home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 5.2
/
1999-11_Disc_5.2.bin
/
TACHYON
/
DATA1.CAB
/
Program_Executable_Files
/
Space.pff
/
earth02.job
< prev
next >
Wrap
INI File
|
1999-08-24
|
2KB
|
60 lines
[MAIN]
TT_ID_SHORT = JOB_EARTH02 ;short text tool id
FONT_SHORT = LCD7b ;short font name
STATUS_VAR = EARTH_REGION,MISSION_3_STATUS
;1..n VAR_CHECKS These vars must be set in order for news to be valid
VAR_CHECK = PLAYER_MAIN_VARS,PLAYER_SIDE,AGT
VAR_CHECK = EARTH_REGION,MISSION_3_COMPLETE,FALSE
VAR_CHECK = EARTH_REGION,MISSION_1_STATUS,NOT_ATTEMPTED,NEQ
VAR_CHECK = EARTH_REGION,MISSION_2_STATUS,NOT_ATTEMPTED,NEQ
VAR_CHECK = EARTH_REGION,MISSION_4_STATUS,NOT_ATTEMPTED,NEQ
VAR_CHECK = EARTH_REGION,MISSION_5_STATUS,NOT_ATTEMPTED,NEQ
VAR_CHECK = EARTH_REGION,MISSION_6_STATUS,NOT_ATTEMPTED,NEQ
;1..n VAR_ACCEPTS These vars will be set when user reads/accepts news
VAR_ACCEPT = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB3
VAR_ACCEPT = EARTH_REGION,GATE_03b_STATUS,GATE_OPEN
VAR_ACCEPT = EARTH_REGION,GATE_03b_VISITED,TRUE
VAR_ACCEPT = EARTH_REGION,GATE_03a_STATUS,GATE_OPEN
VAR_ACCEPT = EARTH_REGION,GATE_03a_VISITED,TRUE
;complete vars are set by game when job is completed
;1..n
VAR_COMPLETE = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB3
VAR_COMPLETE = EARTH_REGION,MISSION_3_COMPLETE,TRUE
;reset vars are set if user aborts mission
;1..n
VAR_RESET = PLAYER_MAIN_VARS,CURRENT_JOB,NO_JOB
VAR_RESET = EARTH_REGION,MISSION_3_COMPLETE,FALSE
;dinero
PAYMENT = 15500 ;job pays this much
TT_ID_CONGRAT = JOB_EARTH02_CONGRAT ;congrat text tool id
;thumbnail used in job screen. pcx filename ,width, height (of DATA, image must be power of 2)
THUMBNAIL = JPIChaly.pcx,126,94
[BLOCK0]
BLOCK_DELAY = -1 ;delay to hold block on screen for (-1 = forever)
TT_LONG_GROUP = JOBS
TT_ID_LONG = JOB_EARTH02_DESC
USE_PAK = 1
PAK_FILE = shuttle.pak,shuttle.pal
PAK_MOVE = 0.75,0,0
PAK_INIT = 180,0,0
;image strip - corresponds to load .MNU file
USE_IMAGE = 0
IMAGE_AREA = ImageAreaNewsImage,400,300
PAK_SCALE_DELAY = 0 ;in frames
PAK_FINAL_SCALE = 2.00
PAK_INIT_SCALE = 0.01
PAK_SCALE_FRAMES= 50
AUDIO_FILE = Agtb070.wav
AUDIO_DELAY = 0.0 ;delay in seconds
AUDIO_VARVAL = 1 ; 0-Normal 1-Dramatic 2-Scary 3-Victory
AUDIO_VOLUME = 120 ;0-255 optional. If not present, volume is 255