze can be resumed later,
- shrink MAZEMAKER to an icon.
-
-
-
-
-
- OTHER MAZES ... Selection of a maze from this menu item causes the
- maze in progress to be discarded. That is, it cannot be resumed from the
- point at which one left off. If you wish to start a new maze and be able
- to continue the maze in progress at a later time, you should shrink the
- present instance of MAZEMAKER to an icon and launch another
- instance of MAZEMAKER.
-
- OTHER MAZES \ MAZE OF THE DAY/WEEK/MONTH/YEAR causes a
- new maze of the type specified to be displayed. The actual menu choice
- here (and the type that will be drawn) depends upon the mazes that the
- present "Pathfinder" (the person who has "signed in") has solved. For
- example, to qualify for the "Maze of the Month" one must have solved both
- the current "Maze of the Day" and the current "Maze of the Week."
-
- OTHER MAZES \ STOCK ... presents you with a dialog from which you
- may select an existing Stock maze.
-
-
- OTHER MAZES \ EASY MAZE OF THE DAY causes the "EASY Maze
- of the Day" to be generated. The maze in progress is lost.
-
- OTHER MAZES \ SINGLE FLOOR MAZE causes the "Single Floor
- Maze" for the day to be generated. The maze in progress is lost.
-
- OTHER MAZES \ NAMED ... causes the Named Maze Dialog to be
- initiated. It is used to request that a specific "Named" maze be
- generated.
-
- OTHER MAZES \ CUSTOM causes the Custom Maze Dialog to be
- initiated. Unlike other maze types where the MAZEMAKER chooses the
- maze parameters (height, width, etc.), "Custom" mazes are ones where you
- define the parameters. The Custom Maze Dialog allows you to ask the
- MAZEMAKER to generate a maze of the type you define.
-
- RECORD BOOK \ SIGN IN brings up a dialog screen which allows the
- current pathfinder (You!) to sign in. You are presented with a list of
- known pathfinders and may choose from the list or enter a new name. This
- menu item may not be selected if the maze in progress is the "Maze of the
- Week/Month/Year." This dialog is also presented whenever a maze (except
- Week/Month/Year) is solved. You may want to sign in before you solve a
- maze if you have already solved the "Maze of the Day" or if you want the
- MAZEMAKER to keep track of mazes you do not solve.
-
- RECORD BOOK \ COURSE RECORDS \ ALL TIME displays a selection of
- bests and fastests for the default maze type, and for all
- non-trivial mazes.
-
- RECORD BOOK \ COURSE RECORDS \ RECENT displays a selection of
- bests and fastests for the default maze type, and for all
- non-trivial mazes among the 100 most recent mazes attempted.
-
- RECORD BOOK \ HISTORIES \ THIS MAZE displays statistics about
- previous attempts to solve the maze in progress.
-
- RECORD BOOK \ HISTORIES \ THIS PATHFINDER displays
- information about each maze the current Pathfinder (the one who has
- signed in most recently) has attempted.
-
-
- RECORD BOOK \ HISTORIES \ THIS TYPE displays information about
- each maze, previously attempted, which is of the same type as the maze in
- progress.
-
- RECORD BOOK \ HISTORIES \ COMPLETE displays information about
- all previous maze attempts.
-
- HELP (or <F1>) asks the MAZEMAKER to show you some relevant
- portion of this MAZEMAKR.HLP file. (The MAZEMAKER chooses based
- upon your sub-menu selection or your current situation.) Once you
- are viewing some text you may scroll to view any other part of the
- file or return to whatever you were doing. MAZEMAKR.HLP is a normal
- ASCII text file, so you can print it out if you wish.
-
- HELP \ ABOUT displays the usual message about the copyright
- owner of MAZEMAKER.
-
-
- RECORD BOOK INFORMATION
-
- Obviously all RECORD BOOK HISTORIES contain information only from
- your own computer and from a single file on that computer. This
- information is kept in the file MAZEMAKR.DAT in the same directory as
- the "exe" file. If you manage to have more than one "exe," then you will
- have a "dat" file for each "exe."
