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PC Gamer 5.2
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MEGAGATE.ANM
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1999-08-24
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663 lines
;*****************************
;*
;* File: MEGAGATE.ANM
;*
;*****************************
[DEFINES]
PART_DEFINE = CENTER, 0
PART_DEFINE = BASE_A, 1
PART_DEFINE = BASE_B, 2
PART_DEFINE = BASE_C, 3
PART_DEFINE = HINGE_A, 4
PART_DEFINE = HINGE_B, 5
PART_DEFINE = HINGE_C, 6
PART_DEFINE = HINGE_D, 7
PART_DEFINE = HINGE_E, 8
PART_DEFINE = HINGE_F, 9
PART_DEFINE = BIGARM_A, 10
PART_DEFINE = BIGARM_B, 11
PART_DEFINE = BIGARM_C, 12
PART_DEFINE = BIGARM_D, 13
PART_DEFINE = BIGARM_E, 14
PART_DEFINE = BIGARM_F, 15
PART_DEFINE = MIDARM_A, 16
PART_DEFINE = MIDARM_B, 17
PART_DEFINE = MIDARM_C, 18
PART_DEFINE = MIDARM_D, 19
PART_DEFINE = MIDARM_E, 20
PART_DEFINE = MIDARM_F, 21
PART_DEFINE = ENDARM_A, 22
PART_DEFINE = ENDARM_B, 23
PART_DEFINE = ENDARM_C, 24
PART_DEFINE = ENDARM_D, 25
PART_DEFINE = ENDARM_E, 26
PART_DEFINE = ENDARM_F, 27
PART_DEFINE = TIP_A, 28
PART_DEFINE = TIP_B, 29
PART_DEFINE = TIP_C, 30
PART_DEFINE = TIP_D, 31
PART_DEFINE = TIP_E, 32
PART_DEFINE = TIP_F, 33
[PARTICLE_PAKS]
PARTICLE = BLUE_PARTICLE, smoke.pak, smoke.pal
PARTICLE = VIOLET_PARTICLE, vlt_part.pak, vlt_part.pal
[SOUND_LABELS]
; sound define, sndtrig_label
;///////////////////////////
;// OBJECT ANIMS
;///////////////////////////
[ANIM_NAMES] ; all anim names go here
ANIM_NAME = GATE_OPEN
ANIM_NAME = GATE_CLOSE
;///////////////////////////
;// GATE_OPEN ANIM
;///////////////////////////
[GATE_OPEN_FRAME_00] ; keyframe 0 of anim
PAUSE = 6 ; pause after reaching frame
PART_DEST = BASE_A, 0.0, 0.0, 0.0
PART_DEST = BASE_B, 0.0, 0.0, 120.0
PART_DEST = BASE_C, 0.0, 0.0, -120.0
[GATE_OPEN_FRAME_01] ; keyframe 1 of anim
TIME = 2.0 ; be at this key frame in 3.5 seconds
PART_DEST = HINGE_A, 0.0, 20.0, 0.0 ; part name, yaw, pitch, roll
PART_DEST = HINGE_B, 0.0, -20.0, 0.0
PART_DEST = HINGE_C, 0.0, 20.0, 0.0
PART_DEST = HINGE_D, 0.0, -20.0, 0.0
PART_DEST = HINGE_E, 0.0, 20.0, 0.0
PART_DEST = HINGE_F, 0.0, -20.0, 0.0
PART_DEST = BIGARM_A, 0.0, 0.0, 30.0 ; part name, yaw, pitch, roll
PART_DEST = BIGARM_B, 0.0, 0.0, -30.0
PART_DEST = BIGARM_C, 0.0, 0.0, 30.0
PART_DEST = BIGARM_D, 0.0, 0.0, -30.0
PART_DEST = BIGARM_E, 0.0, 0.0, 30.0
PART_DEST = BIGARM_F, 0.0, 0.0, -30.0
PART_DEST = TIP_A, -20.0, 0.0, 0.0
PART_DEST = TIP_B, 20.0, 0.0, 0.0
PART_DEST = TIP_C, -20.0, 0.0, 0.0
PART_DEST = TIP_D, 20.0, 0.0, 0.0
PART_DEST = TIP_E, -20.0, 0.0, 0.0
PART_DEST = TIP_F, 20.0, 0.0, 0.0
[GATE_OPEN_FRAME_02]
TIME = 2.0
PART_DEST = MIDARM_A, 0.0,0.0, 40.0
