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INI File  |  1999-08-24  |  3KB  |  83 lines

  1. [MAIN]
  2. TT_ID_SHORT        = JOB_EARTH00
  3. FONT_SHORT      = LCD7b
  4. STATUS_VAR        = EARTH_REGION,MISSION_1_STATUS    
  5.  
  6. ;job is avail based on check var 
  7. ;1..n VAR_CHECKS  These vars must be set in order for news to be valid
  8. VAR_CHECK        = PLAYER_MAIN_VARS,PLAYER_SIDE,AGT
  9. VAR_CHECK        = EARTH_REGION,MISSION_1_COMPLETE,FALSE
  10. VAR_CHECK        = EARTH_REGION,MISSION_1_STATUS,NOT_ATTEMPTED
  11.  
  12. ;accept vars are set if player accept job
  13. ;1..n VAR_ACCEPTS These vars will be set when user reads/accepts news
  14. VAR_ACCEPT        = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB1
  15. VAR_ACCEPT        = EARTH_REGION,GATE_03b_STATUS,GATE_OPEN
  16. VAR_ACCEPT        = EARTH_REGION,GATE_03b_VISITED,TRUE
  17. VAR_ACCEPT        = EARTH_REGION,GATE_03a_STATUS,GATE_OPEN
  18. VAR_ACCEPT        = EARTH_REGION,GATE_03a_VISITED,TRUE
  19.  
  20. ;complete vars are set by game when job is completed
  21. ;1..n 
  22. VAR_COMPLETE    = PLAYER_MAIN_VARS,CURRENT_JOB,EARTH_JOB1
  23. VAR_COMPLETE    = EARTH_REGION,MISSION_1_COMPLETE,TRUE
  24.  
  25.  
  26. ;reset vars are set if user aborts mission
  27. ;1..n 
  28. VAR_RESET        = EARTH_REGION,MISSION_1_COMPLETE,FALSE
  29. VAR_RESET        = PLAYER_MAIN_VARS,CURRENT_JOB,NO_JOB
  30.  
  31. ;dinero
  32. PAYMENT            = 3025
  33. TT_ID_CONGRAT    = JOB_EARTH00_CONGRAT
  34.  
  35. ;thumbnail used in job screen.  pcx filename ,width, height  (of DATA, image must be power of 2)
  36. THUMBNAIL        = JPICsat.pcx,126,94
  37.  
  38.  
  39. [BLOCK0]
  40. BLOCK_DELAY        = -1                         ;delay to hold block on screen for (-1 = forever)
  41. TT_LONG_GROUP    = JOBS
  42. TT_ID_LONG        = JOB_EARTH00_DESC
  43. ;pak file
  44. ;move and init are specified in degrees (YAW,PITCH,ROLL)
  45. USE_PAK         = 1
  46. PAK_FILE        = SAT2.PAK,SAT2.PAL
  47. PAK_MOVE        = 1,1,1
  48. PAK_INIT        = 180,15,0
  49. PAK_SCALE_DELAY = 60                ;in frames
  50. PAK_FINAL_SCALE = 1.0
  51. PAK_INIT_SCALE    = 0.0001
  52. PAK_SCALE_FRAMES= 50        
  53. AUDIO_FILE        = Agtb010.wav
  54. AUDIO_DELAY        = 0.0                         ;delay in seconds
  55. AUDIO_VARVAL    = 1                             ; 0-Normal 1-Dramatic 2-Scary 3-Victory
  56. AUDIO_VOLUME    = 120                        ;0-255 optional.  If not present, volume is 255
  57.  
  58. [WIN_BLOCK0]
  59. BLOCK_DELAY        = -1                         ;delay to hold block on screen for (-1 = forever)
  60. TT_LONG_GROUP    = JOBS
  61. TT_ID_LONG        = JOB_EARTH00_CONGRAT
  62. USE_PAK         = 1
  63. PAK_FILE        = SAT2.PAK,SAT2.PAL
  64. PAK_MOVE        = 1,0,0
  65. PAK_INIT        = 180,15,0
  66. AUDIO_FILE        = Agtb020.wav
  67. AUDIO_DELAY        = 0.0                         ;delay in seconds
  68. AUDIO_VARVAL    = 1                             ; 0-Normal 1-Dramatic 2-Scary 3-Victory
  69. AUDIO_VOLUME    = 120                        ;0-255 optional.  If not present, volume is 255
  70.  
  71. [LOSE_BLOCK0]
  72. BLOCK_DELAY        = -1                         ;delay to hold block on screen for (-1 = forever)
  73. TT_LONG_GROUP    = JOBS
  74. TT_ID_LONG        = JOB_EARTH00_CONGRAT
  75. USE_PAK         = 1
  76. PAK_FILE        = SAT2.PAK,SAT2.PAL
  77. PAK_MOVE        = 1,0,0
  78. PAK_INIT        = 180,15,0
  79. AUDIO_FILE        = Agtb020.wav
  80. AUDIO_DELAY        = 0.0                         ;delay in seconds
  81. AUDIO_VARVAL    = 1                             ; 0-Normal 1-Dramatic 2-Scary 3-Victory
  82. AUDIO_VOLUME    = 120                        ;0-255 optional.  If not present, volume is 255
  83.