; KILLER CHESS¢; BY GREG KNAUSS ¢; (c)1987, ANTIC PUBLISHING ¢¢CARD PM,CH¢BYTE I,J,K,STK,PLR,LOC,CAP,OK¢BYTE ARRAY X(2),Y(2),OX(2),OY(2),¢ HOLD(2),PAU(2),SND(2),DIS(2)¢INT X1,Y1,DX,DY,DUM1,DUM2¢¢¢PROC CURSOR()¢¢; SHAPE FOR CURSORS ¢[255 129 129 129 129 129 129 255]¢¢¢PROC CHRS()¢¢; BOARD EDGE ¢[ 0 0 0 0 0 0 0 0¢ 0 0 0 0 15 15 15 15¢ 0 0 0 0 0 0 0 0¢ 0 0 0 0 255 255 255 255¢ 0 0 0 0 240 240 240 240¢ 15 15 15 15 15 15 15 15¢ 240 240 240 240 240 240 240 240¢ 15 15 15 15 0 0 0 0¢ 255 255 255 255 0 0 0 0¢ 240 240 240 240 0 0 0 0¢¢; PIECES ¢ 0 0 0 56 56 16 124 0¢ 0 84 124 56 56 56 124 0¢ 0 6 60 124 28 28 60 126¢ 0 16 24 108 124 56 16 124¢ 0 214 254 124 56 56 124 254¢ 0 16 56 146 254 124 56 124¢¢; TITLE ¢ 0 247 108 112 112 108 246 3¢ 0 62 102 96 96 102 60 0¢ 24 0 56 24 24 24 60 0 ¢ 224 96 124 102 102 102 247 0 ¢ 56 24 24 24 24 24 60 0 ¢ 0 0 60 102 126 96 62 0 ¢ 0 0 220 102 96 96 240 0 ¢ 0 0 62 96 60 6 124 0¢¢¢; "PRESS START"¢ 0 238 170 238 140 138 0 0¢ 0 238 136 206 130 238 0 0¢ 1 225 129 225 33 225 1 0¢ 255 17 123 27 219 27 255 0¢ 255 17 85 17 83 85 255 0¢ 240 16 176 176 176 180 240 0]¢¢PROC SETUP()¢GRAPHICS(18) POKE(559,0)¢POKE (559,46)¢¢; COLORS¢SETBLOCK(706,2,66)¢POKE(704,14) POKE(705,8)¢POKE(708,10) POKE(710,4)¢POKE(709,142) POKE(711,15) ;DO 711¢¢; P/M GRAPHICS ¢PM=(PEEK(106)-8)*256¢POKE(54279,PM/256) POKE(53277,3)¢SETBLOCK(53258,2,3) ZERO(PM,1024)¢POKE(623,2) PM==+512 K=51¢FOR I=32 TO 95 STEP 8 DO¢ FOR J=0 TO 7 DO POKE(PM+I+J+256,K)¢ POKE(PM+I+J+384,K) OD K=255-K OD¢¢; REDEFINED CHARACTERS¢CH=(PEEK(106)-16)*256¢MOVEBLOCK(CH,CHRS,512)¢POKE(756,CH/256)¢¢; DRAW BOARD ¢POSITION(5,1) PRINTD(6,"⇧⇨⇨⇨⇨⇨⇨⇨⇨⇦")¢ FOR I=2 TO 9 DO POSITION(5,I)¢ PRINTD(6,"❎ ╱") OD¢POSITION(5,10) PRINTD(6,"◆✓✓✓✓✓✓✓✓ ")¢POSITION(6,2) PRINTD(6,"+,-./-,+")¢POSITION(6,3) PRINTD(6,"********")¢POSITION(7,5) PRINTD(6,"ÉÆööòû")¢POSITION(7,6) PRINTD(6,"æôòùù")¢POSITION(6,8) PRINTD(6,"¬¬¬¬¬¬¬¬")¢POSITION(6,9) PRINTD(6,"½¼¡«»¡¼½")¢POSITION(7,11) PRINTD(6,"⑧⑨ə")¢POKE(53250,96) POKE(53251,128)¢POKE(559,46)¢¢; WAIT FOR [START]¢I=0 DO POKE(54282,0) POKE(53273,I)¢ I==+3 UNTIL PEEK(53279)=6 OD¢¢; DRAW PIECES¢POSITION(6,2) PRINTD(6,"+* ¬½")¢POSITION(6,3) PRINTD(6,",* ¬¼")¢POSITION(6,4) PRINTD(6,"-* ¬¡")¢POSITION(6,5) PRINTD(6,".