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1995-10-19
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README.TXT NAVY STRIKE READ ME - Last Update: 10-Oct -95
===============================================================
Contents:
MEMORY
Requirements
Freeing Memory Under 1MB
Expanded Memory
SUPER VGA DRIVERS
Notes on universal vesa option (low speed)
THRUSTMASTER STICKS
HINTS AND TIPS
DOCUMENTATION CHANGES
========================================================================
MEMORY
======
1 Requirements
--------------
Type mem at the DOS prompt to find the memory available on your computer.
The figures required are:
the "Free" element of "Total under 1MB"
"Free Expanded (EMS)"
"Largest executable program size"
"Largest free upper memory block"
The requirements for Navy Strike are as follows:
under 1MB: 500Kb of conventional memory to load program
+ 50Kb of conventional or UMB (Upper) memory
+ 8Kb of conventional or UMB memory for music
+ 5 or 10Kb conventional or UMB memory for SFX
MAX under 1Mb: 568Kb (500+68) of conventional or UMB memory
ems: 2.7 Mbytes for the High Speed SVGA & VESA drivers
ems: 3.2 Mbytes for the Universal VESA driver
The under 1MB memory figure given above assumes that the additional
conventional or upper memory is available as one continuous block. It is likely
that slightly higher figures will be required if the memory comes from 2 or
more separate blocks.
2 Freeing Memory Under 1MB
--------------------------
2.1 Introduction
----------------
This section describes how you can make enough memory available for Navy Strike
to run on almost any machine, even with a CD-ROM, SVGA and MUSIC drivers
installed.
If you are not using MS-DOS, but are using Novell or DR-DOS then you will have
to assume an equivalence when MS-DOS version numbers are mentioned.
2.2 Security boot disk
--------------------
To release memory for Navy Strike and other games, you will have to make edits
to your CONFIG.SYS and AUTOEXEC.BAT files (set-up files). We suggest that you
make a security boot disk now. If your machine stops working as a result of an
edit to your set up files, you can use the boot disk to restore your system.
If you use Stacker or Superstore and Navy Strike is installed onto the
compressed drive then you will have to use the instructions provided with the
compression software on how to make a boot disk that lets you access the
compressed drive.
To make a security boot disk, from the DOS prompt:
1) Insert floppy in drive A:
2) FORMAT /S A:
3) MD A:\OLD
4) COPY C:\AUTOEXEC.BAT A:\OLD
5) COPY C:\CONFIG.SYS A:\OLD
6) Remove the floppy
To use the security boot disk:
1) Place the recovery floppy in the drive
2) Reboot the machine
3) COPY A:\OLD\AUTOEXEC.BAT C:\
4) COPY A:\OLD\CONFIG.SYS C:\
5) Remove the floppy
6) Reboot the machine
The machine should now behave as it did before you made any edits to
your setup files.
2.3 Game boot disk
------------------
Section 2.5 contains advice on how to modify your setup files. It is possible
to make these edits on either the setup files in your c: drive or on a game
boot disk.
Edits made on your c: setup files will effect your machine every time you
reboot from the hard drive. Edits made on the game boot disk are only effective
when you boot with the game boot disk.
Some edits will work with all software and could be included on your c: drive
setup files. Other edits will not work with some software. Some experimentation
may be required once you have successfully configured a boot disk that runs
Navy Strike.
In the following text, we will assume that a game disk is being used.
DOS 6.x users may wish to make alternate boot setups.
To make the bootable disk:
1) Place the recovery floppy in the drive
2) COPY C:\AUTOEXEC.BAT A:
3) COPY C:\CONFIG.SYS A:
4) Edit a:CONFIG.SYS
5) Change all lines starting DEVICE=\something to DEVICE=C:\something
6) Similarly,
Change DEVICEHIGH=\something to DEVICEHIGH=C:\something
Change INSTALL=\something to INSTALL=C:\something
Change INSTALLHIGH=\something to INSTALLHIGH=C:\something
Change SHELL=\something to SHELL=C:\something
7) Save the file
8) Edit a:AUTOEXEC.BAT
9) Insert 1 new line at the start which reads:
C:
10) Save the file
Now, if you reboot the machine with the floppy in the drive, it will boot
somewhat slower, but the messages on the screen will look the same.
