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Text File  |  1999-08-24  |  8KB  |  367 lines

  1. ;/////////////////////////////////////////////////////
  2. ;//
  3. ;// Object Connection File (.OCF)
  4. ;//
  5. ;// Name: \test2b.ocf
  6. ;//
  7. ;//[TYPES]
  8. ;// TYPE 0 : Nothing Special
  9. ;// TYPE 1 : Type DOCK
  10. ;// TYPE 2 : Type Turret YP
  11. ;// TYPE 3 : Type Turrent P
  12. ;// TYPE 4 : Type Weap Power
  13. ;// TYPE 5 : Type Shield Power
  14. ;// TYPE 6 : Type Light
  15. ;// TYPE 7 : Type Launch Dock
  16. ;//
  17. ;/////////////////////////////////////////////////////
  18.  
  19. [HEADER]
  20. NAME     = BASE01
  21. NUMPAKS  = 37
  22. NUMPARTS = 42
  23.  
  24. [PAKS]
  25. PAK = RESEARCH.PAK, RESEARCH.PAK, BASE01.PAL, 0, 0
  26. PAK = LANDBAY.PAK, LANDBAY.PAK, BASE01.PAL, 0, 0
  27. PAK = HABSKYLT.PAK, HABSKYLT.PAK, BASE01.PAL, 0, 6
  28. PAK = HABPENT.PAK, HABPENT.PAK, BASE01.PAL, 0, 0
  29. PAK = HABMAIN.PAK, HABMAIN.PAK, BASE01.PAL, 0, 0
  30. PAK = HABLEDGE.PAK, HABLEDGE.PAK, BASE01.PAL, 0, 0
  31. PAK = BEACNRED.PAK, BEACNRED.PAK, BEACNRED.PAL, 0, 6
  32. PAK = BEACNBLU.PAK, BEACNBLU.PAK, BEACNBLU.PAL, 5, 6
  33. PAK = BEACN4.PAK, BEACN4.PAK, BEACN4.PAL, 0, 6
  34. PAK = BEACN3.PAK, BEACN3.PAK, BEACN3.PAL, 1, 6
  35. PAK = BEACN2.PAK, BEACN2.PAK, BEACN2.PAL, 1, 6
  36. PAK = TURRET.PAK, TURRET.PAK, BASE01.PAL, 0, 0
  37. PAK = ROIDMINE.PAK, ROIDMINE.PAK, BASE01.PAL, 0, 0
  38. PAK = PLATFORM.PAK, PLATFORM.PAK, BASE01.PAL, 4, 0
  39. PAK = PIPE.PAK, PIPE.PAK, PIPE.PAL, 0, 0
  40. PAK = NODE3.PAK, NODE3.PAK, BASE01.PAL, 12, 0
  41. PAK = NODE2.PAK, NODE2.PAK, BASE01.PAL, 0, 0
  42. PAK = NODE1C.PAK, NODE1C.PAK, BASE01.PAL, 0, 0
  43. PAK = NODE1B.PAK, NODE1B.PAK, BASE01.PAL, 0, 0
  44. PAK = BEACNYEL.PAK, BEACNYEL.PAK, BEACNYEL.PAL, 3, 6
  45. PAK = CHUNNEL1.PAK, CHUNNEL1.PAK, BASE01.PAL, 7, 0
  46. PAK = CHUN1B.PAK, CHUN1B.PAK, BASE01.PAL, 4, 0
  47. PAK = CHUN1C.PAK, CHUN1C.PAK, BASE01.PAL, 6, 0
  48. PAK = CHUNNEL2.PAK, CHUNNEL2.PAK, BASE01.PAL, 0, 0
  49. PAK = CHUN2B.PAK, CHUN2B.PAK, BASE01.PAL, 0, 0
  50. PAK = CHUN2C.PAK, CHUN2C.PAK, BASE01.PAL, 0, 0
  51. PAK = COMARRAY.PAK, COMARRAY.PAK, BASE01.PAL, 2, 0
  52. PAK = COMTOWER.PAK, COMTOWER.PAK, BASE01.PAL, 1, 0
  53. PAK = DOME.PAK, DOME.PAK, BASE01.PAL, 2, 6
  54. PAK = DOMEROID.PAK, DOMEROID.PAK, BASE01.PAL, 2, 0
  55. PAK = DOMESHEL.PAK, DOMESHEL.PAK, BASE01.PAL, 1, 0
  56. PAK = GENMID.PAK, GENMID.PAK, BASE01.PAL, 0, 0
  57. PAK = GENTOP.PAK, GENTOP.PAK, BASE01.PAL, 0, 0
  58. PAK = JOINT135.PAK, JOINT135.PAK, BASE01.PAL, 2, 0
  59. PAK = JOINT90.PAK, JOINT90.PAK, BASE01.PAL, 0, 0
  60. PAK = NODE1.PAK, NODE1.PAK, BASE01.PAL, 4, 0
  61. PAK = NODE1A.PAK, NODE1A.PAK, BASE01.PAL, 1, 0
  62.  
