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Text File  |  1999-08-24  |  16KB  |  363 lines

  1. ;COMMAS are used for field separations.
  2. ;****************** NOTE *********************
  3. ; lines, including comments,
  4. ; should not be longer than 127 characters
  5. ;*********************************************
  6.  
  7. [SOUNDS]
  8. PWF=menus.pwf
  9. SOUND=CHNGMENU
  10. SOUND=MENUTEXT
  11. SOUND=CHNGSHP
  12. SOUND=BUTTON
  13. SOUND=NULL
  14. SOUND=CPUPLACE
  15. SOUND=ITMCLICK
  16. SOUND=ITEMROLL
  17. SOUND=MAINROLL
  18. SOUND=ENTGAME
  19. SOUND=SCREENS
  20. SOUND=EXTCLOSE
  21. SOUND=EXTOPEN
  22. SOUND=DOORUP
  23. SOUND=DOORDOWN
  24. SOUND=TELETYPE_SET1_BEEP0
  25. SOUND=TELETYPE_SET1_BEEP1
  26. SOUND=TELETYPE_SET1_BEEP2
  27. SOUND=TELETYPE_SET1_BEEP3
  28. SOUND=TELETYPE_SET1_BEEP4
  29. SOUND=TELETYPE_SET1_BEEP5
  30. SOUND=TELETYPE_SET1_BEEP6
  31. SOUND=TELETYPE_SET1_BEEP7
  32. SOUND=TELETYPE_SET1_BEEP8
  33. SOUND=TELETYPE_SET1_BEEP9
  34. SOUND=TELETYPE_SET2_BEEP0
  35. SOUND=TELETYPE_SET2_BEEP1
  36. SOUND=TELETYPE_SET2_BEEP2
  37. SOUND=TELETYPE_SET2_BEEP3
  38. SOUND=TELETYPE_SET2_BEEP4
  39. SOUND=TELETYPE_SET2_BEEP5
  40. SOUND=TELETYPE_SET2_BEEP6
  41. SOUND=TELETYPE_SET2_BEEP7
  42. SOUND=TELETYPE_SET2_BEEP8
  43. SOUND=TELETYPE_SET2_BEEP9
  44.  
  45. [SOUNDEVENTS]
  46. ; FORMAT
  47. ; Name, pitch,heading,vol(0-255),ch (-1 for any),
  48. ; flags,distance,p,item1 equate,event equate,item2 equate,param
  49. SOUNDEVENT=SNDEVNT_CLICK,0,0,255,-1,0,0,0,0,0,0,0                //    IT2_CLICK,
  50. SOUNDEVENT=SNDEVNT_ICONCLICK,0,0,255,-1,0,0,0,0,0,1,0            //     IT2_ICON_CLICK,
  51. SOUNDEVENT=SNDEVNT_BIGDOORCLICK,0,0,255,-1,0,0,0,0,0,2,0        //    IT2_CLICK_BIGDOOR,        
  52. SOUNDEVENT=SNDEVNT_EXITDOORCLICK,0,0,255,-1,0,0,0,0,0,3,0        //    IT2_CLICK_EXITDOOR,        
  53. SOUNDEVENT=SNDEVNT_SCREENCLICK,0,0,255,-1,0,0,0,0,0,4,0            //    IT2_CLICK_SCREEN,    
  54. SOUNDEVENT=SNDEVNT_TEXTCLICK,0,0,255,-1,0,0,0,0,0,5,0            //    IT2_CLICK_TEXTBUTTON,
  55. SOUNDEVENT=SNDEVNT_BUTTONCLICK,0,0,255,-1,0,0,0,0,0,6,0            //    IT2_CLICK_BUTTON,
  56. SOUNDEVENT=SNDEVNT_JOB_CLICK,0,0,255,-1,0,0,0,0,0,7,0            //    IT2_CLICK_CONTRACT,        
  57. SOUNDEVENT=SNDEVNT_PLAY_GAME,0,0,255,-1,0,0,0,0,0,8,0            //    IT2_CLICK_PLAYGAME,
