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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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TACHYON
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DATA1.CAB
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Program_Executable_Files
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Space.pff
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INDSCI1.OCF
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Text File
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1999-08-24
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9KB
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457 lines
;/////////////////////////////////////////////////////
;//
;// Object Connection File (.OCF)
;//
;// Name: \test5a.ocf
;//
;//[TYPES]
;// TYPE 0 : Nothing Special
;// TYPE 1 : Type DOCK
;// TYPE 2 : Type Turret YP
;// TYPE 3 : Type Turrent P
;// TYPE 4 : Type Weap Power
;// TYPE 5 : Type Shield Power
;// TYPE 6 : Type Light
;// TYPE 7 : Type Launch Dock
;//
;/////////////////////////////////////////////////////
[HEADER]
NAME = BASE01
NUMPAKS = 39
NUMPARTS = 53
[PAKS]
PAK = DDPLATFM.PAK, DDPLATFM.PAK, BASE01.PAL, 1, 0
PAK = BEACN4.PAK, BEACN4.PAK, BEACN4.PAL, 0, 6
PAK = BEACNBLU.PAK, BEACNBLU.PAK, BEACNBLU.PAL, 4, 6
PAK = BEACNRED.PAK, BEACNRED.PAK, BEACNRED.PAL, 2, 6
PAK = TURRET.PAK, TURRET.PAK, BASE01.PAL, 0, 0
PAK = ROIDMINE.PAK, ROIDMINE.PAK, BASE01.PAL, 0, 0
PAK = PLATFORM.PAK, PLATFORM.PAK, BASE01.PAL, 0, 0
PAK = PIPE.PAK, PIPE.PAK, PIPE.PAL, 9, 0
PAK = NODE3.PAK, NODE3.PAK, BASE01.PAL, 17, 0
PAK = NODE2.PAK, NODE2.PAK, BASE01.PAL, 0, 0
PAK = NODE1C.PAK, NODE1C.PAK, BASE01.PAL, 0, 0
PAK = NODE1B.PAK, NODE1B.PAK, BASE01.PAL, 0, 0
PAK = BEACNYEL.PAK, BEACNYEL.PAK, BEACNYEL.PAL, 0, 6
PAK = CHUNNEL1.PAK, CHUNNEL1.PAK, BASE01.PAL, 13, 0
PAK = CHUN1B.PAK, CHUN1B.PAK, BASE01.PAL, 5, 0
PAK = CHUN1C.PAK, CHUN1C.PAK, BASE01.PAL, 8, 0
PAK = CHUNNEL2.PAK, CHUNNEL2.PAK, BASE01.PAL, 1, 0
PAK = CHUN2B.PAK, CHUN2B.PAK, BASE01.PAL, 0, 0
PAK = CHUN2C.PAK, CHUN2C.PAK, BASE01.PAL, 0, 0
PAK = COMARRAY.PAK, COMARRAY.PAK, BASE01.PAL, 4, 0
PAK = COMTOWER.PAK, COMTOWER.PAK, BASE01.PAL, 0, 0
PAK = DOME.PAK, DOME.PAK, BASE01.PAL, 0, 6
PAK = DOMEROID.PAK, DOMEROID.PAK, BASE01.PAL, 0, 0
PAK = DOMESHEL.PAK, DOMESHEL.PAK, BASE01.PAL, 0, 0
PAK = GENMID.PAK, GENMID.PAK, BASE01.PAL, 4, 0
PAK = GENTOP.PAK, GENTOP.PAK, BASE01.PAL, 0, 0
PAK = JOINT135.PAK, JOINT135.PAK, BASE01.PAL, 0, 0
PAK = JOINT90.PAK, JOINT90.PAK, BASE01.PAL, 0, 0
PAK = NODE1.PAK, NODE1.PAK, BASE01.PAL, 8, 0
PAK = NODE1A.PAK, NODE1A.PAK, BASE01.PAL, 0, 0
PAK = HABLEDGE.PAK, HABLEDGE.PAK, BASE01.PAL, 0, 0
PAK = HABMAIN.PAK, HABMAIN.PAK, BASE01.PAL, 0, 0
PAK = HABPENT.PAK, HABPENT.PAK, BASE01.PAL, 0, 0
PAK = HABSKYLT.PAK, HABSKYLT.PAK, BASE01.PAL, 0, 6
PAK = DDDECK.PAK, DDDECK.PAK, BASE01.PAL, 1, 0
PAK = DDFLAP.PAK, DDFLAP.PAK, BASE01.PAL, 0, 0
PAK = DDPANEL.PAK, DDPANEL.PAK, BASE01.PAL, 0, 0
PAK = DDRACK.PAK, DDRACK.PAK, BASE01.PAL, 0, 0
PAK = LANDBAY.PAK, LANDBAY.PAK, BASE01.PAL, 0, 0
[PART_00]
NAME = NODE3.PAK_000
PAK = NODE3.PAK
SCALE = 1.00
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_01]
NAME = COMARRAY.PAK_003
PAK = COMARRAY.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_000, 2, 0
ANGLES = 0.0,0.0,90.0