If this is successful then you can move forward. Anytime from now on that we
mention AUTOEXEC.BAT or CONFIG.SYS we will mean the versions on your floppy.
Note that the installation program will offer to make a boot disk if you select
the Universal VESA option.
2.4 CONFIG.SYS and AUTOEXEC.BAT
-------------------------------
This section describes some of the likely contents of the two setup files.
Please try and identify the equivalent lines in your setup files so that you
will be able to modify them as described in section 2.5.
First, CONFIG.SYS:
1) A memory manager - one of:
DOS: Device=c:\dos\himem.sys
Device=c:\dos\emm386.exe
or Device=c:\windows\himem.sys
Device=c:\windows\emm386.exe
QEMM: Device=c:\qemm\qemm386.sys
386Max: Device=c:\386max\386max.sys
2) Memory: files and buffers
To get DOS out of conventional memory in Dos5 or Dos6:
DOS=HIGH,UMB
To minimize the size of DOS and still run Navy Strike:
FILES=15
BUFFERS=30 <- in DOS 5 or 6. In others BUFFERS=1
FCBS=1,0
STACKS=0,0
The figures above are ideal for Navy Strike. Yours may be different.
The following lines are in CONFIG.SYS and AUTOEXEC.BAT. Please go
through CONFIG.SYS for points 3,4,5,6,7. Then, if necessary, view AUTOEXEC.BAT
and check through the points again.
3) Disk cacheing software to speed access to the hard disk and possibly
speed up the CD drive as well:
CONFIG.SYS may contain DEVICE=C:\DOS\SMARTDRV.SYS
AUTOEXEC.BAT may contain SMARTDRV
or \DOS\SMARTDRV
or \WINDOWS\SMARTDRV
or lh SMARTDRV
or loadhigh SMARTDRV
Cacheing software is also provided in the NORTON UTILITIES and PC TOOLS:
CONFIG.SYS: Device=C:\NU\NCACHE-x.SYS
or Device=C:\PCTOOLS\PCCACHE.SYS
AUTOEXEC.BAT: C:\NU\NCACHE-x
or C:\PCTOOLS\PCCACHE
4) A mouse driver - something like:
In CONFIG.SYS: device=c:\mouse\mouse.sys
devicehigh=c:\mouse\mouse.sys
In AUTOEXEC.BAT: c:\mouse\mouse
lh c:\mouse\mouse
"c:\mouse\" might be "c:\dos\" or "c:\windows\"
5) To run the CD version you need 1 line each in CONFIG.SYS
and AUTOEXEC.BAT to enable your CD:
The line in CONFIG.SYS is provided by your CD or sound card
manufacturer so it varies a lot. The following should give you
some idea:
Device=c:\cddrv\cddrv.sys /d:"something"
The line in AUTOEXEC.BAT is pretty standard. There are only 3
different styles:
c:\dos\MSCDEX /L:r /D:"something" /M:xx
or c:\windows\MSCDEX /L:r /D:"something" /M:xx
or c:\cddrv\MSCDEX /L:r /D:"something" /M:xx
6) If you run any disk compression then the lines in AUTOEXEC.BAT or
CONFIG.SYS associated with the disk compression MUST NOT BE DELETED.
7) If you need to load any device drivers to access the hard disk where
Navy Strike is installed, then the line that loads this driver
MUST NOT BE DELETED.
8) If you have an SBPRO, SB16, or AWE32 then you will find additional
lines in AUTOEXEC.BAT that reference the C:\SBPRO or C:\SB16
directory. DO NOT DELETE THESE LINES if you want to hear the sound
effects and music. Also, do not delete the statement: SET BLASTER=
9) Although Navy Strike will run from a network directory, the program
is not designed to be shared by multiple users. Our advice is to
install to a local hard drive and remove the network drivers. The
minimum CD install requires very little space and would even run from
the boot floppy described above if you are desperate for disk space.
Notes:
Where DEVICE= is mentioned above, your CONFIG.SYS might say DEVICEHIGH=. Any
commands in AUTOEXEC.BAT may be preceeded by LH or LOADHIGH
2.5 Modifying CONFIG.SYS and AUTOEXEC.BAT
-----------------------------------------
Once you have familiarised yourself with the commands mentioned in 2.4 you can
attempt to tune the setup by trying the following modifications.