  63.  
  64. [PART_00]
  65. NAME   = NODE3.PAK_000
  66. PAK    = NODE3.PAK
  67. SCALE  = 1.00
  68. ANGLES = 90.0,0.0,0.0
  69. TYPE   = 0
  70.  
  71. [PART_01]
  72. NAME   = NODE3.PAK_001
  73. PAK    = NODE3.PAK
  74. SCALE  = 1.00
  75. ATTACH = NODE3.PAK_000, 4, 4
  76. ANGLES = 180.0,0.0,0.0
  77. TYPE   = 0
  78.  
  79. [PART_02]
  80. NAME   = NODE3.PAK_002
  81. PAK    = NODE3.PAK
  82. SCALE  = 1.00
  83. ATTACH = NODE3.PAK_000, 5, 5
  84. ANGLES = 0.0,0.0,180.0
  85. TYPE   = 0
  86.  
  87. [PART_03]
  88. NAME   = CHUN1B.PAK_000
  89. PAK    = CHUN1B.PAK
  90. SCALE  = 1.00
  91. ATTACH = NODE3.PAK_002, 0, 0
  92. ANGLES = 0.0,270.0,0.0
  93. TYPE   = 0
  94.  
  95. [PART_04]
  96. NAME   = NODE1.PAK_000
  97. PAK    = NODE1.PAK
  98. SCALE  = 1.00
  99. ATTACH = CHUN1B.PAK_000, 1, 0
  100. ANGLES = 0.0,0.0,0.0
  101. TYPE   = 0
  102.  
  103. [PART_05]
  104. NAME   = CHUNNEL1.PAK_006
  105. PAK    = CHUNNEL1.PAK
  106. SCALE  = 1.00
  107. ATTACH = NODE1.PAK_000, 14, 0
  108. ANGLES = 0.0,315.0,0.0
  109. TYPE   = 0
  110.  
  111. [PART_06]
  112. NAME   = JOINT135.PAK_000
  113. PAK    = JOINT135.PAK
  114. SCALE  = 1.00
  115. ATTACH = CHUNNEL1.PAK_006, 1, 0
  116. ANGLES = 0.0,135.0,90.0
  117. TYPE   = 0
  118.  
  119. [PART_07]
  120. NAME   = DOMESHEL.PAK_000
  121. PAK    = DOMESHEL.PAK
  122. SCALE  = 1.00
  123. ATTACH = JOINT135.PAK_000, 1, 0
  124. ANGLES = 0.0,0.0,0.0
  125. TYPE   = 0
  126.  
  127. [PART_08]
  128. NAME   = CHUN1C.PAK_004
  129. PAK    = CHUN1C.PAK
  130. SCALE  = 1.00
  131. ATTACH = DOMESHEL.PAK_000, 2, 0
  132. ANGLES = 286.0,0.0,0.0
  133. TYPE   = 0
  134.  
  135. [PART_09]
  136. NAME   = CHUN1C.PAK_005
  137. PAK    = CHUN1C.PAK
  138. SCALE  = 1.00
  139. ATTACH = CHUN1C.PAK_004, 1, 0
  140. ANGLES = 285.0,0.0,0.0
  141. TYPE   = 0
  142.  
  143. [PART_10]
  144. NAME   = NODE1.PAK_003
  145. PAK    = NODE1.PAK
  146. SCALE  = 1.00
  147. ATTACH = CHUN1C.PAK_005, 1, 12
  148. ANGLES = 284.0,0.0,0.0
  149. TYPE   = 0
  150.  