TYPE = 0
[PART_02]
NAME = PIPE.PAK_000
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = NODE3.PAK_000, 0, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_03]
NAME = PIPE.PAK_001
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = PIPE.PAK_000, 1, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_04]
NAME = PIPE.PAK_002
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = PIPE.PAK_001, 1, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_05]
NAME = CHUN1C.PAK_001
PAK = CHUN1C.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_000, 1, 0
ANGLES = 90.0,0.0,0.0
TYPE = 0
[PART_06]
NAME = NODE1.PAK_002
PAK = NODE1.PAK
SCALE = 1.00
ATTACH = CHUN1C.PAK_001, 1, 6
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_07]
NAME = CHUN1C.PAK_006
PAK = CHUN1C.PAK
SCALE = 1.00
ATTACH = NODE1.PAK_002, 8, 0
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_08]
NAME = NODE1.PAK_005
PAK = NODE1.PAK
SCALE = 1.00
ATTACH = CHUN1C.PAK_006, 1, 12
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_09]
NAME = CHUN1B.PAK_001
PAK = CHUN1B.PAK
SCALE = 1.00
ATTACH = NODE1.PAK_005, 6, 0
ANGLES = 270.0,0.0,0.0
TYPE = 0
[PART_10]
NAME = NODE3.PAK_006
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = CHUN1B.PAK_001, 1, 1
ANGLES = 180.0,0.0,180.0
TYPE = 0
[PART_11]
NAME = BEACNBLU.PAK_003
PAK = BEACNBLU.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_006, 0, 0
ANGLES = 180.0,0.0,180.0
TYPE = 6
[PART_12]
NAME = NODE3.PAK_007
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_006, 4, 4
ANGLES = 0.0,0.0,180.0
TYPE = 0
[PART_13]
NAME = NODE3.PAK_008
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_007, 5, 5
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_14]
NAME = CHUN1B.PAK_003
PAK = CHUN1B.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_008, 1, 0
ANGLES = 90.0,0.0,0.0
TYPE = 0
[PART_15]
NAME = NODE1.PAK_007
PAK = NODE1.PAK
SCALE = 1.00
ATTACH = CHUN1B.PAK_003, 1, 6
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_16]
NAME = PIPE.PAK_008
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = NODE1.PAK_007, 12, 0
ANGLES = 270.0,0.0,0.0
TYPE = 0
[PART_17]
NAME = CHUN1B.PAK_002
PAK = CHUN1B.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_008, 2, 0
ANGLES = 270.0,0.0,0.0
TYPE = 0
[PART_18]
NAME = NODE1.PAK_006
PAK = NODE1.PAK
SCALE = 1.00
ATTACH = CHUN1B.PAK_002, 1, 10
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_19]
NAME = NODE3.PAK_005
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = CHUN1B.PAK_001, 1, 2
ANGLES = 180.0,0.0,0.0
TYPE = 0
[PART_20]
NAME = BEACNBLU.PAK_002
PAK = BEACNBLU.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_005, 0, 0
ANGLES = 180.0,0.0,0.0
TYPE = 6
[PART_21]
NAME = PIPE.PAK_007
PAK = PIPE.PAK
SCALE = 1.10
ATTACH = NODE1.PAK_002, 12, 0
ANGLES = 270.0,0.0,0.0
TYPE = 0
[PART_22]
NAME = NODE3.PAK_002
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_000, 5, 5
ANGLES = 0.0,0.0,180.0
TYPE = 0
[PART_23]
NAME = NODE3.PAK_001
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_000, 4, 4
ANGLES = 180.0,0.0,0.0
TYPE = 0
[PART_24]
NAME = COMARRAY.PAK_000
PAK = COMARRAY.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_001, 1, 0
ANGLES = 180.0,0.0,270.0
TYPE = 0
[PART_25]
NAME = CHUNNEL1.PAK_011
PAK = CHUNNEL1.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_001, 0, 0
