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Text File  |  1999-08-24  |  4KB  |  104 lines

  1. ;////////////////////////////////////////
  2. ;// SHIP DESCRIPTION FILE
  3. ;////////////////////////////////////////
  4.  
  5. [MAIN]
  6. DESC_TYPE            = SHIP
  7. OBJECT_NAME             = BotB
  8.  
  9. RACE                    = AGT_RIVAL
  10. NAME_ID                 = BotB
  11.  
  12. EXTERIOR_PAK            = botB.pak, botB.pal
  13. INTERIOR_PAK        = NULL, NULL
  14.  
  15. [SOUND]
  16. EXTERNAL_SOUND        = ENG_NPSHIP6_EXT, ENG_SHIP1_ABL            ;// w/o-burner, with burner
  17. ;INTERNAL_SOUND        = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL    ;// thrust w/o burner, thrust with burner, velocity loop
  18. ;INTERNAL_VOLUME        = 50, 100, 40                    ;// thrust w/o burner, thrust with burner, velocity_volume
  19. FALLOFF            = 12000                        ;// in feet
  20. ;INTERNAL_PITCH        = 32768, 65536                    ;// 0% thrust, 100% thrust
  21. ;INTERNAL_BURNER_PITCH    = 65536                        
  22. ;INTERNAL_VELOCITY_PITCH = 22768, 65536                    ;// speed 0, max ship speed
  23. EXTERNAL_PITCH        = 65536, 65536                    ;// ..
  24. EXTERNAL_BURNER_PITCH    = 65536                        
  25. BURNER_IGNITE        = ENG_SHIP1_ABON                ;// played when burner ignites
  26. BURNER_OFF        = ENG_SHIP1_ABOF                ;// played when burner turns off
  27.  
  28. [AI]
  29. OBJECT_CLASS        = CLASS_FIGHTER        ;// what class are we?
  30. ;MAIN_TARGET_CLASS       = CLASS_FIGHTER         ;// who do we really like killing?
  31. ;TARGET_CLASS            = CLASS_BOMBER+CLASS_CAPSHIP            ;// who else do we kill?
  32.  
  33. [ROTATION]
  34. YAW_ACCEL        = 0.00055
  35. MAX_YAW_RATE            = 20.0                         ;// degrees per second
  36. YAW_DAMPEN        = 0.098
  37.  
  38. PITCH_ACCEL        = 0.00052
  39. MAX_PITCH_RATE          = 20                           ;// degrees per second
  40. PITCH_DAMPEN        = 0.098
  41.  
  42. ROLL_ACCEL        = 0.00065
  43. MAX_ROLL_RATE           = 20                           ;// degrees per second
  44. ROLL_DAMPEN        = 0.07
  45.  
  46. YAW_ROLL_RATIO        = 0.3                ;// percentage of roll that occurs with yaw
  47.  
  48. [SPEED]
  49. ACCELERATION            = 3.0  ;// # of seconds roughly to get to max speed
  50. MAX_SPEED               = 60   ;// top speed without burner
  51. DRIFT                   = .99                           ;// 
  52.  
  53. [AFTERBURNER]
  54. SUPPORTED                       = 1
  55. ACCELERATION            = .5 ;// percent of normal acceleration (1.0 = 100%)
  56. TOP_SPEED_BOOST         = 10.0    ;// percent of max speed
  57. RECHARGE_RATE           = 0.025   ;// percent of energy recharged per frame
  58. MAX_ENERGY                      = 30000  ;// amount of energy it can store
  59. POWER_USE                       = 15   ;// amount of energy used per frame
  60.  
  61. [SIDE_THRUSTERS]
  62. SUPPORTED                       = 0
  63. ;ACCELERATION            = 0.1
  64. ;TOP_SPEED                       = 10
  65.  
  66. [SHIELDS]
  67. MAX_ENERGY                      = 0                         ;// shield strength
  68. RECHARGE_RATE           = 0                         ;// percent of strength recharged per frame
  69. ENERGY_DAMAGE        = 1.0                ;// percent of damage an energy hit can do
  70. PROJECTILE_DAMAGE    = 0.25                ;// percent of damage a projectile hit can do
  71.  
  72. [HULL]
  73. DAMAGE                          = 1000                         ;// hull strength
  74. ENERGY_DAMAGE        = 0.65                ;// percent of damage an energy hit can do    
  75. PROJECTILE_DAMAGE    = 0.95                ;// percent of damage a projectile hit can do 
  76.  
  77. [ENERGY]
  78. LASER_ENERGY            = 0
  79.  
  80. [CAMERA]
  81. CAMERA_POINT_SLOT    = 0
  82.  
  83. [WEAPONS]
  84. NUM_WEAPONS                     = 1                                     ;// number of weapon systems
  85.  
  86. [WEAP_1]
  87. TYPE                            = LASER_CANNON
  88. NUM_MOUNTS                      = 1
  89. MOUNT_1_POINT_SLOT      = 1                                    ;// slot number in 3do of object
  90. ;MOUNT_2_POINT_SLOT      = 2                                     ;// slot number in 3do of object
  91. AMMO                            = 0
  92.  
  93. [HUD]
  94. SHIELD_POS            = 200, 420            ;// position of shield image
  95. SHIELD_SHIP_PCX        = HSHLD_1A.PCX        ;// name of ship's hull pcx
  96. SHIELD_SHIELD_PCX    = HSHLD_1B.PCX        ;// name of ship's shield pcx
  97.  
  98.  
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  104.