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Text File  |  1999-08-24  |  6KB  |  191 lines

  1. ;////////////////////////////////////////
  2. ;// SHIP DESCRIPTION FILE
  3. ;////////////////////////////////////////
  4.  
  5. [MAIN]
  6. DESC_TYPE        = SHIP
  7. OBJECT_NAME        = SCARAB
  8.  
  9. RACE            = GALSPAN
  10. NAME_ID        = SCARAB
  11.  
  12. EXTERIOR_PAK      = scarab.pak, scarab.pal
  13. INTERIOR_PAK      = whcpit.pak, whcpit.pal
  14. SHADOW_PAK        = whshdw.pak, whshdw.pal
  15. GLASS_GLARE       = scarbgls.pak, warpglas.pal
  16.  
  17. [SOUND]
  18. EXTERNAL_SOUND    = ENG_SHIP8_EXT, ENG_SHIP8_ABL            ;// w/o-burner, with burner
  19. INTERNAL_SOUND    = ENG_SHIP8_THR, ENG_SHIP8_ABL, ENG_SHIP8_VEL    ;// w/o burner, with burner, velocity
  20. INTERNAL_VOLUME    = 50, 100, 40                    ;// w/o buner, with burner, velocity
  21. FALLOFF        = 15000                        ;// in feet
  22. INTERNAL_PITCH        = 32768, 65536                    ;// 0% thrust, 100% thrust
  23. INTERNAL_BURNER_PITCH    = 65536
  24. INTERNAL_VELOCITY_PITCH = 22768, 65536                    ;// speed 0, max ship speed
  25. EXTERNAL_PITCH        = 25000, 65536                    ;// ..
  26. EXTERNAL_BURNER_PITCH    = 65536
  27. BURNER_IGNITE        = ENG_SHIP8_ABON                ;// played when burner ignites
  28. BURNER_OFF        = ENG_SHIP8_ABOF                ;// played when burner turns off
  29.  
  30. [AI]
  31. OBJECT_CLASS    = CLASS_BOMBER        ;// what class are we?
  32. MAIN_TARGET_CLASS    = CLASS_CAPSHIP
  33. TARGET_CLASS    = CLASS_CAPSHIP+CLASS_BOMBER        ;// who do we really like killing?
  34.  
  35. [ROTATION]
  36. YAW_ACCEL        = 0.00043
  37. MAX_YAW_RATE    = 35.0                ;// degrees per second
  38. YAW_DAMPEN        = 0.098
  39.  
  40. PITCH_ACCEL        = 0.00042
  41. MAX_PITCH_RATE    = 40                ;// degrees per second
  42. PITCH_DAMPEN    = 0.098
  43.  
  44. ROLL_ACCEL        = 0.00065
  45. MAX_ROLL_RATE    = 125            ;// degrees per second
  46. ROLL_DAMPEN        = 0.07
  47.  
  48. YAW_ROLL_RATIO    = 0.2                ;// percentage of roll that occurs with yaw
  49.  
  50. [SPEED]
  51. ACCELERATION    = 9.5                ;// # of seconds roughly to get to max speed - was 13.0
  52. MAX_SPEED        = 335            ;// top speed without burner
  53. DRIFT            = .97                ;// 
  54.  
  55. [AFTERBURNER]
  56. SUPPORTED        = 1
  57. ACCELERATION    = 1.55                ;// percent of normal acceleration (1.0 = 100%)
  58. TOP_SPEED_BOOST    = 1.40                ;// percent of max speed
  59. RECHARGE_RATE    = 0.015                ;// percent of energy recharged per frame
  60. MAX_ENERGY        = 25000                ;// amount of energy it can store
  61. POWER_USE        = 20                ;// amount of energy used per frame
  62.  
  63. [SIDE_THRUSTERS]
  64. SUPPORTED        = 0
  65. ACCELERATION    = 0.1
  66. TOP_SPEED        = 10
  67.  
  68. [SHIELDS]
  69. MAX_ENERGY        = 23000                ;// shield strength
  70. ENERGY_DAMAGE    = 1.0                ;// percent of damage an energy hit can do
  71. PROJECTILE_DAMAGE    = 0.25                ;// percent of damage a projectile hit can do
  72.  
  73. [HULL]
  74. DAMAGE        = 18000                ;// hull strength
  75. ENERGY_DAMAGE    = 0.65                ;// percent of damage an energy hit can do    
  76. PROJECTILE_DAMAGE    = 0.95                ;// percent of damage a projectile hit can do 
  77.  
  78. [ENERGY]
  79. LASER_ENERGY    = 20000
  80.  
  81. [CAMERA]
  82. CAMERA_POINT_SLOT    = 0
  83.  
  84. [WEAPONS]
  85. NUM_WEAPONS        = 7                ;// number of weapon systems
  86.  
  87. [WEAP_1]
  88. TYPE            = LASER_LIGHT_BORA
  89. NUM_MOUNTS        = 2
  90. MOUNT_1_POINT_SLOT= 3                ;// slot number in 3do of object
  91. MOUNT_2_POINT_SLOT= 4                ;// slot number in 3do of object
  92. AMMO            = 8
  93.  
  94. [WEAP_2]
  95. TYPE            = GATLING_GUN
  96. NUM_MOUNTS        = 2
  97. MOUNT_1_POINT_SLOT= 2                ;// slot number in 3do of object
  98. MOUNT_2_POINT_SLOT= 1                ;// slot number in 3do of object
  99. AMMO            = 0
  100.  