  58. SOUNDEVENT=SNDEVNT_SCROLL_CLICK,0,0,255,-1,0,0,0,0,0,9,0        //    IT2_CLICK_SCROLLBAR,
  59. SOUNDEVENT=SNDEVNT_BIGDOORROLL_UP,0,0,255,-1,0,0,0,0,0,10,0        //    IT2_RO_BIGDOOR_UP,        
  60. SOUNDEVENT=SNDEVNT_BIGDOORROLL_DOWN,0,0,255,-1,0,0,0,0,0,11,0    //    IT2_RO_BIGDOOR_DOWN,        
  61. SOUNDEVENT=SNDEVNT_EXITDOORROLL_UP,0,0,255,-1,0,0,0,0,0,12,0    //    IT2_RO_EXITDOOR_UP,        
  62. SOUNDEVENT=SNDEVNT_EXITDOORROLL_DOWN,0,0,255,-1,0,0,0,0,0,13,0    //    IT2_RO_EXITDOOR_DOWN,        
  63. SOUNDEVENT=SNDEVNT_SCREENROLL_UP,0,0,255,-1,0,0,0,0,0,14,0        //    IT2_RO_SCREEN_UP,        
  64. SOUNDEVENT=SNDEVNT_SCREENROLL_DOWN,0,0,255,-1,0,0,0,0,0,15,0    //    IT2_RO_SCREEN_DOWN,        
  65. SOUNDEVENT=SNDEVNT_TEXTBTN_ROLL,0,0,255,-1,0,0,0,0,0,16,0        //    IT2_RO_TEXTBUTTON,
  66. SOUNDEVENT=SNDEVNT_BTN_ROLL,0,0,255,-1,0,0,0,0,0,17,0            //    IT2_RO_BUTTON,
  67. SOUNDEVENT=SNDEVNT_ITEM_ROLL,0,0,255,-1,0,0,0,0,0,18,0            //    IT2_RO_ICON,            
  68. SOUNDEVENT=SNDEVNT_LOADOUT_ROLL,0,0,255,-1,0,0,0,0,0,19,0        //    IT2_RO_SHIPICON,
  69. SOUNDEVENT=SNDEVNT_JOB_ROLL,0,0,255,-1,0,0,0,0,0,20,0            //    IT2_RO_CONTRACT,    
  70. SOUNDEVENT=SNDEVNT_BTN2_ROLL,0,0,255,-1,0,0,0,0,0,21,0            //    IT2_RO_BUTTON,
  71. SOUNDEVENT=SNDEVNT_LOADOUT_TAKE,0,0,255,-1,0,0,0,0,0,22,0        //    IT2_LOADOUT_TAKEN,    
  72. SOUNDEVENT=SNDEVNT_LOADOUT_DROP,0,0,255,-1,0,0,0,0,0,23,0        //    IT2_LOADOUT_PLACED,
  73. SOUNDEVENT=SNDEVNT_ITEM_BUY,0,0,255,-1,0,0,0,0,0,24,0            //    IT2_ITEM_PURCHASED,        
  74. SOUNDEVENT=SNDEVNT_ITEM_SELL,0,0,255,-1,0,0,0,0,0,25,0            //    IT2_ITEM_SOLD,            
  75. SOUNDEVENT=SNDEVNT_JOB_ACCEPTED,0,0,255,-1,0,0,0,0,0,26,0        //    IT2_JOB_ACCEPTED,
  76. SOUNDEVENT=SNDEVNT_JOB_CANCELED,0,0,255,-1,0,0,0,0,0,27,0        //    IT2_JOB_BROKEN,            
  77. SOUNDEVENT=SNDEVNT_CPU_TAKE,0,0,255,-1,0,0,0,0,0,28,0            //    IT2_CPUCARD_TAKEN,
  78. SOUNDEVENT=SNDEVNT_CPU_DROP,0,0,255,-1,0,0,0,0,0,29,0            //    IT2_CPUCARD_PLACED,        
  79. SOUNDEVENT=SNDEVNT_CHANGE_SHIPS,0,0,255,-1,0,0,0,0,0,30,0        //    IT2_CHANGE_SHIPS,
  80. SOUNDEVENT=SNDEVNT_CHANGE_MENUS,0,0,255,-1,0,0,0,0,0,31,0        //    IT2_CHANGE_MENUSCREEN,
  81.  
  82.  