* ¬«")¢POSITION(6,6) PRINTD(6,"/* ¬»")¢POSITION(6,7) PRINTD(6,"-* ¬¡")¢POSITION(6,8) PRINTD(6,",* ¬¼")¢POSITION(6,9) PRINTD(6,"+* ¬½")¢POSITION(7,11) PRINTD(6," ")¢RETURN¢¢¢PROC MAIN()¢¢; GAME LOOP¢DO¢¢SETUP()¢¢X(0)=6 Y(0)=5 X(1)=13 Y(1)=6¢HOLD(0)=0 HOLD(1)=0 PAU(0)=0 PAU(1)=0¢PLR=1¢¢; PLAYER TURN LOOP¢DO¢¢; ALTERNATE PLAYERS ¢PLR=1-PLR¢¢; RESET THESE FOR EACH TURN¢X1=0 Y1=0 POKE(77,0)¢IF PAU(PLR)=0 THEN SOUND(PLR,0,0,0)¢ FI¢¢; MOVE WHICH WAY???¢STK=STICK(PLR)¢IF STK=14 OR STK=10 OR STK=6 THEN¢ Y1=-1 FI¢IF STK=13 OR STK=9 OR STK=5 THEN Y1=1¢ FI¢IF STK=11 OR STK=10 OR STK=9 THEN¢ X1=-1 FI¢IF STK=7 OR STK=6 OR STK=5 THEN X1=1¢ FI¢¢; KEEP PLAYER ON BOARD¢LOC=LOCATE(X(PLR)+X1,Y(PLR)+Y1)¢IF LOC<10 THEN X1=0 Y1=0 FI¢¢; MOVE CURSOR ¢IF Y1<>0 THEN¢ ZERO(PM+128*PLR+16+8*Y(PLR),8) FI¢X(PLR)==+X1 Y(PLR)==+Y1¢POKE(53248+PLR,8*X(PLR)+48) ¢MOVEBLOCK(PM+128*PLR+16+8*Y(PLR),¢ CURSOR,8)¢¢; WAIT! HE'S PLACING A PIECE! ¢IF HOLD(PLR)>0 AND STRIG(PLR)=0 AND¢ PAU(PLR)=0 THEN CAP=0 OK=0 DX=0 DY=0¢¢; SOMETHING TO CAPTURE! ¢ IF LOC<>32 THEN CAP=1 FI¢¢; FIND DELTA VALUES ¢ DUM1=X(PLR)¢ DUM2=OX(PLR)¢ DX=DUM1-DUM2¢¢ DUM1=Y(PLR)¢ DUM2=OY(PLR)¢ DY=DUM1-DUM2¢¢; FLIP FOR PLAYER 2 ¢ IF PLR=1 THEN DX=-DX DY=-DY FI¢¢; IS IT LEGAL???¢¢; PAWN ¢ IF HOLD(PLR)=1 THEN¢ IF DX=1 AND DY=0 AND CAP=0 THEN¢ OK=1 FI¢ IF DX=2 AND DY=0 AND CAP=0 AND¢ OX(PLR)=7+PLR*5 THEN OK=1 FI¢ IF DX=1 AND (DY=1 OR DY=-1) AND¢ CAP=1 THEN OK=1 FI FI¢¢; ROOK ¢ IF HOLD(PLR)=2 THEN¢ IF (DX<>0 AND DY=0) OR (DX=0 AND¢ DY<>0) THEN OK=1 FI FI¢¢; KNIGHT ¢ IF HOLD(PLR)=3 THEN¢ IF (DX=2 AND DY=1) OR (DX=-2 AND¢ DY=1) THEN OK=1 FI¢ IF (DX=2 AND DY=-1) OR¢ (DX=-2 AND DY=-1) THEN OK=1 FI¢ IF (DX=1 AND DY=2) OR (DX=-1 AND¢ DY=2) THEN OK=1 FI¢ IF (DX=1 AND DY=-2) OR¢ (DX=-1 OR DY=-2) THEN OK=1 FI FI¢¢; BISHOP ¢ IF HOLD(PLR)=4 AND (DX=DY OR DX=-DY)¢ THEN OK=1 FI¢¢; QUEEN ¢ IF HOLD(PLR)=5 THEN¢ IF DX=DY OR DX=-DY THEN OK=1 FI¢ IF (DX<>0 AND DY=0) OR (DX=0 AND¢ DY<>0) THEN OK=1 FI FI¢¢; KING ¢ IF HOLD(PLR)=6 THEN¢ IF (DX=1 