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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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PHOENIX.DES
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Text File
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1999-08-24
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7KB
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199 lines
;////////////////////////////////////////
;// SHIP DESCRIPTION FILE
;////////////////////////////////////////
[MAIN]
DESC_TYPE = SHIP
OBJECT_NAME = Phoenix
RACE = GALSPAN
NAME_ID = PHOENIX
EXTERIOR_PAK = phoenix.pak, galspal.pal
INTERIOR_PAK = whcpit.pak, whcpit.pal
SHADOW_PAK = whshdw.pak, whshdw.pal
GLASS_GLARE = phoxglas.pak, warpglas.pal
[SOUND]
EXTERNAL_SOUND = ENG_SHIP6_EXT, ENG_SHIP6_ABL ;// w/o-burner, with burner
INTERNAL_SOUND = ENG_SHIP6_THR, ENG_SHIP6_ABL, ENG_SHIP6_VEL ;// w/o burner, with burner, velocity
INTERNAL_VOLUME = 50, 100, 40 ;// w/o buner, with burner, velocity
FALLOFF = 15000 ;// in feet
INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
INTERNAL_BURNER_PITCH = 65536
INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
EXTERNAL_PITCH = 25000, 65536 ;// ..
EXTERNAL_BURNER_PITCH = 65536
BURNER_IGNITE = ENG_SHIP6_ABON ;// played when burner ignites
BURNER_OFF = ENG_SHIP6_ABOF ;// played when burner turns off
[CONNECT]
LAND_POINT = 6 ;// collide sphere # of landing point
PICKUP_POINT = 5 ;// collide sphere # of pickup objects point
ENGINE_POINT = 7
ENGINE_POINT = 8
ENGINE_POINT = 9
ENGINE_POINT = 10
[AI]
OBJECT_CLASS = CLASS_BOMBER ;// what class are we?
MAIN_TARGET_CLASS = CLASS_CAPSHIP
TARGET_CLASS = CLASS_CAPSHIP+CLASS_BOMBER ;// who do we really like killing?
[ROTATION]
YAW_ACCEL = 0.00043
MAX_YAW_RATE = 35.0 ;// degrees per second
YAW_DAMPEN = 0.098
PITCH_ACCEL = 0.00042
MAX_PITCH_RATE = 40 ;// degrees per second
PITCH_DAMPEN = 0.098
ROLL_ACCEL = 0.00065
MAX_ROLL_RATE = 125 ;// degrees per second
ROLL_DAMPEN = 0.07
YAW_ROLL_RATIO = 0.2 ;// percentage of roll that occurs with yaw
[SPEED]
ACCELERATION = 9.0 ;// # of seconds roughly to get to max speed - was 13.0
MAX_SPEED = 330 ;// top speed without burner
DRIFT = .97 ;//
[AFTERBURNER]
SUPPORTED = 1
ACCELERATION = 1.55 ;// percent of normal acceleration (1.0 = 100%)
TOP_SPEED_BOOST = 1.40 ;// percent of max speed
RECHARGE_RATE = 0.015 ;// percent of energy recharged per frame
MAX_ENERGY = 25000 ;// amount of energy it can store
POWER_USE = 20 ;// amount of energy used per frame
[SIDE_THRUSTERS]
SUPPORTED = 0
ACCELERATION = 0.1
TOP_SPEED = 10
[SHIELDS]
MAX_ENERGY = 23000 ;// shield strength
ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
[HULL]
DAMAGE = 18000 ;// hull strength
ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
[ENERGY]
LASER_ENERGY = 20000
[CAMERA]
CAMERA_POINT_SLOT = 0
[WEAPONS]
NUM_WEAPONS = 7 ;// number of weapon systems
[WEAP_1]
TYPE = LASER_LIGHT_BORA
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 3 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 4 ;// slot number in 3do of object
AMMO = 8
[WEAP_2]
TYPE = GATLING_GUN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 2 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 1 ;// slot number in 3do of object
AMMO = 0
[WEAP_3]
TYPE = LASER_HEAVY_GSPAN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 3 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 4 ;// slot number in 3do of object
AMMO = 8
[WEAP_4]
TYPE = LASER_HEAVY_GSPAN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 3 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 4 ;// slot number in 3do of object
AMMO = 8
[WEAP_5]
TYPE = LASER_LIGHT_GSPAN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 2 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 1 ;// slot number in 3do of object
AMMO = 0
[WEAP_6]
TYPE = LASER_HEAVY_GSPAN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 3 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 4 ;// slot number in 3do of object
AMMO = 8
[WEAP_7]
TYPE = LASER_LIGHT_GSPAN
NUM_MOUNTS = 2
MOUNT_1_POINT_SLOT= 2 ;// slot number in 3do of object
MOUNT_2_POINT_SLOT= 1 ;// slot number in 3do of object
AMMO = 0
[HUD]
SHIELD_POS = 200, 420 ;// position of shield image
SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx
;////////////////////////////////////////////////////////////////////////////////////
;// S T A R B A S E S E C T I O N
;////////////////////////////////////////////////////////////////////////////////////
[STARBASE]
HALO_PCX = warhammr.pcx,256,346,37,114,0 ;//filename,width,height,ulX,ulY,alpha
[LOAD_MOUNT_1]
MOUNT_PCX = gld_spr1.pcx,19,200,66,160,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
MOUNT_ITEM = GALSPAN_LIGHT_LASER ;//defined in items.cfg
MOUNT_ITEM = GALSPAN_HEAVY_LASER ;//defined in items.cfg
MOUNT_MATE = LOAD_MOUNT_2 ;//mount to which this is paired
MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_1 ;//correlates to mount in vars.cfg
[LOAD_MOUNT_2]
MOUNT_PCX = gld_spr1.pcx,19,200,218,160,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
MOUNT_ITEM = GALSPAN_LIGHT_LASER ;//defined in items.cfg
MOUNT_ITEM = GALSPAN_HEAVY_LASER ;//defined in items.cfg
MOUNT_MATE = LOAD_MOUNT_1
[LOAD_MOUNT_3]
MOUNT_PCX = gld_spr1.pcx,19,200,37,248,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
MOUNT_ITEM = STINGER_MISSILE ;//defined in items.cfg
MOUNT_ITEM = TRG ;//defined in items.cfg
MOUNT_ITEM = GATLING_GUN ;//defined in items.cfg
MOUNT_MATE = LOAD_MOUNT_4
MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_3 ;//correlates to mount in vars.cfg
[LOAD_MOUNT_4]
MOUNT_PCX = gld_spr1.pcx,19,200,248,248,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
MOUNT_ITEM = STINGER_MISSILE ;//defined in items.cfg
MOUNT_ITEM = TRG ;//defined in items.cfg
MOUNT_ITEM = GATLING_GUN ;//defined in items.cfg
MOUNT_MATE = LOAD_MOUNT_3
[LOAD_MOUNT_5]
MOUNT_PCX = gld_spr4.pcx,45,264,131,269,4,.5,0 ;//filename,width,height,ulx,uly,frames,rate in seconds,alpha
MOUNT_VARS = PLAYER_WEAPON_MOUNTS,MOUNT_5 ;//correlates to mount in vars.cfg
MOUNT_ITEM = BLAST_TORPEDO ;//defined in items.cfg
MOUNT_ITEM = SECO_TORPEDO ;//defined in items.cfg
[LOAD_MOUNT_6]
[LOAD_MOUNT_7]
[LOAD_MOUNT_8]