You should try each of these options in turn, and see how much your memory has
improved towards the targets listed at the start of this file.
A) If you find any lines in the setup files that are not mentioned in 2.4,
you should be able to delete them. They should not be required to run
Navy Strike. On the other hand, other software that you run may require
the lines.
B) Use the optimal values for the following lines in CONFIG.SYS:
To get DOS out of conventional memory in MS-Dos5 or MS-Dos6:
DOS=HIGH,UMB
To minimize the size of DOS and still run Navy Strike:
FILES=15
FCBS=1,0
STACKS=0,0
In Dos 5 or DOS 6 set:
BUFFERS=30
In Dos 4 try:
BUFFERS=30 /x
In Dos 3 try:
BUFFERS=1
C) You can reduce the size of your CD driver (2.4.5). Find the line in
AUTOEXEC.BAT for MSCDEX. Search for the parameter /E. If it is not
there then add it. This will place the buffers into EMS, so reducing
the amount of EMS available. This is a concern on a 4Mb machine.
You may now wish to increase the /M:xx buffers to make the game
run quicker.
D) Some software "grows" when loaded high in UMBs, using more
memory than it does when loaded in conventional memory. In
particular, some CD drivers have this problem. Try changing
"DEVICEHIGH /L=xxxx =" to "DEVICE =" in CONFIG.SYS and removing
LOADHIGH or LH from the front of commands in AUTOEXEC.BAT.
If the total below 1Mb increases, then your only worry is
whether there is at least 497K of conventional memory left
for loading the program. If you don't have this
conventional memory, you will have to selectively reverse
these changes and identify which software "grows" when
loaded in UMBs.
E) EMM386.EXE provided with MS-Dos 5 and 6 (2.4.1) can be modified
to give DOS users more UMB memory.
You should expect MEM to say that the TOTAL UPPER memory is at
least 96K.
You should ensure that the parameter ON is on the line, not OFF
or AUTO. Unless running the UNIVERSAL VESA SVGA driver
DOS 5 and 6 users will also have a RAM parameter.
First, any X= statements for network cards or scanners can be removed,
as Navy Strike will not access this hardware.
Do not remove any X= statements required by your DISK CONTROLLER.
Of course, you will need to use the normal boot for other programs
to access this hardware!
Second, you can add the statement I=B000-B7FF to give Dos5 and Dos6
32K extra memory. Note that normally Dos 5 users will be unable to
run WINDOWS with this parameter set.
Dos 5 users of PCs (not PS2) may also add I=E000-EFFF to get 64K extra.
It is good to place the page frame at one end to provide contiguous
memory. The parameter FRAME=C800 or FRAME=E000 will do this.
Typical High Memory Map
-----------------------
EMS ~
and ~ Extended memory (approx 3Mb required)
XMS ~
-+-----------
|
| DOS=HIGH and buffers
|
HMA -+-----------
FC00 | DOS BIOS ROM
F800 | The aggressive option in memmaker
F400 | may overlay some of this
F000 -+-----------
EC00 | Advised location for pageframe
E800 | Add FRAME=E000 to device=c:\dos\EMM386.EXE
E400 |
E000 -+-----------
DC00 |
D800 | Area usually available for 96Kb of UMBs
D400 | Add I=C800-DFFF to device=c:\dos\EMM386.EXE
D000 -+-
CC00 |
C800 |-----------
C400 | VIDEO BIOS AREA
C000 -+-----------
BC00 | TEXT DISPLAY SCREEN
B800 |-----------
B400 | MONOCHROME MONITOR. I=B000-B7FF for 32Kb of UMBS
B000 -+-----------
AC00 | GRAPHICS DISPLAY SCREEN
A800 | Universal VESA driver users modify EMM386.EXE line:
A400 | Remove RAM; add I=A000-AFFF
A000 -+-----------
| Conventional memory available:
... | 497K required
... |___________
| Low part of DOS and TSRS
0000 -+-----------
F) Disk caches (2.4.3) really speed up disk access, but can take a lot
of memory. SMARTDRV.EXE provided in dos 5 and 6 takes 20K. Removing
this line will save memory, but slows the game down a little.
Norton's NCache-s.EXE will only take 5K if you use EMS. Note that most
versions of NCache will not cache the CD drive, while SmartDrive will.