-
- THE SETUP DIALOG
-
- The SETUP dialog allows you to specify the "Startup Maze," "Maze
- View," "Stat View," "Program Manager Resizing," and if you would like to
- start up in "Demo Mode."
-
- The startup, or default, maze is initially the "Maze of the Day." You may
- choose instead the "EASY Maze of the Day," a "Single Floor Maze"
- which changes daily, or the "Default Custom Maze." The default custom
- maze uses the date as a randomizer so it, too, changes daily. The size and
- other parameters associated with the default custom maze are specified in
- the dialog associated with the OTHER MAZES \ CUSTOM menu item.
-
- The maze view controls the initial shape the main MAZEMAKER
- window each time a new maze is generated. The choices are "Normal"
- and "Restricted." Normal means that the window will be sized large
- enough to show an entire floor of the maze, or as much of a floor as is
- possible. (except for custom/stock mazes marked "Restricted View Only."
- These mazes are always shown in a restricted view window which cannot
- be resized.) Restricted means that the window will be only large enough
- to show a small number of rooms at one time. It is more difficult to
- traverse, and more similar to being in an actual maze if the maze view is
- restricted.
-
- The stat view controls whether an auxiliary "STATS" window is shown.
- Initially the stat view is set to "Auto." Alternatively, you may set the
- stat view to "On" or "Off." On means that a STATS window is displayed
- in the lower right hand corner of the screen if the mazeview is normal or
- directly below the main window if the mazeview is restricted; Off means
- the STATS window is not displayed. When auto is selected, the
- MAZEMAKER decides when it first shows a maze based upon whether
- any part of the STATS window would obscure a part of the maze. If it
- would then STATS are not shown; otherwise they are shown.
-
- Cursor stickiness controls the force required to pull the "In Maze Cursor"
- (the transparent arrow) through a wall and change it to a cross. When the
- cursor changes to a cross you stop traversing the maze and are free to
- move to the menu, or to perform other Windows functions. Set the control
- to the left to make it easier to pull through walls (make the cursor less
- sticky); or to the right to make it harder to pull the cursor through walls.
- Initially cursor stickiness is set to a middle position.
-
- Program Manager Resizing when enabled, causes the Program Manager
- Window to shrink to an icon when MAZEMAKER is started; and to be
- restored to its original size when MAZEMAKER is terminated. (No
- other control over the Program Manager Window is exercised, so it may be
- manipulated normally while MAZEMAKER runs even if this feature is
- enabled.) Initially Program Manager Resizing is disabled to be consistent
- with other Windows programs. You will probably want to enable this option.
-
- You may request that Demo Mode be initiated as soon as the
- MAZEMAKER has completed creating the default maze. This may be
- useful for those who want obvious activity on their Windows Display and
- invoke MAZEMAKER from the WIN.INI file.
-
-
- NAMED MAZE DIALOG
-
- The Named Maze Dialog allows one to specify that a "Named" maze be
- generated. Each unique name causes a corresponding unique "Maze of the
- Day" style maze to be generated. The dialog allows the maze to be
- designated as a "Stock" maze. Once designated as a stock maze, the name
- cannot be reselected as a named maze. (Others wishing to try the same
- maze must select it via the stock dialog.) The Named Maze Dialog may be
- aborted by selecting the CANCEL button.
-
-
- STOCK MAZE DIALOG
-
- The STOCK MAZE DIALOG displays a list of available stock mazes, one
- per line. For each maze, the name, height, width, number of floors,
- difficulty, and best time are shown. Also shown is an indication of whether
- some, none, or all the floors are designated as "No Breadcrumb" floors,
- whether the maze is marked as "Restricted View Only," and whether the
- maze was originally defined as a "Named" (N) or a "Custom" (C) maze.
-
- Along with the list are three options: OK, LIST, and CANCEL. CANCEL
- aborts the Stock Maze Dialog and restores the cursor to its most recent
- position in the maze in progress. OK and LIST each require that an item
- from the list be selected before they do anything useful. OK causes the
- selected maze to be generated. LIST causes a history of previous
- attempts at the selected maze to be displayed. (After a LIST is viewed
- the dialog is resumed, and the selection may be changed.)