  83. [RGBS]
  84. RGB=Black,0,0,0
  85. RGB=White,255,255,255
  86. RGB=LightGrey,66,66,51
  87. RGB=Grey,140,140,140
  88. RGB=DarkGrey,58,58,58
  89. RGB=LightBlue,80,170,240
  90. RGB=Blue,0,0,200
  91. RGB=DarkBlue,0,0,100
  92. RGB=DarkerGreen,10,100,40
  93. RGB=DarkGreen,10,150,20
  94. RGB=Green,90,200,60
  95. RGB=LightGreen,15,255,15
  96. RGB=LightRed,200,0,50
  97. RGB=Red,100,0,90
  98.  
  99. RGB=LightGold,240,203,3
  100. RGB=LightGold2,200,165,3
  101. RGB=Gold,178,105,0
  102. RGB=DarkGold,135,90,0
  103.  
  104. RGB=LightPurple,200,0,255
  105. RGB=Purple,105,0,150
  106.  
  107. RGB=LightTeal,0,255,255
  108. RGB=Teal,0,90,200
  109. RGB=DarkTeal,0,150,200
  110.  
  111. [FONTS]
  112. ; FORMAT
  113. ; Name, Filename, RGB FG Normal, RGB BG Normal, RGB FG Lit, RGB BG Lit, RGB FG Disabled, RGB BG Disabled
  114. FONT=ARIAL12,arial_12.PCX,Gold,Black,LightGold,Black,DarkGold,Black
  115. FONT=ARIAL12g,arial_12.PCX,Green,Green,LightGreen,Green,LightGreen,Green
  116. FONT=ARIAL12p,arial_12.PCX,Purple,Purple,LightPurple,Purple,Purple,Purple
  117. FONT=ARIAL12w,arial_12.PCX,White,LightPurple,LightGold,Black,Grey,Black
  118. FONT=ARIAL16p,arial_16.PCX,Purple,Purple,LightPurple,Purple,Purple,Purple
  119. FONT=LCD10t,LCD_10.PCX,Teal,Teal,LightTeal,LightTeal,DarkTeal,DarkTeal
  120. FONT=AVA14p,ava_14b.pcx,Red,Black,LightRed,Black,Red,Black
  121. FONT=AVA14t,ava_14b.PCX,Teal,Black,LightTeal,Black,DarkTeal,Black
  122. FONT=SHADOW8w,shdw_08.PCX,White,DarkGrey,LightBlue,DarkGrey,Grey,DarkGrey
  123. FONT=SHADOW10w,shdw_10.PCX,White,DarkGrey,LightBlue,DarkGrey,Grey,DarkGrey
  124. FONT=SHADOW12w,shdw_12.PCX,White,DarkGrey,LightBlue,DarkGrey,Grey,DarkGrey
  125. FONT=SHADOW16w,shdw_16.PCX,White,DarkGrey,LightBlue,DarkGrey,Grey,DarkGrey
  126. FONT=ERA16,era_16.PCX,White,LightPurple,LightGold,Black,Grey,Black
  127.  
  128.  
  129. [IMAGES]
  130. ; FORMAT
  131. ; Name, filename, pal filename,
  132. ; flags, image frames,
  133. ; width X, height Y, PREFLOAD, alpha value
  134. ;
  135. ; (flags)
  136. ; 0     Not valid
  137. ; 1     Normal ( just blit'd / animated )
  138. ; 2     Image is a button strip ( buttons ideal 4 cells 0 normal 1 lit 2 activated 3 disabled )
  139. ; 4     Image ignores zero
  140. ; 8     Image has alpha TRI_ALPHAVALUE
  141. ; 16    TRI_ADDPALETTEVALUE
  142. ; Preload 0 or 1 ( cursor should be preloaded always )
  143. IMAGE=ImageCursor1,newarow1.pcx,newarow1.pcx,22,1,22,22,1,255
  144. IMAGE=ImageCursor2,newarow2.pcx,newarow2.pcx,22,1,22,22,1,255
  145.  
  146. ;BACKGROUNDS
  147. IMAGE=ImageSplashBg,splash.pcx,splash.pcx,4,0,640,480,0,255
  148.  
  149. IMAGE=ImageMainBgTitle,title.pcx,title.pcx,16,0,532,99,0,128
  150.  