G) It is convenient to use a mouse (2.4.4) with Navy Strike, but not
essential. Removing your mouse driver may free up to 15K but this
method of removing memory is not recommended. There are special mouse
drivers that take very little memory and work mainly from EMS.
H) Sounds and Music
High quality sound effects require a 10K buffer.
Low quality sound effects require 5K.
Music requires a buffer of 7.5K.
For most Soundblaster users these are declared as separate buffers
totalling up to 18K that can easily be saved by disabling the sound
and music options.
I) The following modifications to EMM386.EXE will make even more memory
available to Navy Strike, but should only be attempted after all else
fails:
In order to use the UNIVERSAL VESA SVGA driver, many users will already
have had to insert the statement I=A000-AFFF. If you don't mind the
danger of Navy Strike crashing when you exit, but running fine, then you
can also add the parameter I=B800-BFFF.
If you are NOT using the UNIVERSAL VESA driver, but are still desperate
for memory, then you may have to remove the RAM parameter and add the
parameter I=B800-BFFF.
Note that Navy Strike will still find your UMBs in this configuration
even though DOS couldn't, so you only have to ensure that there is 490K
available at the DOS prompt with all your device drivers and TSRs loaded
low.
Navy Strike is also able to help users of DOS versions 3 and 4 whose
EMM386.SYS will accept I= arguments, or users of hardware EMS cards
by generating UMBs in the included areas. Try some of the following:
FRAME=E000
I=C800-DFFF or INCLUDE=C800-DFFF - this is worth 96K
I=B000-B7FF or INCLUDE=B000-B7FF - this is worth 32K
I=B800-BFFF or INCLUDE=B800-BFFF - this is worth 32K
These are not guaranteed to work, but may work with some vendor versions.
J) Quarterdeck's QEMM can greatly increase available UMBs, and hence free
more main memory by moving and hiding the ROMs. However this 'stealth'
technique is not compatible with some Video cards. For instance, CIRRUS
cards have proved to be incompatible with this technique.
We have found that the CIRRUS and some other cards will work OK
under stealth in two different ways which will maximise your UMBs:
1) ST:M FRAME=C000 means that the video ROM is hidden, but not moved.
UMBs are available from D000-FFF0 giving 190K
2) ST:M XST=C000 FRAME=C800 ignores the video, but stealths the system.
The region from D800 to FFF0 is UMBs giving 170K
If ST:F works with your machine then try disabling shadowing in the
boot-up bios options, and try OPTIMIZE again.
We have found that it is often better to stealth over the video ROM
using ST:F FRAME=C000 than the system ROM using ST:F FRAME=EC00 as
QEMM will often map over parts of the system ROM anyway.
QEMM Stealth version 7 is also able to 'hide' DOUBLESPACE, and move
lumps of DOS. I have seen 650,000 bytes at the dos prompt!
(640K=655,360 bytes).
I don't expect users of QEMM or 386 MAX to have major problems finding
enough memory, especially with the QEMM stealth features.
2.6 Example Configurations
--------------------------
The highest memory requirement for Navy Strike is 568k.
2.6.1 Hard Disk user
--------------------
A hard disk user's machine under dos 5 or 6 can easily have the
following configuration:
600K at the DOS prompt
96K of UMBs (+64K page frame) filled with:
EMM386.SYS 2K
SMARTDRV.EXE 20K
mouse 15K
===
about 40K leaving 56k free
available memory: 600+56 = 656k
Of course, a further 40K would have disappeared if DOUBLESPACE was
installed, leaving just 615K.
The CONFIG.SYS will look something like:
DOS=HIGH,UMB
DEVICEHIGH=C:\DOS\HIMEM.SYS
DEVICEHIGH=C:\DOS\EMM386.EXE ON RAM FRAME=E000 2700
STACKS=0,0
FILES=10
BUFFERS=30
FCBS=1,0
devicehigh=c:\mouse\mouse.sys
(for the universal driver line 3 might read:
DEVICE=C:\DOS\EMM386.EXE ON FRAME=E000 I=A000-AFFF 3000
)
The AUTOEXEC.BAT will look something like:
@echo off
c:
PATH=C:\DOS;C:\WINDOWS
c:\mouse\mouse
LH C:\DOS\SMARTDRV.EXE
2.6.2 CD users
--------------
For a CD user, the following configuration is easily achieved:
580K at the DOS prompt with MSCDEX loaded low.
