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INI File  |  1999-08-24  |  3KB  |  88 lines

  1. [MAIN]
  2. TT_ID_SHORT        = JOB_EARTH03
  3. FONT_SHORT      = LCD7b
  4. STATUS_VAR        = EARTH_REGION,MISSION_4_STATUS    
  5.  
  6. ;job is avail based on check var 
  7. ;1..n VAR_CHECKS  These vars must be set in order for news to be valid
  8. VAR_CHECK        = PLAYER_MAIN_VARS,PLAYER_SIDE,AGT
  9. VAR_CHECK        = EARTH_REGION,MISSION_4_COMPLETE,FALSE
  10. VAR_CHECK        = EARTH_REGION,MISSION_4_STATUS,NOT_ATTEMPTED
  11.  
  12. ;accept vars are set if player accept job
  13. ;1..n VAR_ACCEPTS These vars will be set when user reads/accepts news
  14. VAR_ACCEPT        = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB4
  15. VAR_ACCEPT        = EARTH_REGION,GATE_03c_STATUS,GATE_OPEN
  16. VAR_ACCEPT        = EARTH_REGION,GATE_03b_STATUS,GATE_OPEN
  17. VAR_ACCEPT        = EARTH_REGION,GATE_03b_VISITED,TRUE
  18. VAR_ACCEPT        = EARTH_REGION,GATE_03a_STATUS,GATE_OPEN
  19. VAR_ACCEPT        = EARTH_REGION,GATE_03a_VISITED,TRUE
  20.  
  21. ;complete vars are set by game when job is completed
  22. ;1..n 
  23. VAR_COMPLETE    = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB4
  24. VAR_COMPLETE    = EARTH_REGION,MISSION_4_COMPLETE,TRUE
  25.  
  26. ;reset vars are set if user aborts mission
  27. ;1..n 
  28. VAR_RESET        = EARTH_REGION,MISSION_4_COMPLETE,FALSE
  29. VAR_RESET        = PLAYER_MAIN_VARS,CURRENT_JOB,NO_JOB
  30. VAR_RESET        = PLAYER_MAIN_VARS,PLAYER_SIDE,AGT
  31.  
  32. ;dinero
  33. PAYMENT            = 4300
  34. TT_ID_CONGRAT    = JOB_EARTH03_CONGRAT
  35.  
  36. ;thumbnail used in job screen.  pcx filename ,width, height  (of DATA, image must be power of 2)
  37. THUMBNAIL        = JPICkuip.pcx,126,94
  38.  
  39.  
  40. [BLOCK0]
  41. BLOCK_DELAY             = 3.5                                             ;delay to hold block on screen for (-1 = forever)
  42. TT_LONG_GROUP    = JOBS
  43. TT_ID_LONG        = JOB_EARTH03_DESC
  44. ;pak file
  45. ;move and init are specified in degrees (YAW,PITCH,ROLL)
  46. USE_PAK         = 1
  47. PAK_FILE        = agtlogo.PAK,agtpal.PAL
  48. PAK_MOVE        = 1,1,1
  49. PAK_INIT        = 180,15,0
  50. PAK_SCALE_DELAY = 60                ;in frames
  51. PAK_FINAL_SCALE = 1.0
  52. PAK_INIT_SCALE    = 0.0001
  53. PAK_SCALE_FRAMES= 50        
  54. AUDIO_FILE        = Agtb080.wav
  55. AUDIO_DELAY        = 0.0                         ;delay in seconds
  56. AUDIO_VARVAL    = 1                             ; 0-Normal 1-Dramatic 2-Scary 3-Victory
  57. AUDIO_VOLUME    = 120                        ;0-255 optional.  If not present, volume is 255
  58.  
  59. [BLOCK1]
  60. BLOCK_DELAY        = -1                         ;delay to hold block on screen for (-1 = forever)
  61. NO_TEXT         = 1
  62. TT_LONG_GROUP    = JOBS
  63. TT_ID_LONG        = JOB_EARTH03_DESC
  64. ;pak file
  65. ;move and init are specified in degrees (YAW,PITCH,ROLL)
  66. USE_PAK         = 1
  67. PAK_FILE        = agtlogo.PAK,agtpal.PAL
  68. PAK_MOVE        = 0,0,0
  69. PAK_INIT        = 180,15,0
  70. PAK_SCALE_DELAY = 60                ;in frames
  71. PAK_FINAL_SCALE = 1.0
  72. PAK_INIT_SCALE  = 1.0
  73. PAK_SCALE_FRAMES= 50        
  74.  
  75. [WIN_BLOCK0]
  76. BLOCK_DELAY        = -1                         ;delay to hold block on screen for (-1 = forever)
  77. TT_LONG_GROUP    = JOBS
  78. TT_ID_LONG        = JOB_EARTH03_CONGRAT
  79. USE_PAK         = 1
  80. PAK_FILE        = rail.pak,rail.pal
  81. PAK_MOVE        = 1,0,0
  82. PAK_INIT        = 180,45,0
  83. AUDIO_FILE        = Agtb090.wav
  84. AUDIO_DELAY        = 0.0                         ;delay in seconds
  85. AUDIO_VARVAL    = 1                             ; 0-Normal 1-Dramatic 2-Scary 3-Victory
  86. AUDIO_VOLUME    = 120                        ;0-255 optional.  If not present, volume is 255
  87.  
  88.