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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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CLAW.HUD
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Text File
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1999-08-24
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5KB
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105 lines
;////////////////////
;// CLAW.HUD -- GALSPAN
;////////////////////
[IMAGES]
IMAGE = PANEL_1, gspanhud.pcx, NOPAL, ALPHACOLOR
IMAGE = PANEL_2, gspnhud3.pcx, NOPAL, ALPHACOLOR
IMAGE = PANEL_3, gspnhud2.pcx, NOPAL, ALPHACOLOR
IMAGE = SHIELDS, claw.pcx, NOPAL, ALPHACOLOR
[FONTS]
FONT = SHADOW_8, shdw_08b.pcx
FONT = SHADOW_10, shdw_10.pcx
FONT = LIQUID_12, cryst_12.pcx
[FONT_COLORS]
COLOR = ORANGE, 255, 162, 0, 40, 33, 29 ; foreground rgb, background rgb
COLOR = WHITE, 239, 239, 239, 40, 33, 29
COLOR = RED, 255, 0, 0
COLOR = GREEN, 0, 255, 0
COLOR = BLUE, 46, 46, 250
COLOR = MED_BLUE, 160, 160, 255
COLOR = LIGHT_BLUE, 196, 196, 255
COLOR = YELLOW, 255, 128, 0, 40, 33, 29
COLOR = BRIGHT_WHITE, 255, 255, 255, 0, 0, 0
[STATIC_TEXT]
TEXT = HUD_WEAPONS, 220, 375, SHADOW_10, ORANGE, CENTERED ; texttool string id, x, y, font, color, justification
TEXT = HUD_SYSTEM, 467, 416, SHADOW_10, ORANGE, NORMAL
TEXT = HUD_ENGINE_RATE, 604, 452, SHADOW_8, WHITE, NORMAL
[RECHARGE_TEXT]
BURNER = HUD_BURNER_RATE, 520, 444, SHADOW_8, WHITE, NORMAL
LASER = HUD_LASER_RATE, 521, 452, SHADOW_8, WHITE, NORMAL
SHIELD = HUD_SHIELD_RATE, 604, 444, SHADOW_8, WHITE, NORMAL
ACTIVE_COLOR = YELLOW
[PANEL]
BLIT = 294, 362, 0, 41, 150, 86, PANEL_2, 0, 0, 0 ; radar circle dim
BLIT = 119, 347, 0, 0, 252, 128, PANEL_1, 117, 5, 255 ; dest x & y, src x & y, width & height, image, rgb
BLIT = 371, 347, 0, 128, 256, 128, PANEL_1, 117, 5, 255
BLIT = 298, 220, 147, 95, 43, 43, PANEL_2, 255, 0, 255 ; crosshair
BLIT = 140, 410, 6, 78, 108, 5, PANEL_2, 0, 0, 0 ; gradient blit
BLIT = 140, 447, 6, 78, 108, 5, PANEL_2, 0, 0, 0 ; gradient blit
BLIT = 447, 450, 6, 78, 70, 2, PANEL_2, 0, 0, 0 ; gradient blit
BLIT = 447, 458, 6, 78, 70, 2, PANEL_2, 0, 0, 0 ; gradient blit
BLIT = 531, 450, 6, 78, 70, 2, PANEL_2, 0, 0, 0 ; gradient blit
BLIT = 531, 458, 6, 78, 70, 2, PANEL_2, 0, 0, 0 ; gradient blit
[ENERGY_BARS]
BURNER = 267, 403, 0, 101, 196, 62, PANEL_3, 0, 255, 0, BOTTOM_ARC ; dest x,y , src x,y width, height, image, rgb, bar blit direction