  101. [WEAP_3]
  102. TYPE            = LASER_HEAVY_GSPAN
  103. NUM_MOUNTS        = 2
  104. MOUNT_1_POINT_SLOT= 3                ;// slot number in 3do of object
  105. MOUNT_2_POINT_SLOT= 4                ;// slot number in 3do of object
  106. AMMO            = 8
  107.  
  108. [WEAP_4]
  109. TYPE            = LASER_HEAVY_GSPAN
  110. NUM_MOUNTS        = 2
  111. MOUNT_1_POINT_SLOT= 3                ;// slot number in 3do of object
  112. MOUNT_2_POINT_SLOT= 4                ;// slot number in 3do of object
  113. AMMO            = 8
  114.  
  115. [WEAP_5]
  116. TYPE            = LASER_LIGHT_GSPAN
  117. NUM_MOUNTS        = 2
  118. MOUNT_1_POINT_SLOT= 2                ;// slot number in 3do of object
  119. MOUNT_2_POINT_SLOT= 1                ;// slot number in 3do of object
  120. AMMO            = 0
  121.  
  122. [WEAP_6]
  123. TYPE            = LASER_HEAVY_GSPAN
  124. NUM_MOUNTS        = 2
  125. MOUNT_1_POINT_SLOT= 3                ;// slot number in 3do of object
  126. MOUNT_2_POINT_SLOT= 4                ;// slot number in 3do of object
  127. AMMO            = 8
  128.  
  129. [WEAP_7]
  130. TYPE            = LASER_LIGHT_GSPAN
  131. NUM_MOUNTS        = 2
  132. MOUNT_1_POINT_SLOT= 2                ;// slot number in 3do of object
  133. MOUNT_2_POINT_SLOT= 1                ;// slot number in 3do of object
  134. AMMO            = 0
  135.  
  136. [HUD]
  137. SHIELD_POS        = 200, 420            ;// position of shield image
  138. SHIELD_SHIP_PCX    = HSHLD_1A.PCX            ;// name of ship's hull pcx
  139. SHIELD_SHIELD_PCX    = HSHLD_1B.PCX            ;// name of ship's shield pcx
  140.  
  141.  
  142.  
  143. ;////////////////////////////////////////////////////////////////////////////////////
  144. ;// S T A R    B A S E    S E C T I O N
  145. ;////////////////////////////////////////////////////////////////////////////////////
  146. [STARBASE]
  147. HALO_PCX        = warhammr.pcx,256,346,37,114,0      ;//filename,width,height,ulX,ulY,alpha
  148.  
  149. [LOAD_MOUNT_1]
  150. MOUNT_PCX       = gld_spr1.pcx,19,200,66,160,4,.5,0          ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
  151. MOUNT_ITEM        = GALSPAN_LIGHT_LASER            ;//defined in items.cfg
  152. MOUNT_ITEM        = GALSPAN_HEAVY_LASER            ;//defined in items.cfg
  153. MOUNT_MATE        = LOAD_MOUNT_2                    ;//mount to which this is paired
  154. MOUNT_VARS        = PLAYER_WEAPON_MOUNTS,MOUNT_1    ;//correlates to mount in vars.cfg
  155.  
  156.  
  157. [LOAD_MOUNT_2]
  158. MOUNT_PCX       = gld_spr1.pcx,19,200,218,160,4,.5,0          ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
  159. MOUNT_ITEM        = GALSPAN_LIGHT_LASER            ;//defined in items.cfg
  160. MOUNT_ITEM        = GALSPAN_HEAVY_LASER            ;//defined in items.cfg
  161. MOUNT_MATE        = LOAD_MOUNT_1
  162.  
  163. [LOAD_MOUNT_3]
  164. MOUNT_PCX       = gld_spr1.pcx,19,200,37,248,4,.5,0   ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
  165. MOUNT_ITEM        = STINGER_MISSILE            ;//defined in items.cfg
  166. MOUNT_ITEM        = TRG                        ;//defined in items.cfg
  167. MOUNT_ITEM        = GATLING_GUN                ;//defined in items.cfg
  168. MOUNT_MATE     = LOAD_MOUNT_4
  169. MOUNT_VARS        = PLAYER_WEAPON_MOUNTS,MOUNT_3    ;//correlates to mount in vars.cfg
  170.  
  171. [LOAD_MOUNT_4]
  172. MOUNT_PCX       = gld_spr1.pcx,19,200,248,248,4,.5,0          ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
  173. MOUNT_ITEM        = STINGER_MISSILE                ;//defined in items.cfg
  174. MOUNT_ITEM        = TRG                ;//defined in items.cfg
  175. MOUNT_ITEM        = GATLING_GUN                ;//defined in items.cfg
  176. MOUNT_MATE     = LOAD_MOUNT_3
  177.  
  178.  
  179. [LOAD_MOUNT_5]
  180. MOUNT_PCX       = gld_spr4.pcx,45,264,131,269,4,.5,0          ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
  181. MOUNT_VARS        = PLAYER_WEAPON_MOUNTS,MOUNT_5    ;//correlates to mount in vars.cfg
  182. MOUNT_ITEM        = BLAST_TORPEDO                    ;//defined in items.cfg
  183. MOUNT_ITEM      = SECO_TORPEDO                                 ;//defined in items.cfg
  184.  
  185. [LOAD_MOUNT_6]
  186.  
  187. [LOAD_MOUNT_7]
  188.  
  189. [LOAD_MOUNT_8]
  190.  
  191.