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Text File  |  2023-02-26  |  2KB  |  12 lines

  1. {CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-P}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-A}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-S}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-O}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{SHIFT--}   -SHADOWRUN-   {SHIFT--}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}{CBM-I}         {CBM-Z}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{CBM-X}            {CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-U}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-Y}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}{CBM-T}::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::{CBM-A}{SHIFT-*}{SHIFT-*}{CBM-S}::::::::::::::::::::::::::::::::::::{CBM-Z}{SHIFT-*}{CBM-S}{SHIFT--}::::::::::::::::::::::::::::::::::::::{SHIFT--}{SHIFT--}:::::::::::::::::::::::::::::::{CBM-A}{CBM-R}{CBM-R}{CBM-R}{CBM-R}{CBM-R}{CBM-R}{CBM-W}{CBM-Q}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}:::::::::{CBM-A}{CBM-X}======{SHIFT--}{SHIFT--}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{CBM-@}{$de}{CBM-O}{CBM-@}::::::{CBM-Z}{CBM-S}======{SHIFT--}{SHIFT--}                     {$de}{CBM-U}::::::::{CBM-Z}{CBM-E}{CBM-E}{CBM-E}{CBM-E}{CBM-E}{CBM-E}{CBM-W}{CBM-Q}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}{SHIFT-*}:::::::::::::::::{SHIFT--}{SHIFT--}::::::::::::::::::::::::::::::::::::{CBM-A}{SHIFT-*}{CBM-X}{SHIFT--}::::::::::::::::::::::::::::::::::::{CBM-Z}{SHIFT-*}{SHIFT-*}{CBM-X}::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
  2. Pelin p[[m[[r[ on ohjata pelihahmo ulos sokkelosta. Ensin on etsitt[v[ 7-osainenmiekka luolaston 50 huoneesta. Miekalla voit nitist[[ ulosk[ynti[ vartioivan    kummajaisen. Se kuolee miekaniskuista   ennemmin tai my\hemmin, [lk[[ luovutta- ko!
  3.  
  4. Vastustajina ovat etup[[ss[ luolaston   kummitukset. N[m[ yhdess[ huoneiden v[- lill[ liikkumisen kanssa v[hent[v[t pe- laajien energiam[[r[[. Peli p[[ttyy, kunenergia tippuu alle nollan. 
  5.  
  6. Lis[ksi sokkeloissa on kaikenlaista muu-ta kamaa, kuten aarrelippaita, muonas[k-kej[ sek[ eri tavoin vaikuttavia taiko- ja. Tavarat poimitaan & k[ytet[[n aste- lemalla tavaran viereen ja painamalla   F7:aa. Pelin p[[tytty[ ohjelma lukee    TOP TENin levylt[, joten jos haluat en- n[tyksesi tallettuvan, siirr[ ohjelma   toiselle levykkeelle tai tee tarraan    reik[.
  7.  
  8. Peli alkaa paainamalla F1 ja voit ohjatajoko joystickill[ tai n[pp[imill[.      
  9. Nyt miekka viuhumaan!
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