  151. IMAGE=ImageMainBtn1,plr_btn1.pcx,plr_btn1.pcx,22,4,256,128,0,255
  152. IMAGE=ImageMainBtn2,plr_btn2.pcx,plr_btn2.pcx,22,4,256,128,0,255
  153. IMAGE=ImageMainBtn3,plr_btn3.pcx,plr_btn3.pcx,22,4,256,128,0,255
  154. IMAGE=ImageMainBtn4,plr_btn4.pcx,plr_btn4.pcx,22,4,256,128,0,255
  155. IMAGE=ImageMainBtn5,plr_btn5.pcx,plr_btn5.pcx,22,4,256,128,0,255
  156.  
  157.  
  158. ;IMAGE=ImageMainBgCenter,spc_men2.pcx,spc_men2.pcx,8,0,0,0,0,64
  159. IMAGE=ImageBlankBg,move.pcx,move.pcx,4,0,0,0,0,0
  160. IMAGE=ImageTitle1,star_bk.pcx,star_bk.pcx,0,0,0,0,0,0
  161. IMAGE=ImageTitle2,logo.pcx,logo.pcx,0,0,0,0,0,0
  162. IMAGE=ImageTitle3,light.pcx,light.pcx,0,0,0,0,0,0
  163. IMAGE=ImageTitle4,streaks.pcx,streaks.pcx,0,0,0,0,0,0
  164.  
  165.  
  166. ;BUTTONS
  167. IMAGE=ImageOvalBtn,ovl_btn.pcx,ovl_btn.pcx,6,4,22,88,0,0
  168. IMAGE=ImageLCDOvalBtn,lcd_oval.pcx,lcd_oval.pcx,6,4,15,60,0,0
  169. IMAGE=ImageLCDLeftBtn,lcd_left.pcx,lcd_left.pcx,6,4,15,60,0,0
  170. IMAGE=ImageLCDRiteBtn,lcd_rite.pcx,lcd_rite.pcx,6,4,15,60,0,0
  171. IMAGE=ImagePanel206,pnl_206.pcx,pnl_206.pcx,22,4,205,60,0,255
  172. IMAGE=ImagePanel100,pnl_100.pcx,pnl_100.pcx,22,4,100,100,0,255
  173.  
  174. IMAGE=ImageSlotBtn1,slt_btn1.pcx,slt_btn1.pcx,22,4,255,108,0,255
  175. IMAGE=ImageSlotBtn2,slt_btn2.pcx,slt_btn2.pcx,22,4,165,108,0,255
  176. IMAGE=ImageSlotBtn3,slt_btn3.pcx,slt_btn3.pcx,22,4,165,108,0,255
  177.  
  178.  
  179.  
  180. [CURSORS]
  181. ; FORMAT
  182. ; NAME, IMAGENAME, RATE, HOT_X, HOT_Y
  183. ; rate is in engine frames
  184. CURSOR=Cursor1,ImageCursor1,3,0,0
  185. CURSOR=Cursor2,ImageCursor2,3,0,0
  186.  
  187.  
  188. [WINDOWS]
  189. ; FORMAT
  190. ; NAME, ZORDER, ulX, ulY, back ground image name, default font name
  191. ; ZORDER = 0, 1, 2 .. 4  ( 4 highest priority )
  192. WND=WndSplash,0,0,0,ImageSplashBg,ARIAL12
  193.  
  194. WND=WndMainTitle,0,42,32,ImageMainBgTitle,ARIAL12
  195. WND=WndLogin,0,0,0,NULL,ARIAL12
  196.  
  197. WND=WndLoading,0,0,0,NULL,ARIAL12
  198. WND=WndMultiDemo,0,0,0,NULL,ARIAL12
  199.  
  200. WND=WndMulti,0,0,0,ImageBlankBg,ARIAL12
  201. WND=WndMultiTCPIP,1,0,0,ImageBlankBg,ARIAL12
  202. WND=WndMultiIPX,1,0,0,ImageBlankBg,ARIAL12
  203. WND=WndHost,0,0,0,ImageBlankBg,ARIAL12
  204.  
  205.  