ANGLES = 0.0,90.0,0.0
TYPE = 0
[PART_26]
NAME = NODE3.PAK_009
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = CHUNNEL1.PAK_011, 1, 0
ANGLES = 180.0,0.0,180.0
TYPE = 0
[PART_27]
NAME = GENMID.PAK_000
PAK = GENMID.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_009, 5, 0
ANGLES = 180.0,0.0,180.0
TYPE = 0
[PART_28]
NAME = NODE3.PAK_011
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = GENMID.PAK_000, 1, 5
ANGLES = 180.0,0.0,0.0
TYPE = 0
[PART_29]
NAME = BEACNBLU.PAK_000
PAK = BEACNBLU.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_011, 0, 0
ANGLES = 180.0,0.0,0.0
TYPE = 6
[PART_30]
NAME = NODE3.PAK_010
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_009, 4, 4
ANGLES = 0.0,0.0,180.0
TYPE = 0
[PART_31]
NAME = GENMID.PAK_001
PAK = GENMID.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_010, 5, 0
ANGLES = 0.0,0.0,180.0
TYPE = 0
[PART_32]
NAME = NODE3.PAK_012
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = GENMID.PAK_001, 1, 5
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_33]
NAME = BEACNBLU.PAK_001
PAK = BEACNBLU.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_012, 0, 0
ANGLES = 0.0,0.0,0.0
TYPE = 6
[PART_34]
NAME = CHUN1C.PAK_003
PAK = CHUN1C.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_001, 2, 0
ANGLES = 90.0,0.0,0.0
TYPE = 0
[PART_35]
NAME = NODE1.PAK_003
PAK = NODE1.PAK
SCALE = 1.00
ATTACH = CHUN1C.PAK_003, 1, 6
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_36]
NAME = NODE3.PAK_003
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_001, 5, 5
ANGLES = 180.0,0.0,180.0
TYPE = 0
[PART_37]
NAME = CHUNNEL1.PAK_012
PAK = CHUNNEL1.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_003, 0, 0
ANGLES = 0.0,270.0,0.0
TYPE = 0
[PART_38]
NAME = NODE3.PAK_013
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = CHUNNEL1.PAK_012, 1, 0
ANGLES = 180.0,0.0,0.0
TYPE = 0
[PART_39]
NAME = NODE3.PAK_014
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_013, 4, 4
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_40]
NAME = PIPE.PAK_003
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = NODE3.PAK_014, 0, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_41]
NAME = PIPE.PAK_004
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = PIPE.PAK_003, 1, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_42]
NAME = PIPE.PAK_005
PAK = PIPE.PAK
SCALE = 1.15
ATTACH = PIPE.PAK_004, 1, 0
ANGLES = 0.0,0.0,270.0
TYPE = 0
[PART_43]
NAME = GENMID.PAK_003
PAK = GENMID.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_014, 5, 0
ANGLES = 0.0,0.0,0.0
TYPE = 0
[PART_44]
NAME = NODE3.PAK_015
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = GENMID.PAK_003, 1, 5
ANGLES = 0.0,0.0,180.0
TYPE = 0
[PART_45]
NAME = NODE3.PAK_016
PAK = NODE3.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_015, 4, 4
ANGLES = 180.0,0.0,180.0
TYPE = 0
[PART_46]
NAME = BEACNRED.PAK_000
PAK = BEACNRED.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_016, 0, 0
ANGLES = 0.0,0.0,180.0
TYPE = 6
[PART_47]
NAME = BEACNRED.PAK_001
PAK = BEACNRED.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_015, 0, 0
ANGLES = 0.0,0.0,180.0
TYPE = 6
[PART_48]
NAME = GENMID.PAK_002
PAK = GENMID.PAK
SCALE = 1.00
ATTACH = NODE3.PAK_013, 5, 0
ANGLES = 180.0,0.0,0.0
TYPE = 0