96K of UMBs (I=B000-B7ff and page FRAME=E000) filled with:
EMM386.SYS 2K
CDDRV.SYS 30K
SMARTDRV.EXE 20K
mouse 15K
===
about 70K leaving 26k free
available memory: 580+26 = 606k
A further 40K would disappear if DOUBLESPACE was installed
then the I=B000-B7FF mod to EMM386.EXE may be necessary,
or SMARTDRV may have to be removed.
For the CD user the CONFIG.SYS will look something like:
DOS=HIGH,UMB
DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE ON RAM FRAME=E000 I=B000-B7FF 2700
DEVICEHIGH=C:\cddrv\cddrv.sys /D:"name"
STACKS=0,0
FILES=10
BUFFERS=30
FCBS=1,0
devicehigh=c:\mouse\mouse.sys
(for the universal driver line 3 might read:
DEVICE=C:\DOS\EMM386.EXE ON FRAME=E000 I=A000-AFFF I=B000-B7FF 3000
)
For the CD user the AUTOEXEC.BAT will look something like:
@echo off
c:
PATH=C:\DOS;C:\WINDOWS;C:\cddrv
c:\mouse\mouse
MSCDEX /L:r /E /M:30 /D:"name"
LH C:\DOS\SMARTDRV.EXE
3 Expanded Memory
-----------------
You should read this section if mem does not report enough Free
Expanded (EMS).
If you have zero "Total expanded" or the section does not exist, then you
need to put the line
DEVICE=C:\DOS\EMM386.EXE ON RAM 3000
near the top of your CONFIG.SYS on a new line after DEVICE=C:\DOS\HIMEM.SYS.
If the line DEVICE=C:\DOS\EMM386 is already there then see if there is the
parameter OFF or AUTO on the line. If there is, then you need to remove that
parameter and replace it with ON. This will reduce your UMBs, and you may
then not have enough memory under 1MB.
If you have less than the required amount of Free Expanded then take the
following steps in turn until your problems are solved:
1) Look at the line Extended (XMS). If the total XMS is much more than the
total EMS and the free XMS is enough to make up the amount you need,
then edit CONFIG.SYS and find the line with
DEVICE=C:\DOS\EMM386.SYS
or DEVICE=C:\DOS\EMM386.EXE
or DEVICEHIGH=C:\DOS\EMM386.EXE
One of the parameters will be a number which stands on its own.
Increase this number by the difference in Kilobytes.
Reboot, and see if you have gained enough EMS to run Navy Strike.
If you get an error message on rebooting then reduce the number by about
50 at a time until the error message goes away.
QEMM, 386MAX, DR-DOS and DOS6 treat EMS and XMS as a common memory pool,
unless you have configured with a maximum EMS. This means that the figures
for EMS and XMS will be approximately the same.
2) Either Total Expanded or Total Extended should be over the figure you
need, i.e. 2,700K or you will have to fit more memory to your machine.
A 4MB machine should provide 2,900K of expanded memory, or 3,000K XMS.
If you have a great excess of conventional and UMB memory you can
slightly increase EMS by excluding UMB regions.
3) You will have to remove a driver that is using your Expanded or Extended
memory in order to make room for Navy Strike. These include RAM disks and
disk caches.
Edit your CONFIG.SYS and AUTOEXEC.BAT files and look for lines starting
with the following:
DEVICE=c:\dos\RAMDRIVE.SYS
or DEVICEHIGH=c:\dos\RAMDRIVE.SYS:
Navy Strike does not make use of RAM disks, so this line should be
disabled by inserting REM in front
(i.e. REM DEVICE=c:\dos\RAMDRIVE.SYS)
DEVICE=C:\DOS\SMARTDRV.SYS
SMARTDRV
lh SMARTDRV
loadhigh SMARTDRV
\DOS\SMARTDRV
\WINDOWS\SMARTDRV
Navy Strike can be speeded up by using a disk cache, but a disk cache
can use a lot of memory. To reduce smartdrive's memory look for a
number after the text listed above.
If there is a number reduce it by the amount of EMS you need (in K).