PART_DEST = MIDARM_B, 0.0, 0.0, -40.0
PART_DEST = MIDARM_C, 0.0, 0.0, 40.0
PART_DEST = MIDARM_D, 0.0, 0.0, -40.0
PART_DEST = MIDARM_E, 0.0, 0.0, 40.0
PART_DEST = MIDARM_F, 0.0, 0.0, -40.0
PART_DEST = TIP_A, -40.0, 0.0, 0.0
PART_DEST = TIP_B, 40.0, 0.0, 0.0
PART_DEST = TIP_C, -40.0, 0.0, 0.0
PART_DEST = TIP_D, 40.0, 0.0, 0.0
PART_DEST = TIP_E, -40.0, 0.0, -0.0
PART_DEST = TIP_F, 40.0, 0.0, 0.0
[GATE_OPEN_FRAME_03]
TIME = 2.0
PART_DEST = ENDARM_A, 0.0, 0.0, 60.0
PART_DEST = ENDARM_B, 0.0, 0.0, -60.0
PART_DEST = ENDARM_C, 0.0, 0.0, 60.0
PART_DEST = ENDARM_D, 0.0, 0.0, -60.0
PART_DEST = ENDARM_E, 0.0, 0.0, 60.0
PART_DEST = ENDARM_F, 0.0, 0.0, -60.0
PART_DEST = TIP_A, -60.0, 0.0, 0.0
PART_DEST = TIP_B, 60.0, 0.0, 0.0
PART_DEST = TIP_C, -60.0, 0.0, 0.0
PART_DEST = TIP_D, 60.0, 0.0, 0.0
PART_DEST = TIP_E, -60.0, 0.0, 0.0
PART_DEST = TIP_F, 60.0, 0.0, 0.0
PART_DEST = HINGE_A, 0.0, 0.0, 0.0
PART_DEST = HINGE_B, 0.0, 0.0, 0.0
PART_DEST = HINGE_C, 0.0, 0.0, 0.0
PART_DEST = HINGE_D, 0.0, 0.0, 0.0
PART_DEST = HINGE_E, 0.0, 0.0, 0.0
PART_DEST = HINGE_F, 0.0, 0.0, 0.0
;/////////////////////////////
;// CAMERA ANIM
;/////////////////////////////
[GATE_OPEN_CAMERA_FRAME_00] ; frame 0 of camera anim
PAUSE = 1.00 ; wait 2 seconds before next camera move
CAMERA_DEST = 1800.0, 130.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
[GATE_OPEN_CAMERA_FRAME_01] ; frame 0 of camera anim
TIME = 8.00 ; wait 2 seconds before next camera move
CAMERA_DEST = 2800.0, 120.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
;[GATE_OPEN_CAMERA_FRAME_02]
;CUT = 1
;CAMERA_DEST = 2800.0, 30.0, -65.0
;[GATE_OPEN_CAMERA_FRAME_03]
;TIME = 2.00
;CAMERA_DEST = 3000.0, 60.0, 5.0
;/////////////////////////////
;// PARTICLE ANIM
;/////////////////////////////
;//////////TOP PYLON////////////
[GATE_OPEN_PARTICLE_PATH_00]
WAIT = 0.0 ; wait # seconds before starting
LIFETIME = 6.1 ; do this for # seconds
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_A, 0 ; part name, attach point #
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0 ; intensity, scale, box radius
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2 ; start with # particles per second
VOLUME_END = 50 ; spawn # particles per second by the end
PARTICLE_LIFE_START = 2.0 ; particle start taking # seconds to get from start to end
PARTICLE_LIFE_END = .1 ; particles end up taking # second to get from start to end
[GATE_OPEN_PARTICLE_PATH_01]
WAIT = 0.0
LIFETIME = 6.1
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_C, 0
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2
VOLUME_END = 50
PARTICLE_LIFE_START = 2.0
PARTICLE_LIFE_END = .1
[GATE_OPEN_PARTICLE_PATH_02]
WAIT = 0.0