  206. [BUTTONS]
  207. ; FORMAT
  208. ; window name, image name, button name, selection group,
  209. ; relative X, relative Y, StringName, font name,
  210. ; flags, activate callback name, hover in callback name, hover out callback name,
  211. ; sound(optional)
  212. ;
  213. ; ( flags )
  214. ; 128   Align text left (interior)
  215. ; 256   Align text right (interior)
  216. ; 512   Center text
  217. ; 16384 Align text to the left of button (exterior)
  218. ; 32768 Align text to right of button ( exterior )
  219. ; 4194304        HITTEST Succes over color zero
  220. ;
  221.  
  222. ;splash menu
  223. BUTTON=WndSplash,ImageMainBtn4,BtnSplashVisit,0,170,444,MAIN_VISIT,SHADOW12w,4194816,cbSplashVisit,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  224. BUTTON=WndSplash,ImageMainBtn5,BtnSplashExit,0,470,444,MAIN_EXIT,SHADOW12w,4194816,cbSplashExit,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  225.  
  226. ;main menu
  227. BUTTON=WndMainTitle,ImageMainBtn1,BtnLogin,0,278,195,MAIN_LOGIN,SHADOW12w,4194816,cbLogin,cbInHover,cbOutHover,SNDEVNT_PLAY_GAME
  228. BUTTON=WndMainTitle,ImageMainBtn2,BtnMulti,0,278,275,MAIN_MULTIPLAYER,SHADOW12w,4194816,cbMulti,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  229. BUTTON=WndMainTitle,ImageMainBtn3,BtnExit,0,278,355,MAIN_EXIT,SHADOW12w,4194816,cbExit,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  230.  
  231. ;login menu
  232. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel0,0,194,50,NULL,NULL,0,cbLoginSlot0,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  233. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel1,0,194,80,NULL,NULL,0,cbLoginSlot1,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  234. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel2,0,194,110,NULL,NULL,0,cbLoginSlot2,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  235. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel3,0,194,140,NULL,NULL,0,cbLoginSlot3,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  236. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel4,0,194,170,NULL,NULL,0,cbLoginSlot4,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  237. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel5,0,194,200,NULL,NULL,0,cbLoginSlot5,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  238. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel6,0,194,230,NULL,NULL,0,cbLoginSlot6,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  239. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel7,0,194,260,NULL,NULL,0,cbLoginSlot7,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  240. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel8,0,194,290,NULL,NULL,0,cbLoginSlot8,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  241. BUTTON=WndLogin,ImageSlotBtn1,BtnLoginSel9,0,194,320,NULL,NULL,0,cbLoginSlot9,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  242.  
  243. BUTTON=WndLogin,ImageSlotBtn2,BtnLoginPlay,0,235,365,MAIN_PLAY,SHADOW12w,4194816,cbLoginPlay,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  244. BUTTON=WndLogin,ImageSlotBtn2,BtnLoginCopy,0,235,402,MAIN_COPY,SHADOW12w,4194816,cbLoginCopy,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  245. BUTTON=WndLogin,ImageSlotBtn2,BtnLoginPaste,0,235,402,MAIN_PASTE,SHADOW12w,4194816,cbLoginPaste,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  246. BUTTON=WndLogin,ImageSlotBtn3,BtnLoginDelete,0,405,365,MAIN_DELETE,SHADOW12w,4194816,cbLoginDelete,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  247. BUTTON=WndLogin,ImageSlotBtn3,BtnLoginBack,0,405,402,MISC_BACK,SHADOW12w,4194816,cbLoginExit,cbInHover,cbOutHover,SNDEVNT_TEXTCLICK
  248.  
  249.  
  250. ;multiplayer menu
  251. BUTTON=WndMultiDemo,ImageMainBtn3,BtnMPBack,0,320,387,MISC_BACK,SHADOW12w,4194816,cbMPExit,cbInHover,cbOutHover
  252.  
  253.  
  254. BUTTON=WndMulti,NULL,BtnMPBack,0,164,18,MISC_BACK,ARIAL12,512,cbMPExit,cbInHover,cbOutHover
  255. BUTTON=WndMulti,NULL,BtnMPHost,0,327,18,MULTI_HOST,ARIAL12,512,cbMPHostGame,cbInHover,cbOutHover
  256.  