If there is no number then try putting 256. (The default is 2,000K)
If this does not give enough EMS then comment out the line
by putting REM in front (eg REM \DOS\SMARTDRV)
Your RAM disk or disk cache may be provided by someone other than
Microsoft. NORTON UTILITIES and PC TOOLS both contain cache and
ram disk utilities.
There are other ways you could be using up your XMS or EMS - a printer
buffer for example, or a network driver.
After removing any of these drivers, save out your edits and reboot.
Type MEM again to see the gain in free XMS and EMS memory.
The result may have freed either XMS or EMS, depending how the ram disk
or smartdrive was configured. If there is now enough XMS, but not enough
EMS free then you need to repeat step (1) above.
========================================================================
=======
SUPER VGA DRIVERS
=================
The installation of Navy Strike will lead you through the selection and
installation of the correct custom VESA driver for your graphics card.
Navy Strike can be installed using either a High Speed svga driver or a
Universal svga driver which is slower. Not all cards are supported with a High
Speed svga driver directly. If, during the install, a High Speed driver has not
been found, then there are some options:
1 Make a boot disk for the Universal VESA option.
2 For cards that do not support the VESA BIOS Extensions
automatically, during the install you will be offered the chance to
run the separate VESA TSR provided on the support disks that came
with the card. We generally advise using the driver provided WITH
the graphics card rather than the common UNIVESA or UNIVBE drivers.
If you use these programs except when advised to do so, then the
automatic detection will not work properly, and the preconfigured
drivers may not function as expected.
We also have low level drivers for ET4000 and some TRIDENT 8900 cards
that do not have a VESA BIOS.
3 The program SVGAVESA can be run to manually configure the Rowan
VESA driver for new cards that may appear after publication. This
option should only be considered by experienced users or after
making contact with Technical support.
The following is a list of some of the Chipsets that are supported:
Cirrus
ET4000
Trident
#9 GXE
ATI Mach 32 - the provided VESA TSR must be run.
There are a number of manufacturers' brand names. In the following list,
brand names are matched with their driver:
Hercules Dynamite ET4000
Genoa 8500VL Cirrus
Genoa 3989VL-12 ET4000
Trident 8900 Trident
Trident 9000 Trident
Cirrus Logic GD-54xx Cirrus
Most Diamond Stealth Vision
Some Diamond Stealth ET4000
If you don't know which chipset you have, select "OTHER", then "Technical
Information" in the SVGATEST.
The following cards have been tested and work with the High Speed VESA driver:
Cirrus Logic GD-54xx
ET3000
ET4000
Trident
#9 GXE
Older Diamond Stealth
Newer Diamond Stealth
ATI Mach 32
The following cards have been tested and work with the Universal VESA driver:
S3 cards including Orchid Fahrenheit S3
Pegasus
Paradise
Note that to use the UNIVERSAL VESA driver the card must be LOCAL BUS (VLB or
PCI) to get an acceptable frame rate during the non-flying section, and a
DX2/66 or Pentium 66 MINIMUM is needed to fly using the UNIVERSAL VESA drivers.
Notes on universal vesa option (low speed)
------------------------------------------
You must make ONE of the following edits to your C:\CONFIG.SYS file, depending
on the memory management software you are using:
On DOS versions before DOS 5 on the line starting DEVICE=C:\DOS\EMM386.SYS:
Add the parameter: i=A000-AFFF
On DOS versions 5 and after on the line starting DEVICE=C:\DOS\EMM386.SYS:
Find, and remove, the word: RAM
And add the parameter: i=A000-AFFF
Also, find the line saying DOS=HIGH,UMB and change to DOS=HIGH
or, find the line saying DOS=UMB and insert REM in front.
For Quarterdeck QEMM 386, on the line starting DEVICE=C:\QEMM\QEMM386.SYS:
Add the parameter: VREMS
If you do not have a monochrome monitor you can avoid rerunning
OPTIMISE by also adding the following parameter:
RAM=B000-B7FF
We have not managed to get WINDOWS to accept this unless you insert
X=B000-BFFF, in which case you will have 32K less UMBs, and you will
have to re-run OPTIMIZE.
