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PC Gamer 5.2
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1999-11_Disc_5.2.bin
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TACHYON
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DATA1.CAB
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Program_Executable_Files
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Space.pff
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BOTB.DES
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Text File
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1999-08-24
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4KB
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104 lines
;////////////////////////////////////////
;// SHIP DESCRIPTION FILE
;////////////////////////////////////////
[MAIN]
DESC_TYPE = SHIP
OBJECT_NAME = BotB
RACE = AGT_RIVAL
NAME_ID = BotB
EXTERIOR_PAK = botB.pak, botB.pal
INTERIOR_PAK = NULL, NULL
[SOUND]
EXTERNAL_SOUND = ENG_NPSHIP6_EXT, ENG_SHIP1_ABL ;// w/o-burner, with burner
;INTERNAL_SOUND = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL ;// thrust w/o burner, thrust with burner, velocity loop
;INTERNAL_VOLUME = 50, 100, 40 ;// thrust w/o burner, thrust with burner, velocity_volume
FALLOFF = 12000 ;// in feet
;INTERNAL_PITCH = 32768, 65536 ;// 0% thrust, 100% thrust
;INTERNAL_BURNER_PITCH = 65536
;INTERNAL_VELOCITY_PITCH = 22768, 65536 ;// speed 0, max ship speed
EXTERNAL_PITCH = 65536, 65536 ;// ..
EXTERNAL_BURNER_PITCH = 65536
BURNER_IGNITE = ENG_SHIP1_ABON ;// played when burner ignites
BURNER_OFF = ENG_SHIP1_ABOF ;// played when burner turns off
[AI]
OBJECT_CLASS = CLASS_FIGHTER ;// what class are we?
;MAIN_TARGET_CLASS = CLASS_FIGHTER ;// who do we really like killing?
;TARGET_CLASS = CLASS_BOMBER+CLASS_CAPSHIP ;// who else do we kill?
[ROTATION]
YAW_ACCEL = 0.00055
MAX_YAW_RATE = 20.0 ;// degrees per second
YAW_DAMPEN = 0.098
PITCH_ACCEL = 0.00052
MAX_PITCH_RATE = 20 ;// degrees per second
PITCH_DAMPEN = 0.098
ROLL_ACCEL = 0.00065
MAX_ROLL_RATE = 20 ;// degrees per second
ROLL_DAMPEN = 0.07
YAW_ROLL_RATIO = 0.3 ;// percentage of roll that occurs with yaw
[SPEED]
ACCELERATION = 3.0 ;// # of seconds roughly to get to max speed
MAX_SPEED = 60 ;// top speed without burner
DRIFT = .99 ;//
[AFTERBURNER]
SUPPORTED = 1
ACCELERATION = .5 ;// percent of normal acceleration (1.0 = 100%)
TOP_SPEED_BOOST = 10.0 ;// percent of max speed
RECHARGE_RATE = 0.025 ;// percent of energy recharged per frame
MAX_ENERGY = 30000 ;// amount of energy it can store
POWER_USE = 15 ;// amount of energy used per frame
[SIDE_THRUSTERS]
SUPPORTED = 0
;ACCELERATION = 0.1
;TOP_SPEED = 10
[SHIELDS]
MAX_ENERGY = 0 ;// shield strength
RECHARGE_RATE = 0 ;// percent of strength recharged per frame
ENERGY_DAMAGE = 1.0 ;// percent of damage an energy hit can do
PROJECTILE_DAMAGE = 0.25 ;// percent of damage a projectile hit can do
[HULL]
DAMAGE = 1000 ;// hull strength
ENERGY_DAMAGE = 0.65 ;// percent of damage an energy hit can do
PROJECTILE_DAMAGE = 0.95 ;// percent of damage a projectile hit can do
[ENERGY]
LASER_ENERGY = 0
[CAMERA]
CAMERA_POINT_SLOT = 0
[WEAPONS]
NUM_WEAPONS = 1 ;// number of weapon systems
[WEAP_1]
TYPE = LASER_CANNON
NUM_MOUNTS = 1
MOUNT_1_POINT_SLOT = 1 ;// slot number in 3do of object
;MOUNT_2_POINT_SLOT = 2 ;// slot number in 3do of object
AMMO = 0
[HUD]
SHIELD_POS = 200, 420 ;// position of shield image
SHIELD_SHIP_PCX = HSHLD_1A.PCX ;// name of ship's hull pcx
SHIELD_SHIELD_PCX = HSHLD_1B.PCX ;// name of ship's shield pcx