  257. BUTTON=WndMulti,ImageLCDLeftBtn,BtnMPConnectLeft, 0,227,140,NULL,NULL,0,cbMPConectLeft,cbInHover,cbOutHover
  258. BUTTON=WndMulti,ImageLCDRiteBtn,BtnMPConnectRight,0,449,140,NULL,NULL,0,cbMPConectRight,cbInHover,cbOutHover
  259. BUTTON=WndMulti,ImageLCDOvalBtn,BtnMP_TCPIP_IP,0,227,190,NULL,NULL,0,cbMPEnterIP,cbInHover,cbOutHover
  260. BUTTON=WndMulti,ImageLCDOvalBtn,BtnMPCallSign,0,227,90,NULL,NULL,0,cbMPEnterCS,cbInHover,cbOutHover
  261.  
  262. BUTTON=WndMulti,ImagePanel100,BtnMPSearch,0,280,400,MULTI_SEARCH,ARIAL12g,512,cbMPSearch,cbInHover,cbOutHover
  263. BUTTON=WndMulti,ImagePanel100,BtnMPJoin,0,460,400,MULTI_JOIN,ARIAL12g,512,cbMPJoin,cbInHover,cbOutHover
  264. BUTTON=WndMulti,ImagePanel206,BtnMPSlot1,0,227,250,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot1,cbInHover,cbOutHover
  265. BUTTON=WndMulti,ImagePanel206,BtnMPSlot2,0,227,265,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot2,cbInHover,cbOutHover
  266. BUTTON=WndMulti,ImagePanel206,BtnMPSlot3,0,227,280,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot3,cbInHover,cbOutHover
  267. BUTTON=WndMulti,ImagePanel206,BtnMPSlot4,0,227,295,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot4,cbInHover,cbOutHover
  268. BUTTON=WndMulti,ImagePanel206,BtnMPSlot5,0,227,310,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot5,cbInHover,cbOutHover
  269. BUTTON=WndMulti,ImagePanel206,BtnMPSlot6,0,227,325,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot6,cbInHover,cbOutHover
  270. BUTTON=WndMulti,ImagePanel206,BtnMPSlot7,0,227,340,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot7,cbInHover,cbOutHover
  271. BUTTON=WndMulti,ImagePanel206,BtnMPSlot8,0,227,355,MULTI_NOSESSION,ARIAL12g,128,cbMPSlot8,cbInHover,cbOutHover
  272.  
  273.  
  274. BUTTON=WndHost,ImageLCDOvalBtn,BtnHOGameName,0,227,90,NULL,NULL,0,cbHOEnterGameName,cbInHover,cbOutHover
  275. BUTTON=WndHost,NULL,BtnHOBack,0,164,18,MISC_BACK,ARIAL12,512,cbHOExit,cbInHover,cbOutHover
  276. BUTTON=WndHost,ImagePanel100,BtnHOHost,0,280,400,HOST_HOST,ARIAL12g,512,cbHOHost,cbInHover,cbOutHover
  277.  
  278.  
  279. [TEXT_AREAS]
  280. ;FORMAT
  281. ;window name, text area name, string name, ulX,ulY,lrX,lrY, font name, flags
  282. ;
  283. ;
  284. ; ( flags )
  285. ; 128   Align text left
  286. ; 256   Align text right
  287. ; 512   Center text
  288. ; 1024  Multiline text
  289. ;
  290. ;loading mnu
  291. TEXT=WndLoading,TxtLoading,LOAD_LOADING_MSG,SHADOW12w,0,0,640,480,512
  292.  
  293. ;multi menu
  294. TEXT=WndMainTitle,TxtMainCopyright,MAIN_COPYRIGHT,SHADOW8w,0,434,580,447,256
  295.  
  296. ;multi menu
  297. TEXT=WndMultiDemo,TxtMultiNotAvail,MAIN_MP_NOTAVAIL,SHADOW16w,40,100,500,400,1024
  298.  
  299.  
  300.  
