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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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MRVS.SCR
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Text File
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1999-08-24
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3KB
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98 lines
;/////////////////////////////////
;//
;// Filename: MRVS.SCR (MIRA VISTA SHIPYARD)
;//
;// Actor Script File
;//
;/////////////////////////////////
[MAIN]
NAME = MRVS
[IMAGES]
;PAL = wingpal.pal
;IMAGE = wingspk1.PCX
;IMAGE = wingspk2.PCX
;IMAGE = wingspk3.PCX
;IMAGE = wingspk4.PCX
[COMMON_LINES]
;HITBY_PLAYER = wn1g013.wav ; was hit by a player's laser, etc.
;PLAYER_WATCHOUT = wn1g008.wav ; player has got someone behind him
;SHIELDS_DOWN = wn1g014.wav ; his shields are down
;NEED_HELP = wn1g050.wav ; he needs help, under heavy fire
;MADE_KILL = wn1g007.wav ; he's made a kill
[EARTH_000]
TEXT_ID = mrvs001 ; Hold on Logan!!! We're sending some fighters to help out
WAV = mrvs001.wav
SHOW_IMAGE = 0
[EARTH_001]
TEXT_ID = mrvs002 ; Logan! I'm detecting another group of fighters
WAV = mrvs002.wav
SHOW_IMAGE = 0
[EARTH_002]
TEXT_ID = mrvs003 ; Logan, Hold off those enemy fighters until we can prep some Wasps
WAV = mrvs003.wav
SHOW_IMAGE = 0
[EARTH_003]
TEXT_ID = mrvs004 ; Logan, hold off those enemy fighters until we can get some fighters to assist
WAV = mrvs004.wav
SHOW_IMAGE = 0
[EARTH_004]
TEXT_ID = mrvs005 ; Logan We lost Burkhart
WAV = mrvs005.wav
SHOW_IMAGE = 0
[EARTH_005]
TEXT_ID = mrvs006 ; Logan the Burkhart has jumped. Rendezvous in Ganymede
WAV = mrvs006.wav
SHOW_IMAGE = 0
[EARTH_006]
TEXT_ID = mrvs007 ; Logan, this is Mira Vista. Burkhart is leaving the docking bay...
WAV = mrvs007.wav
SHOW_IMAGE = 0
[EARTH_007]
TEXT_ID = mrvs008 ; Logan this is Mira Vista Burkhart is leaving the shipyard...
WAV = mrvs008.wav
SHOW_IMAGE = 0
[EARTH_008]
TEXT_ID = mrvs009 ; Logan, we've got CMI fighters coming in through the gate
WAV = mrvs009.wav
SHOW_IMAGE = 0
[EARTH_009]
TEXT_ID = mrvs010 ; Logan, we've got CMI fighters coming in through the gate
WAV = mrvs010.wav
SHOW_IMAGE = 0
[EARTH_010]
TEXT_ID = mrvs011 ; Logan, we've got CMI fighters coming in through the gate
WAV = mrvs011.wav
SHOW_IMAGE = 0
[EARTH_011]
TEXT_ID = mrvs012 ; Some reinforcements are on their way
WAV = mrvs012.wav
SHOW_IMAGE = 0
[EARTH_012]
TEXT_ID = mrvs013 ; They're going for the Burkhart
WAV = mrvs013.wav
SHOW_IMAGE = 0
[EARTH_013]
TEXT_ID = mrvs014 ; Watch it out ther Logan. Core Mining would love to see...
WAV = mrvs014.wav
SHOW_IMAGE = 0