AND DY=1) OR (DX=0 AND ¢ DY=1) OR (DX=-1 AND DY=1) THEN¢ OK=1 FI¢ IF (DX=1 AND DY=0) OR (DX=-1 AND¢ DY=0) THEN OK=1 FI¢ IF (DX=1 AND DY=-1) OR (DX=0 AND¢ DY=-1) OR (DX=-1 AND DY=-1) THEN¢ OK=1 FI FI¢¢; CAN'T CAPTURE OWN PIECES OR ¢; BORDER ¢ IF LOC>128*PLR+41 AND¢ LOC<128*PLR+127 OR LOC<10 THEN OK=0¢ FI¢¢; DIDN'T MOVE ¢ IF DX=0 AND DY=0 THEN OK=1 FI¢¢; MAKE SURE JUMPS WEREN'T MADE, ¢; EXCEPT BY KNIGHT ¢ IF HOLD(PLR)<>3 THEN¢ I=OX(PLR) J=OY(PLR)¢ X1=0 Y1=0¢ IF DX<0 THEN X1=-1 FI¢ IF DX>0 THEN X1=1 FI¢ IF DY<0 THEN Y1=-1 FI¢ IF DY>0 THEN Y1=1 FI¢ IF PLR=1 THEN X1=-X1 Y1=-Y1 FI¢ IF (DX<-1 OR DX>1) OR (DY<-1 OR¢ DY>1) THEN¢ DO¢ I==+X1 J==+Y1¢ K=LOCATE(I,J)¢ IF K<>32 THEN OK=0 FI¢ UNTIL (I=X(PLR)-X1 AND¢ J=Y(PLR)-Y1) OR K<10 OD FI FI¢¢; LEGAL MOVE! ¢ IF OK=1 THEN¢ COLOR=32 PLOT(OX(PLR),OY(PLR))¢ COLOR=HOLD(PLR)+128*PLR+41¢¢; QUEEN ME! ¢ IF HOLD(PLR)=1 AND¢ X(PLR)=7*(1-PLR)+6 THEN¢ COLOR=128*PLR+46 FI¢¢; KILL OTHER PLAYERS HOLD IF THAT'S ¢; WHAT WAS CAPTURED ¢ IF X(PLR)=OX(1-PLR) AND ¢ Y(PLR)=OY(1-PLR) THEN¢ HOLD(1-PLR)=0¢ POSITION(11*(1-PLR)+4,2)¢ PRINTD(6," ") FI¢¢; WHO'D HE LAND ON??¢ K=LOCATE(X(PLR),Y(PLR))¢¢; WHOEVER IT WAS, KILL HIM ¢ PLOT(X(PLR),Y(PLR))¢ COLOR=32 PLOT(11*PLR+4,2)¢¢; A KING DIED!¢ IF K-128*(1-PLR)-41=6 THEN EXIT FI¢ HOLD(PLR)=0¢ SND(PLR)=100*PLR+100 DIS(PLR)=14 FI¢¢; ILLEGAL MOVE... ¢ IF OK=0 THEN SND(PLR)=255¢ DIS(PLR)=2 FI¢PAU(PLR)=5 FI¢¢; PICK UP PIECE ¢IF HOLD(PLR)=0 AND STRIG(PLR)=0 AND¢ PAU(PLR)=0 AND LOC<>32 AND¢ LOC>128*PLR+41 AND LOC<128*PLR+127¢ THEN¢¢; Grab HOLD ¢ HOLD(PLR)=LOC-128*PLR-41¢ OX(PLR)=X(PLR) OY(PLR)=Y(PLR)¢ COLOR=LOC PLOT(11*PLR+4,2)¢ SND(PLR)=100*PLR+100 DIS(PLR)=10¢ PAU(PLR)=5 FI¢¢; DELAY ¢FOR CH=1 TO 2000 DO OD¢¢; PAUSE FOR HUMANS ¢IF PAU(PLR)>0 THEN PAU(PLR)==-1¢ SOUND(PLR,SND(PLR),DIS(PLR),¢ PAU(PLR)*2) FI¢¢; NEXT PLAYER ¢OD¢¢; VICTORY ROUTINE ¢SNDRST() ZERO(PM,256) COLOR=32¢FOR I=2 TO 9 DO FOR J=6 TO 13 DO¢ LOC=LOCATE(J,I) IF LOC>128*(1-PLR)¢ AND LOC<128*(1-PLR)+127 THEN¢ PLOT(J,I) FI OD OD PLOT(4,2)¢ PLOT(15,2)¢¢; PAUSE ¢CH=0 DO CH==+1 FOR I=1 TO 100 DO OD¢ UNTIL CH=7500 OR PEEK(53279)=6 OD¢¢; START NEW GAME ¢OD¢¢¢