LIFETIME = 6.1
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_E, 0
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2
VOLUME_END = 50
PARTICLE_LIFE_START = 2.0
PARTICLE_LIFE_END = .1
;//////////BOTTOM PYLON////////////
[GATE_OPEN_PARTICLE_PATH_03]
WAIT = 0.0
LIFETIME = 6.1
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_B, 0
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2
VOLUME_END = 50
PARTICLE_LIFE_START = 2.0
PARTICLE_LIFE_END = .1
[GATE_OPEN_PARTICLE_PATH_04]
WAIT = 0.0
LIFETIME = 6.1
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_D, 0
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2
VOLUME_END = 50
PARTICLE_LIFE_START = 2.0
PARTICLE_LIFE_END = .1
[GATE_OPEN_PARTICLE_PATH_05]
WAIT = 0.0
LIFETIME = 6.1
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_F, 0
DEST_PART = CENTER, 0
SRC_START = 0.0, 4.0, 6.0
DEST_START = 64.0, 5.0, 2.0
SRC_END = 64.0, 6.0, 6.0
DEST_END = 255.0, 12.0, 1.0
VOLUME_START = 2
VOLUME_END = 50
PARTICLE_LIFE_START = 2.0
PARTICLE_LIFE_END = .1
;//////////POST SPARKS////////////
[GATE_OPEN_PARTICLE_PATH_06]
WAIT = 6.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = CENTER, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 12.0, 0.1
DEST_START = 0.0, 1.0, 50.0
SRC_END = 255, 10.0, 0.1
DEST_END = 0.0, 1.0, 30.0
VOLUME_START = 50
VOLUME_END = 1
PARTICLE_LIFE_START = 0.3
PARTICLE_LIFE_END = 1.0
[GATE_OPEN_PARTICLE_PATH_07]
WAIT = 6.0
LIFETIME = 8.0
PARTICLES = VIOLET_PARTICLE
SRC_PART = CENTER, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 12.0, 0.1
DEST_START = 0.0, 1.0, 50.0
SRC_END = 255, 10.0, 0.1
DEST_END = 0.0, 1.0, 30.0
VOLUME_START = 50
VOLUME_END = 1
PARTICLE_LIFE_START = 0.3
PARTICLE_LIFE_END = 1.0
;//////////POST DRIFTING PARTICLES////////////
[GATE_OPEN_PARTICLE_PATH_08]
WAIT = 5.9 ; wait # seconds before starting
LIFETIME = 2.0 ; do this for # seconds
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_A, 0 ; part name, attach point #
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0 ; intensity, scale, box radius
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30 ; start with # particles per second
VOLUME_END = 2 ; spawn # particles per second by the end
PARTICLE_LIFE_START = 1.0 ; particle start taking # seconds to get from start to end
PARTICLE_LIFE_END = 2.0 ; particles end up taking # second to get from start to end
[GATE_OPEN_PARTICLE_PATH_09]
WAIT = 5.9
LIFETIME = 2.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_C, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30
VOLUME_END = 2
PARTICLE_LIFE_START = 1.0
PARTICLE_LIFE_END = 2.0
[GATE_OPEN_PARTICLE_PATH_10]
WAIT = 5.9