-
-
- CUSTOM MAZE DIALOG
-
- The Custom Maze Dialog allows you to specify Width, Height, number of
- Floors, Difficulty, which floors will not have Breadcrumbs, and whether the
- maze is a "Restricted View Only" maze. These parameters essentially
- determine the Type of maze that will be generated. You must also specify
- a Name. It is the name that determines which of the several Billion (with
- a B!) mazes of the type you defined the MAZEMAKER will actually
- create.
-
-
- In addition the dialog allows you to specify that the maze you are defining
- should become a "Stock" maze, and if you want the type of maze described
- to become the "Default Custom Maze." You will notice when you begin
- the dialog that the MAZEMAKER has filled in all the answers. These
- are the default values. You are free to change these, of course, to define
- the type of maze you presently want. And you can also declare that your
- new values should become the new default by checking the "Make Default"
- box. This set of values is also used to determine the maze type if you
- specify "Default Custom Maze" as the startup maze. (See SETUP
- DIALOG.)
-
- The Custom Maze Parameters are:
-
- Name - A character string which has at least one character and is not the
- same as an existing "Stock" maze name;
-
- Width - The east-west dimension of the maze specified in rooms (minimum
- 5, maximum 999);
-
- Height - The north-south dimension of the maze specified in rooms
- (minimum 5, maximum 999);
-
- Floors - The number of floors the maze has (minimum 1, maximum 10);
-
- (The product of width, height, and floors - the house size - may not exceed
- 32,000.)
-
- Difficulty - a parameter used by the MAZEMAKER when generating the
- maze, but which is hard to define; (Mazes with low difficulties like one or
- two are almost certain to be trivial. Increasing the difficulty above ten
- percent of the house size is not likely to make the maze significantly
- harder to solve, and may actually result in an easier maze. The best way
- to get a feel for the difficulty parameter is to experiment with it. For
- example if you try a one floor maze with a difficulty of one, you will find
- that the shortest solution path does not stray much from the diagonal.)
-
- No Breadcrumb Floors - specifies the floor numbers separated by spaces or
- commas, where no breadcrumbs (red stuff) will be dropped as the maze is
- traversed; (When left blank, all floors have breadcrumbs. If "all" is
- specified, none of the floors will have breadcrumbs.)
-
-
-
- THE STAT WINDOW
-
- The "Stat" Window shows statistics which are updated continuously as you
- work on a maze. These include some or all of the following:
-
- 1) PL - The pathlength, or distance you have traveled (in
- rooms) since the start of the maze;
-
- 2) Spd - Your speed in Rooms per Minute;
-
- 3) RV - The number of Rooms you have Visited in this maze;
-
- 4) SV - The number of Stairways you have Visited in the
- current maze;
-
- 5) %RV - The percentage of Rooms in the maze that you have
- Visited;
-
- 6) %SV - The percentage of Stairways that you have Visited;
-
- 7) Time - The number of hours, minutes, and seconds, you have
- been working on this maze.
-
- Items <3> through <6> do not appear on "No Breadcrumb" floors. (These
- numbers, if shown, could be used to determine whether one were retracing
- one's steps, or not; counteracting the reason for not having breadcrumbs.)
- Items <4> and <6> are not shown on mazes that have only one floor. (No
- stairways!) Item <7> appears only if the maze, when first created, requires
- scrolling. (Otherwise time is shown in the main Window.)
-
-
- DEMO MODE
-
- Demo Mode allows you to watch as the computer tries to solve the maze
- currently displayed. It is initiated by selecting GAMES\DEMO from the
- MAZEMAKER's main menu, or by selecting the DEMO MODE
- STARTUP option during SETUP. While MAZEMAKER is operating in
- Demo Mode, the usual menu is replaced by the DEMO MENU. Demo
- Mode can be exited by selecting QUIT from this menu, or by pressing the
- ESCAPE key on the keyboard.