  301. TEXT=WndMulti,TxtMultiCallSignLabel,MULTI_CALLSIGN,ARIAL12g,243,70,243,70,128
  302. TEXT=WndMulti,TxtMultiConnectLabel,MULTI_CONNECTION_TYPE,ARIAL12g,243,120,243,120,128
  303. TEXT=WndMulti,TxtMultiConnectType,MULTI_LAN,ARIAL12g,243,141,448,150,512
  304. TEXT=WndMulti,TxtMulti_TCPIP_IP,MULTI_TCPIP_PROMPT,ARIAL12g,243,170,243,170,128
  305. TEXT=WndMulti,TxtMultiSessionsFound,MULTI_SESSIONS,ARIAL12g,243,230,243,230,128
  306.  
  307.  
  308. TEXT=WndHost,TxtHostGameLabel,HOST_GAMENAME,ARIAL12g,243,70,243,70,128
  309. TEXT=WndHost,TxtHostStatusLabel,HOST_STATUS,ARIAL12g,243,120,243,120,128
  310. TEXT=WndHost,TxtHostStatus,HOST_STATUS_IDLE,ARIAL12g,243,141,448,150,512
  311.  
  312. TEXT=WndLogin,TxtLoginCurGame,LOGIN_CURRENTGAME,SHADOW12w,194,30,442,42,128
  313.  
  314. [TEXT_ENTRY_AREAS]
  315. ;FORMAT
  316. ;window name, name, ulX,ulY,lrX,lrY,btnname
  317. ;
  318. TEXTENTRY=WndMulti,EntryMPIPAddr,245,191,436,200,BtnMP_TCPIP_IP
  319. TEXTENTRY=WndMulti,EntryMPCallsign,245,91,436,100,BtnMPCallSign
  320. TEXTENTRY=WndHost,EntryHOGameName,245,91,436,100,BtnHOGameName
  321.  
  322. TEXTENTRY=WndLogin,EntryLogin0,224,50,442,80,BtnLoginSel0
  323. TEXTENTRY=WndLogin,EntryLogin1,224,80,442,110,BtnLoginSel1
  324. TEXTENTRY=WndLogin,EntryLogin2,224,110,442,140,BtnLoginSel2
  325. TEXTENTRY=WndLogin,EntryLogin3,224,140,442,170,BtnLoginSel3
  326. TEXTENTRY=WndLogin,EntryLogin4,224,170,442,200,BtnLoginSel4
  327. TEXTENTRY=WndLogin,EntryLogin5,224,200,442,230,BtnLoginSel5
  328. TEXTENTRY=WndLogin,EntryLogin6,224,230,442,260,BtnLoginSel6
  329. TEXTENTRY=WndLogin,EntryLogin7,224,260,442,290,BtnLoginSel7
  330. TEXTENTRY=WndLogin,EntryLogin8,224,290,442,320,BtnLoginSel8
  331. TEXTENTRY=WndLogin,EntryLogin9,224,320,442,350,BtnLoginSel9
  332.  
  333.  
  334. [SCROLL_AREAS]
  335. ;FORMAT
  336. ;WNDNAME,NAME,BTN1 NAME, BTN2 NAME, FONT NAME, TAB IMAGENAME,
  337. ;ulx, uly, lrx, lry, chs ulx, chs uly, chs lrx, chs lry, pageDX
  338.  
  339.  
  340. [IMAGE_AREAS]
  341. ;window name, image area name, image name, ulX, ulY, rate, start frame, end frame
  342. ;rate is engine frames ( if image animates )
  343. ;start frame, 0-n
  344. ;end frame 0-n or -1 for end of strip
  345.  
  346. IMAGE_AREA=WndMulti,MPPanel0,ImagePanel206,243,90,8,0,0
  347. IMAGE_AREA=WndMulti,MPPanel1,ImagePanel206,243,140,8,0,0
  348. IMAGE_AREA=WndMulti,MPPanel2,ImagePanel206,243,190,8,0,0
  349. IMAGE_AREA=WndHost,HOPanel0,ImagePanel206,243,90,8,0,0
  350. IMAGE_AREA=WndHost,HOPanel1,ImagePanel206,243,140,8,0,0
  351.  
  352.  
  353. [STRINGS]
  354. ;RESOURCE=<texttool file>
  355. ;and or
  356. ;FORMAT
  357. ;string name, literal
  358. RESOURCE=SPACEMNU.BIN
  359. ;STRING=StrUpdate,Update was here!
  360.  
  361.  
  362.  
  363.