LIFETIME = 2.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_E, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30
VOLUME_END = 2
PARTICLE_LIFE_START = 1.0
PARTICLE_LIFE_END = 2.0
;//////////BOTTOM PYLON////////////
[GATE_OPEN_PARTICLE_PATH_11]
WAIT = 5.9
LIFETIME = 2.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_B, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30
VOLUME_END = 2
PARTICLE_LIFE_START = 1.0
PARTICLE_LIFE_END = 2.0
[GATE_OPEN_PARTICLE_PATH_12]
WAIT = 5.9
LIFETIME = 2.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_D, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30
VOLUME_END = 2
PARTICLE_LIFE_START = 1.0
PARTICLE_LIFE_END = 2.0
[GATE_OPEN_PARTICLE_PATH_13]
WAIT = 5.9
LIFETIME = 2.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_F, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 6.0, 6.0
DEST_START = 0.0, 1.0, 1.0
SRC_END = 64.0, 2.0, 6.0
DEST_END = 0.0, 1.0, 10.0
VOLUME_START = 30
VOLUME_END = 2
PARTICLE_LIFE_START = 1.0
PARTICLE_LIFE_END = 2.0
;///////////////////////////
;// GATE_CLOSE ANIM
;///////////////////////////
[GATE_CLOSE_FRAME_00] ; keyframe 0 of anim
PAUSE = 3.0 ; pause after reaching frame
PART_DEST = BASE_A, 0.0, 0.0, 0.0
PART_DEST = BASE_B, 0.0, 0.0, 120.0
PART_DEST = BASE_C, 0.0, 0.0, -120.0
PART_DEST = HINGE_A, 0.0, 0.0, 0.0 ; part name, yaw, pitch, roll
PART_DEST = HINGE_B, 0.0, 0.0, 0.0
PART_DEST = HINGE_C, 0.0, 0.0, 0.0
PART_DEST = HINGE_D, 0.0, 0.0, 0.0
PART_DEST = HINGE_E, 0.0, 0.0, 0.0
PART_DEST = HINGE_F, 0.0, 0.0, 0.0
PART_DEST = BIGARM_A, 0.0, 0.0, 30.0
PART_DEST = BIGARM_B, 0.0, 0.0, -30.0
PART_DEST = BIGARM_C, 0.0, 0.0, 30.0
PART_DEST = BIGARM_D, 0.0, 0.0, -30.0
PART_DEST = BIGARM_E, 0.0, 0.0, 30.0
PART_DEST = BIGARM_F, 0.0, 0.0, -30.0
PART_DEST = MIDARM_A, 0.0, 0.0, 40.0
PART_DEST = MIDARM_B, 0.0, 0.0, -40.0
PART_DEST = MIDARM_C, 0.0, 0.0, 40.0
PART_DEST = MIDARM_D, 0.0, 0.0, -40.0
PART_DEST = MIDARM_E, 0.0, 0.0, 40.0
PART_DEST = MIDARM_F, 0.0, 0.0, -40.0
PART_DEST = ENDARM_A, 0.0, 0.0, 60.0
PART_DEST = ENDARM_B, 0.0, 0.0, -60.0
PART_DEST = ENDARM_C, 0.0, 0.0, 60.0
PART_DEST = ENDARM_D, 0.0, 0.0, -60.0
PART_DEST = ENDARM_E, 0.0, 0.0, 60.0
PART_DEST = ENDARM_F, 0.0, 0.0, -60.0
PART_DEST = TIP_A, -60.0, 0.0, 0.0
PART_DEST = TIP_B, 60.0, 0.0, 0.0
PART_DEST = TIP_C, -60.0, 0.0, 0.0
PART_DEST = TIP_D, 60.0, 0.0, 0.0
PART_DEST = TIP_E, -60.0, 0.0, 0.0
PART_DEST = TIP_F, 60.0, 0.0, 0.0
[GATE_CLOSE_FRAME_01]
TIME = 2.0
PART_DEST = BIGARM_A, 0.0, 0.0, 0.0
PART_DEST = BIGARM_B, 0.0, 0.0, 0.0
PART_DEST = BIGARM_C, 0.0, 0.0, 0.0
PART_DEST = BIGARM_D, 0.0, 0.0, 0.0
PART_DEST = BIGARM_E, 0.0, 0.0, 0.0
PART_DEST = BIGARM_F, 0.0, 0.0, 0.0
PART_DEST = TIP_A, -40.0, 0.0, 0.0
PART_DEST = TIP_B, 40.0, 0.0, 0.0
