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Computer Buyer 1998 October
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dpcb1098.iso
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Games
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Ssoccer
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Install.exe
/
_SETUP.1
/
play_gen.scr
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Text File
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1997-09-14
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7KB
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364 lines
# BRender Material Script
#
material = [
identifier = "B_NUMCAM";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
index_base = 64;
index_range = 31;
colour_map = "NUMBER";
index_shade = "shade";
];
material = [
identifier = "Player_shadow";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 0 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "RT0";
index_shade = "shade";
];
material = [
identifier = "Player 1 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 2 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 3 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 4 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 5 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 6 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 7 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 8 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 9 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 10 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 11 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 12 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 13 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 14 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 15 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 16 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 17 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 18 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 19 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 20 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 21 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 22 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 23 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 24 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];
material = [
identifier = "Player 25 sprite";
flags = [prelit];
ambient = 1.0;
diffuse = 0.0;
specular = 0.0;
power = 1.000000;
index_base = 64;
index_range = 31;
colour_map = "PLAYSHAD";
index_shade = "shade";
];