For 386 MAX, on the line starting DEVICE=C:\386MAX\386MAX.SYS:
Add the parameter: I=A000-AFFF
I don't know what effect this has on Windows :->
After the "DOS 5 and after" edit some software won't work until the edit is
reversed. You may wish to make a bootable floppy especially for Navy Strike, or
use the multiple boot configurations of Dos-6. See the section above on memory
optimisation to do this. Then, perform the edit described above on
A:\CONFIG.SYS
Install will automatically offer to create this boot floppy for you.
===============================================================================
THRUSTMASTER JOYSTICKS
======================
The Thrustmaster option on the Preferences screen refers only to the Mark I
"Flight Control Stick" joystick used on its own.
If you connect a Weapons Control System (Mk2) to your FCS stick then you can
either:
set the hat switch to analogue and the red switch to calibrate.
In this case the coolie hat will
function in the same way as if the WCS was not connected.
or:
set the hat switch to digital and the red switch to calibrate.
In this case the coolie hat will not function but
the WCS throttle will be available. To calibrate select
the "Joy-Throttle" option on the Preferences page.
In both cases, if the red switch is set to calibrate, all the red buttons are
disabled.
To use the buttons on the Weapons Control System, or the F16 FLCS, you must use
the Thrustmaster Upload program. We have provided the following configuration
files which you may wish to copy into your Thrustmaster directory:
ROWAN.B50 and ROWAN.M50 for the F16 FLCS
ROWAN.ADF and ROWAN.MDF for the WCS Mk 2
The WCS configuration assumes that the throttle will be analogue, and you
should select the "Joy-Throttle" option on the Preferences page.
Support for both the F16 FLCS and WCS together is not directly provided.
However, the button files are a complete list of ALL the key presses available
in the 3d section of the game, so that modification can easily be carried out.
You may also use the throttle on the WCS by selecting the "Joy-Throttle" option
on the Preferences page.
The key mappings provided are detailed below:
FCS Mk1: Select Thrustmaster in config
=======
Trigger Fire
Buttons:
Upper Pg Up air to air weapon select
Middle Pg Dn air to ground weapon select
Bottom Esc cockpit view
Coolie hat:
Front l lock
Left Alt l next lock
Right 3 chaff
Back 4 flares
WEAPON CONTROL SYSTEM
=====================
WCS Mk2: Select Joy-Throttle in config
-------
calib
RED * analogue
SW digital
BLACK analogue
SW * digital
Throttle is analogue
1 2 3 4 5 6
X X
X ######
###################
##########################T
#############################B
###############################
###############################
###############################X
#############################
##########################
######################SW
#############
B1 b air brakes
B2 > military power
B3 / inc. after burner
B4 backspce inside lock
B5 enter outside lock
B6 a auto toggle
F16 FLCS: Select Joystick in config
--------
X B1 ##########
######X B2 ##########/=\###
#######Hats ###/\#####//=\\###
\ ###### T1 ##[B2]###|||0|||##\ Hat1
\###### T2 ##\/#####\\=//###B1]
###### ##########\=/####/
###### ###==##########
###### ##|==|###_#### Hat2
###### #|==|##/ \##
##### ##==### ## Hat3
##### ######\_/##
##### ###########
##### ##########
##### ##########
X##### B3 |_| ##########
##### | | ########## Hat4
X###### B4 ###############
Buttons: Button B1 (top front) is used as a mode toggle.
B2 Pg Up air to air weapon select
B3 Pg Dn air to ground weapon select
B4 Esc cockpit view
T1
T2 Fire Fire
HAT 1 (circles)
Fwd i Maverick Up
FL
Left j Maverick Left
BL
Back m Maverick Down
BR
Right k Maverick Right
FR
HAT 2 (horizontal lines)
Fwd l lock
FL
Left
BL
Back Alt l next lock
BR
Right
FR
HAT 3 (cross)
Fwd I Maverick Up (large movement)
FL
Left J Maverick Left (large movement)
BL
Back M Maverick Down (large movement)
BR
Right K Maverick Right (large movement)
FR
HAT 4 (H)
Fwd 3 chaff
FL
Left
BL
Back 4 flares
BR
Right
FR
HINTS AND TIPS:
===============
The Tactical Game
USE EARLY WARNING ARICRAFT
In any tactical situation, it is vitally important to keep informed. As your
fleet has only limited radar capacity, it is essential that you have an eye in
the sky at all times - the best means of achieiving this is to set up an
airborne early warning route with an E2C on it. Any approaching bogies will
thus be spotted in plenty of time for your aircraft to deal with them.
