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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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TACHYON
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DATA1.CAB
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Space.pff
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GATT.SCR
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Text File
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1999-08-24
|
2KB
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129 lines
;/////////////////////////////////
;//
;// Filename: GATT.SCR (Generic Attack Ship)
;//
;// Actor Script File
;//
;/////////////////////////////////
[MAIN]
NAME = DILL
[IMAGES]
;PAL = wingpal.pal
;IMAGE = wingspk1.PCX
;IMAGE = wingspk2.PCX
;IMAGE = wingspk3.PCX
;IMAGE = wingspk4.PCX
[DEPENDANTS]
;ACTOR = PLAYER
;ACTOR = CPSH
;ACTOR = FRGT
[COMMON_LINES]
HITBY_PLAYER = gatt001.wav ; was hit by a player's laser, etc.
;PLAYER_WATCHOUT = wn1g008.wav ; player has got someone behind him
;SHIELDS_DOWN = wn1g014.wav ; his shields are down
;NEED_HELP = wn1g050.wav ; he needs help, under heavy fire
;MADE_KILL = wn1g007.wav ; he's made a kill
;[EARTH_000]
;TEXT_ID = gatt001
;WAV = gatt001.wav
;SHOW_IMAGE = 0
;DO = CPSH
;[EARTH_001]
;TEXT_ID = dill002
;WAV = dill002.wav
;SHOW_IMAGE = 0
;DO = PLAYER
;[EARTH_002]
;TEXT_ID = dill003
;WAV = dill003.wav
;SHOW_IMAGE = 0
;[EARTH_003]
;TEXT_ID = dill004
;WAV = dill004.wav
;SHOW_IMAGE = 0
;[EARTH_004]
;TEXT_ID = dill005
;WAV = dill005.wav
;SHOW_IMAGE = 0
;[EARTH_005]
;TEXT_ID = dill006
;WAV = dill006.wav
;SHOW_IMAGE = 0
;[EARTH_006]
;TEXT_ID = dill007
;WAV = dill007.wav
;SHOW_IMAGE = 0
;[EARTH_007]
;TEXT_ID = dill008
;WAV = dill008.wav
;SHOW_IMAGE = 0
;[EARTH_008]
;TEXT_ID = dill009
;WAV = dill009.wav
;SHOW_IMAGE = 0
;DO = PLAYER
;[EARTH_009]
;TEXT_ID = dill010
;WAV = dill010.wav
;SHOW_IMAGE = 0
;DO = FRGT
;[EARTH_010]
;TEXT_ID = dill011
;WAV = dill011.wav
;SHOW_IMAGE = 0
;[EARTH_011]
;TEXT_ID = dill012
;WAV = dill012.wav
;SHOW_IMAGE = 0
;[EARTH_012]
;TEXT_ID = dill013
;WAV = dill013.wav
;SHOW_IMAGE = 0
;[EARTH_013]
;TEXT_ID = dill014
;WAV = dill014.wav
;SHOW_IMAGE = 0
;[EARTH_014]
;TEXT_ID = dill015
;WAV = dill015.wav
;SHOW_IMAGE = 0
;[EARTH_015]
;TEXT_ID = dill016
;WAV = dill016.wav
;SHOW_IMAGE = 0
;[EARTH_016]
;TEXT_ID = dill017
;WAV = dill017.wav
;SHOW_IMAGE = 0
;[EARTH_017]
;TEXT_ID = dill018
;WAV = dill018.wav
;SHOW_IMAGE = 0
;[EARTH_018]
;TEXT_ID = dill019
;WAV = dill019.wav
;SHOW_IMAGE = 0