PART_DEST = TIP_C, -40.0, 0.0, 0.0
PART_DEST = TIP_D, 40.0, 0.0, 0.0
PART_DEST = TIP_E, -40.0, 0.0, 0.0
PART_DEST = TIP_F, 40.0, 0.0, 0.0
PART_DEST = HINGE_A, 0.0, 20.0, 0.0
PART_DEST = HINGE_B, 0.0, -20.0, 0.0
PART_DEST = HINGE_C, 0.0, 20.0, 0.0
PART_DEST = HINGE_D, 0.0, -20.0, 0.0
PART_DEST = HINGE_E, 0.0, 20.0, 0.0
PART_DEST = HINGE_F, 0.0, -20.0, 0.0
[GATE_CLOSE_FRAME_02]
TIME = 2.0
PART_DEST = MIDARM_A, 0.0, 0.0, 0.0
PART_DEST = MIDARM_B, 0.0, 0.0, 0.0
PART_DEST = MIDARM_C, 0.0, 0.0, 0.0
PART_DEST = MIDARM_D, 0.0, 0.0, 0.0
PART_DEST = MIDARM_E, 0.0, 0.0, 0.0
PART_DEST = MIDARM_F, 0.0, 0.0, 0.0
;PART_DEST = TIP_A, 0.0, 0.0, 20.0
;PART_DEST = TIP_B, 0.0, 0.0, -20.0
;PART_DEST = TIP_C, 0.0, 0.0, 20.0
;PART_DEST = TIP_D, 0.0, 0.0, -20.0
;PART_DEST = TIP_E, 0.0, 0.0, 20.0
;PART_DEST = TIP_F, 0.0, 0.0, -20.0
PART_DEST = HINGE_A, 0.0, 20.0, 0.0
PART_DEST = HINGE_B, 0.0, -20.0, 0.0
PART_DEST = HINGE_C, 0.0, 20.0, 0.0
PART_DEST = HINGE_D, 0.0, -20.0, 0.0
PART_DEST = HINGE_E, 0.0, 20.0, 0.0
PART_DEST = HINGE_F, 0.0, -20.0, 0.0
[GATE_CLOSE_FRAME_03] ; keyframe 2 of anim
TIME = 2.0 ; be at this key frame in 1.5 seconds
PART_DEST = ENDARM_A, 0.0, 0.0, 0.0
PART_DEST = ENDARM_B, 0.0, 0.0, 0.0
PART_DEST = ENDARM_C, 0.0, 0.0, 0.0
PART_DEST = ENDARM_D, 0.0, 0.0, 0.0
PART_DEST = ENDARM_E, 0.0, 0.0, 0.0
PART_DEST = ENDARM_F, 0.0, 0.0, 0.0
PART_DEST = HINGE_A, 0.0, 0.0, 0.0 ; part name, yaw, pitch, roll
PART_DEST = HINGE_B, 0.0, 0.0, 0.0
PART_DEST = HINGE_C, 0.0, 0.0, 0.0
PART_DEST = HINGE_D, 0.0, 0.0, 0.0
PART_DEST = HINGE_E, 0.0, 0.0, 0.0
PART_DEST = HINGE_F, 0.0, 0.0, 0.0
PART_DEST = TIP_A, 0.0, 0.0, 0.0
PART_DEST = TIP_B, 0.0, 0.0, 0.0
PART_DEST = TIP_C, 0.0, 0.0, 0.0
PART_DEST = TIP_D, 0.0, 0.0, 0.0
PART_DEST = TIP_E, 0.0, 0.0, 0.0
PART_DEST = TIP_F, 0.0, 0.0, 0.0
;/////////////////////////////
;// PARTICLE ANIM FOR GATE CLOSING
;/////////////////////////////
;//////////TOP PYLON////////////
[GATE_CLOSE_PARTICLE_PATH_00]
WAIT = 1.0 ; wait # seconds before starting
LIFETIME = 8.0 ; do this for # seconds
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_A, 0 ; part name, attach point #
DEST_PART = CENTER, 0
SRC_START = 32.0, 12.0, 6.0 ; intensity, scale, box radius
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 4.0, 6.0
DEST_END = 64, 0.1, 0.1
VOLUME_START = 2 ; start with # particles per second
VOLUME_END = 30 ; spawn # particles per second by the end
PARTICLE_LIFE_START = 4.0 ; particle start taking # seconds to get from start to end
PARTICLE_LIFE_END = 0.1 ; particles end up taking # second to get from start to end
[GATE_CLOSE_PARTICLE_PATH_01]
WAIT = 1.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_C, 0
DEST_PART = CENTER, 0