PROTECT YOUR STRIKE AIRCRAFT
It may seem obvious, but many people neglect to protect their strike aircraft.
Heavy strike aircraft have no air to air capability at all, and thus are very
easy targets for scrambled red aircraft. To avoid unnecessary attrition of
friendly aircraft, it is best to plan an escort route which follows exactly the
route of the fighters. Any air to air entanglement can then be taken care of by
the escort craft, leaving the others to complete the assigned strike.
TAKE CARE POSITIONING CAP ROUTES
The purpose of a C.A.P, is to set up a patrol between the fleet and the enemy
so that enemy aircraft can be engaged before they can get within striking
distance. The enemy will undoubtedly have their own C.A.P. aircraft in the air,
and as a result blue aircraft placed too close to these will be engaged. To
make the game less hectic, it is advisable to avoid setting-up your C.A.P
routes too close to the enemy.
The Inflight Game
AIR TO GROUND WEAPONS
The targeting system for air to ground missiles and bombs has been improved.
Select the appropriate missile with the PageDown key. You will see the default
view of the targeting camera in one of the screens in your cockpit.
Ctrl Y steps through magnifications of the camera from 100 (as seen from your
aircraft) to 5 (as seen from a point 5% of the way from the target)
Alt Y steps through the amount of tilt on the camera, from straight ahead to
directly behind.
To lock onto and hit a ground target, point the aircraft in the direction of
the target. Fly straight and level at 10,000 feet or more.
To drop a targeting cross hair on the ground press L or SPACEBAR
Typically this will drop the cross hair some distance away from the target.
You can now move the cross hair around on the ground using the IJKM keys
(shifted for large movements.)
Keep the aircraft pointed roughly at the target. Look at the range information
in the head up display for range to nearest ground target, and range to current
target; these will enable you to move the cross hair until you can see the
target on the camera. [these numbers are the top group of three numbers at the
bottom right of the HUD]
Once there, fine movements will centre it.
Once the target is centred in the camera you can release a bomb or missile by
pressing the SPACEBAR.
The default setting for the camera has the cross hair locked in the centre of
the screen. Pressing SHIFT L breaks this lock and now IJKM keys will move the
cross hair around within the camera view. Which method you use is up to you,
both are equally effective.
The MFD has other useful settings - cycle through these options using U key to
reach the PLAN view. This shows a top down view of the area around the target
cross hair. Zoom and movement keys work in the same way and this view is
extremely effective at picking out a specific target in crowded areas such as
ports.
CONTROLLING MULTIPLE AIRCRAFT
In dogfighting situations, where there are more than one blue aircraft, it is
useful to know how jump quickly and painlessly between the available cockpits.
This is particularly useful when the aircraft you are flying is shot down, but
you would like to pursue the dogfight to its final outcome. The process for
changing cockpits is very simple, just press SHIFT and a number between 0 and 9
(0=10) to view the aircraft between 1 and 10 (ALT and the number, views 11 to
20), and then CTRL-A to take control of that aircraft.
As an alternative you can jump into the cockpit of the first 10 planes by using
CTRL and the number.
If there are only two of you in the air, then CTRL-B will allow you to pilot
your wingman's aircraft.
CHAFF AND FLARES
Chaff and Flares are very effective at decoying incoming missiles but you do
need to 'pump' quite a few times on the 3 & 4 keys to ensure success.
MANUAL UPDATES:
=================
NAMING THE COMMANDER
The player is now able to enter his/her own name, so that all ingame messaging
can be addressed directly to the player. To enter your name, you will have to
select the "Commander" option from the main menu. This will lead you to the
"Theatre Selection Screen". On the clipboard graphic there should be a red text
field with the words, "Cmdr Nimitz" displayed. Move the mouse pointer over the
word "Nimitz" and a cursor should appear - delete the word "Nimitz" and proceed
to type in your own name (you are limited to seven characters). Press RETURN.
When you start a campaign, you should be now called by your proper name.
EXITING ALERT5
If you press ALT-X by mistake, and you did not intend to quit the game you were
involved in, you are no offered the chance to resume. You will now be asked if
you are sure that you want to quit - click one of the two icons on the right of
the screen to respond "yes" or "no".