LASER = 272, 347, 0, 0, 196, 62, PANEL_3, 255, 0, 255, TOP_ARC
WEAPON_A = 140, 409, 0, 10, 108, 6, PANEL_2, 255, 0, 255, CENTER_OUTWARD
WEAPON_B = 140, 446, 0, 10, 108, 6, PANEL_2, 255, 0, 255, CENTER_OUTWARD
BURNER_RATE = 447, 450, 0, 38, 70, 2, PANEL_2, 0, 255, 0, CENTER_OUTWARD
LASER_RATE = 447, 458, 0, 38, 70, 2, PANEL_2, 0, 255, 0, CENTER_OUTWARD
SHIELD_RATE = 531, 450, 0, 38, 70, 2, PANEL_2, 0, 255, 0, CENTER_OUTWARD
ENGINE_RATE = 531, 458, 0, 38, 70, 2, PANEL_2, 0, 255, 0, CENTER_OUTWARD
TARGET_SHIELD = 5, 376, 28, 32, 70, 4, PANEL_2, 46, 46, 250, LEFT_TO_RIGHT
TARGET_HULL = 5, 383, 28, 32, 70, 4, PANEL_2, 0, 255, 0, LEFT_TO_RIGHT
[RADAR]
SPHERE = 369, 404, 150, 86 ; center x, y, width, height
[GAME_TEXT]
WEAPON_A = NOTEXT, 193, 420, SHADOW_8, WHITE, CENTERED ; texttool string id, x, y, font, color, justification
WEAPON_B = NOTEXT, 193, 457, SHADOW_8, WHITE, CENTERED
THRUST = HUD_THRUST, 468, 433, SHADOW_8, WHITE, NORMAL
SPEED = HUD_SPEED, 547, 433, SHADOW_8, WHITE, NORMAL
[SHIELDS]
HULL = 552, 360, 0, 0, 64, 64, SHIELDS, 0, 255, 0 ; dest x & y, src x & y, width & height, image, rgb
FRONT = 552, 360, 64, 0, 64, 32, SHIELDS, 0, 255, 0
REAR = 552, 392, 64, 32, 64, 32, SHIELDS, 0, 255, 0
[TARGET_BOX]
BORDER = 2, 362, 0, 144, 114, 112, PANEL_2, 117, 5, 255 ; dest x & y, src x & y, width & height, image, rgb
FILL = 3, 362, 115, 144, 114, 112, PANEL_2, 8, 0, 32
POINTER = 0, 0, 188, 63, 16, 16, PANEL_2, 0, 0, 0
SCREEN = 3, 392, 111, 81 ; ul x & y, lr x & y
SHIELDS = HUD_TARGET_SHIELDS, 76, 372, SHADOW_8, BLUE, NORMAL
HULL = HUD_TARGET_HULL, 76, 379, SHADOW_8, GREEN, NORMAL ; texttool string id, x, y, font, color, justification
RANGE = HUD_TARGET_RANGE, 2, 359, SHADOW_8, ORANGE, NORMAL
NAME = NOTEXT, 56, 448, SHADOW_8, WHITE, CENTERED
CONTENTS = NOTEXT, 56, 460, SHADOW_8, GREEN, CENTERED
[MISC]
WEAPON_A_LINK = 132, 424, 205, 88, 5, 6, PANEL_2, 255, 255, 255 ; dest x & y, src x & y, width & height, image, rgb
WEAPON_B_LINK = 132, 461, 205, 88, 5, 6, PANEL_2, 255, 255, 255
WEAPON_DOUBLE_LINK = 126, 426, 199, 90, 4, 38, PANEL_2, 255, 255, 255
TARGET_LEAD_PIP = 0, 0, 163, 63, 13, 13, PANEL_2, 212, 61, 31
MOUSE_PIP = 0, 0, 163, 63, 13, 13, PANEL_2, 212, 61, 31
TARGET_LOCK = 0, 0, 0, 192, 63, 63, PANEL_3, 255, 0, 0 ; missile lock reticle
[TELETYPE]
FONT = SHADOW_8 ;;LIQUID_12
RECT = 20, 100, 400, 200 ; ul x & y, width, height
CHAR_COLOR = MED_BLUE
LIT_COLOR = BRIGHT_WHITE