-
- Demo Mode may not be entered if the current maze is the Maze of the
- Week/Month/Year, of if more than five minutes have elapsed since the
- maze was started. No information is recorded in the MAZEMAKER's
- history about any maze worked on during Demo Mode.
-
- While Demo Mode is active, the MAZEMAKER leaves the normal
- Windows cursor on the screen as well as displaying a Demo Mode Cursor
- (with a small "D" inside) that traverses the maze. You continue to control
- the Windows cursor with the mouse, but the computer controls the Demo
- Mode cursor. You may even switch to another application, but the Demo
- will continue as if MAZEMAKER were still active.
-
- Demo Mode attempts to solve the maze with a reasonably intelligent
- approach, but without actual knowledge of the solution. Half a minute
- after the maze has been solved, Demo Mode starts over at the beginning
- (of the same maze) and repeats in this manner until you ask it to stop.
- Unless the maze is relatively easy, the computer is likely to take different
- paths each time it attempts to solve the maze.
-
- DEMO MODE MENU
-
- There are five options on the Demo Mode Menu:
-
- 1) Quit Demo
- 2) Pause Demo
- 3) Resume Demo
- 4) Help
- 5) Exit MAZEMAKER
-
- QUIT DEMO causes the MAZEMAKER to resume normal mode. The
- Cursor is switched from the Demo Mode Cursor back to the usual
- MAZEMAKER cursor, and placed where the Demo Mode left off. The
- menu is also switched back to the normal menu. Remember, though, that
- once you have been in Demo Mode, your result on the present maze will
- not be recorded in the MAZEMAKER's History. You may also quit
- Demo Mode by pressing the ESCAPE key or <Ctrl> D if MAZEMAKER
- is the active Window..
-
- PAUSE DEMO causes the computer to stop moving the Demo Mode
- Cursor around the maze. The Demo may be resumed later. The
- SPACEBAR key may also be used to pause the demo if MAZEMAKER
- is the active Window.
-
- RESUME DEMO causes a paused demo to be resumed. The demo
- continues just as if it had never been interrupted. The SPACEBAR key
- may also be used to resume the demo if MAZEMAKER is the active
- Window.
-
- HELP enables you to view information contained in the MAZEMAKR.HLP
- file in the same manner as the it does when selected from the main menu.
-
- EXIT MAZEMAKER does just that; it terminates the program. Do not
- confuse this option with the one that merely quits Demo Mode.
-
-
- MULTIPLE MAZEMAKER INSTANCES
-
- You can create multiple instances of MAZEMAKER. You may wish to
- do this if you are in the midst of one maze, and want to begin a second
- maze without losing what you have done on the first. Multiple
- instantiation also allows one to create some interesting demos. (For
- example try running several restricted view instances in Demo Mode.)
-
- The only limits on multiple instantiation are ones imposed by Windows
- itself, by the amount of memory that is available, and by the processing
- power of your CPU. Obviously if some Windows resource (a timer is an
- example of a Windows resource) is not available, then the new instance
- will not execute normally or possibly at all. Also each instance requires
- its own memory, and memory is a finite resource too. MAZEMAKER
- always tries to degrade as gracefully as possible.
-
-
- MAZEMAKER MEMORY REQUIREMENTS
-
- MAZEMAKER memory requirements are strongly tied to the size of the
- maze you ask the MAZEMAKER to generate, and to your video
- resolution. This is because the MAZEMAKER asks Windows to keep an
- exact image of each floor. The image sizes are based upon the number of
- pixels required to display each room, and the number of rooms. The
- largest mazes (like the MAZE OF THE YEAR!) require approximately 4MB
- free memory for VGA resolution. (Click on HELP/ABOUT in the Program
- Manager to find out how much free memory you have.) If you run
- out of memory and you cannot make more available to MAZEMAKER (by
- terminating other applications, adding "Virtual Memory" and/or
- reconfiguring you extended memory) you must either ask for smaller
- mazes or reduce your video resolution. (Video Resolution is a Windows
- Setup parameter. You might switch down to VGA from Super VGA, or
- from VGA to EGA.)
-
- # # #
-