SRC_START = 32.0, 12.0, 6.0
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 4.0, 6.0
DEST_END = 64.0, 0.1, 0.1
VOLUME_START = 2
VOLUME_END = 30
PARTICLE_LIFE_START = 4.0
PARTICLE_LIFE_END = 0.1
[GATE_CLOSE_PARTICLE_PATH_02]
WAIT = 1.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_E, 0
DEST_PART = CENTER, 0
SRC_START = 32.0, 12.0, 6.0
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 4.0, 6.0
DEST_END = 64.0, 0.1, 0.1
VOLUME_START = 2
VOLUME_END = 30
PARTICLE_LIFE_START = 4.0
PARTICLE_LIFE_END = 0.1
;//////////BOTTOM PYLON////////////
[GATE_CLOSE_PARTICLE_PATH_03]
WAIT = 1.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_B, 0
DEST_PART = CENTER, 0
SRC_START = 32.0, 12.0, 6.0
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 4.0, 6.0
DEST_END = 64.0, 0.1, 0.1
VOLUME_START = 2
VOLUME_END = 30
PARTICLE_LIFE_START = 4.0
PARTICLE_LIFE_END = 0.1
[GATE_CLOSE_PARTICLE_PATH_04]
WAIT = 1.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_D, 0
DEST_PART = CENTER, 0
SRC_START = 32.0, 12.0, 6.0
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 4.0, 6.0
DEST_END = 64.0, 0.1, 0.1
VOLUME_START = 2
VOLUME_END = 30
PARTICLE_LIFE_START = 4.0
PARTICLE_LIFE_END = 0.1
[GATE_CLOSE_PARTICLE_PATH_05]
WAIT = 1.0
LIFETIME = 8.0
PARTICLES = BLUE_PARTICLE
SRC_PART = TIP_F, 0
DEST_PART = CENTER, 0
SRC_START = 32.0, 4.0, 6.0
DEST_START = 0.0, 0.1, 2.0
SRC_END = 128.0, 12.0, 6.0
DEST_END = 64.0, 0.1, 0.1
VOLUME_START = 2
VOLUME_END = 30
PARTICLE_LIFE_START = 4.0
PARTICLE_LIFE_END = 0.1
;//////////POST SPARKS////////////
[GATE_CLOSE_PARTICLE_PATH_06]
WAIT = 9.0
LIFETIME = 0.6
PARTICLES = BLUE_PARTICLE
SRC_PART = CENTER, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 9.0, 0.1
DEST_START = 0.0, 1.0, 30.0
SRC_END = 255, 6.0, 0.1
DEST_END = 255.0, 1.0, 30.0
VOLUME_START = 50
VOLUME_END = 1
PARTICLE_LIFE_START = 0.3
PARTICLE_LIFE_END = 0.8
[GATE_CLOSE_PARTICLE_PATH_07]
WAIT = 9.0
LIFETIME = 0.6
PARTICLES = VIOLET_PARTICLE
SRC_PART = CENTER, 0
DEST_PART = CENTER, 0
SRC_START = 255.0, 9.0, 0.1
DEST_START = 0.0, 1.0, 30.0
SRC_END = 255, 6.0, 0.1
DEST_END = 255.0, 1.0, 30.0
VOLUME_START = 50
VOLUME_END = 1
PARTICLE_LIFE_START = 0.3
PARTICLE_LIFE_END = 0.8
;/////////////////////////////
;// CAMERA ANIM
;/////////////////////////////
[GATE_CLOSE_CAMERA_FRAME_00] ; frame 0 of camera anim
PAUSE = 0.25 ; wait 2 seconds before next camera move
CAMERA_DEST = 1800.0, 130.0, 40.0 ; feet from object, yaw of 0.0, pitch of 15.0
[GATE_CLOSE_CAMERA_FRAME_01]
TIME = 5
CAMERA_DEST = 2800.0, 130.0, 60.0
;[GATE_CLOSE_CAMERA_FRAME_02]
;CUT = 1
;CAMERA_DEST = 2800.0, 0.0, -65.0
;[GATE_CLOSE_CAMERA_FRAME_03]
;TIME = 2.0
;CAMERA_DEST = 3000.0, 30.0, -22.0