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2023-02-26
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************
* geoGlyph *
************
Newsgroups: comp.sys.cbm
From: "Sean Huxter
Subject: Teaser: geoGlyph
Still a long way to go, but this is a
glimpse of my latest project so far:
http://www.huxter.org/c64/geos/
geoglyph/geoGlyph-video-6.gif
Sean:
http://www.huxter.org/c64/geos/
geos.htm
The game will be for the C64 and C128
running under GEOS. I'm coding it
using the VICE emulator, and have not
yet run it on my real 128, but this
is generally not a problem. (Though I
did have some weirdness when coding a
random number tester - it behaved
completely differently on my real 128
than in VICE.)
But since I'm using the regular GEOS
getRandom routine to generate random
numbers, it should be fine. My random
tester worked fine when using GEOS's
routine, but was very different when
I tried polling the sound chip to get
random numbers.
Anyway, I'm now at what I
affectionately call the 90/90 stage.
You know, when 90% of the work is
done, and all that's left to do is
the other 90%. . If anyone wants to
check out my previous GEOS games, you
can find them here:
http://www.huxter.org/c64/c64.htm
Just click on the GEOS screen. There
are downloadable .d64 and .d81 files
for your convenience. Sean
--