  151. [PART_11]
  152. NAME   = BEACN3.PAK_000
  153. PAK    = BEACN3.PAK
  154. SCALE  = 1.00
  155. ATTACH = NODE1.PAK_003, 8, 0
  156. ANGLES = 283.0,90.0,180.0
  157. TYPE   = 6
  158.  
  159. [PART_12]
  160. NAME   = DOME.PAK_001
  161. PAK    = DOME.PAK
  162. SCALE  = 1.00
  163. ATTACH = DOMESHEL.PAK_000, 6, 0
  164. ANGLES = 0.0,0.0,0.0
  165. TYPE   = 6
  166.  
  167. [PART_13]
  168. NAME   = DOMEROID.PAK_001
  169. PAK    = DOMEROID.PAK
  170. SCALE  = 1.00
  171. ATTACH = DOMESHEL.PAK_000, 6, 0
  172. ANGLES = 0.0,0.0,0.0
  173. TYPE   = 0
  174.  
  175. [PART_14]
  176. NAME   = JOINT135.PAK_001
  177. PAK    = JOINT135.PAK
  178. SCALE  = 1.00
  179. ATTACH = DOMESHEL.PAK_000, 5, 0
  180. ANGLES = 180.0,0.0,90.0
  181. TYPE   = 0
  182.  
  183. [PART_15]
  184. NAME   = CHUN1C.PAK_003
  185. PAK    = CHUN1C.PAK
  186. SCALE  = 1.00
  187. ATTACH = JOINT135.PAK_001, 1, 0
  188. ANGLES = 0.0,315.0,0.0
  189. TYPE   = 0
  190.  
  191. [PART_16]
  192. NAME   = COMARRAY.PAK_001
  193. PAK    = COMARRAY.PAK
  194. SCALE  = 1.00
  195. ATTACH = CHUN1C.PAK_003, 1, 0
  196. ANGLES = 180.0,135.0,0.0
  197. TYPE   = 0
  198.  
  199. [PART_17]
  200. NAME   = BEACNYEL.PAK_000
  201. PAK    = BEACNYEL.PAK
  202. SCALE  = 1.00
  203. ATTACH = NODE1.PAK_000, 6, 0
  204. ANGLES = 90.0,90.0,0.0
  205. TYPE   = 6
  206.  
  207. [PART_18]
  208. NAME   = BEACNYEL.PAK_001
  209. PAK    = BEACNYEL.PAK
  210. SCALE  = 1.00
  211. ATTACH = NODE1.PAK_000, 10, 0
  212. ANGLES = 270.0,90.0,0.0
  213. TYPE   = 6
  214.  
  215. [PART_19]
  216. NAME   = BEACNYEL.PAK_002
  217. PAK    = BEACNYEL.PAK
  218. SCALE  = 1.00
  219. ATTACH = NODE1.PAK_000, 12, 0
  220. ANGLES = 0.0,90.0,0.0
  221. TYPE   = 6
  222.  
  223. [PART_20]
  224. NAME   = NODE3.PAK_003
  225. PAK    = NODE3.PAK
  226. SCALE  = 1.00
  227. ATTACH = NODE3.PAK_002, 4, 4
  228. ANGLES = 180.0,0.0,180.0
  229. TYPE   = 0
  230.  
  231. [PART_21]
  232. NAME   = CHUNNEL1.PAK_005
  233. PAK    = CHUNNEL1.PAK
  234. SCALE  = 1.00
  235. ATTACH = NODE3.PAK_003, 1, 0
  236. ANGLES = 90.0,0.0,0.0
  237. TYPE   = 0
  238.  
  239. [PART_22]
  240. NAME   = CHUNNEL1.PAK_001
  241. PAK    = CHUNNEL1.PAK
  242. SCALE  = 1.00
  243. ATTACH = NODE3.PAK_003, 2, 0
  244. ANGLES = 270.0,0.0,0.0
  245. TYPE   = 0
  246.  
  247. [PART_23]
  248. NAME   = NODE3.PAK_004
  249. PAK    = NODE3.PAK
  250. SCALE  = 1.00
  251. ATTACH = CHUNNEL1.PAK_001, 1, 2
  252. ANGLES = 180.0,0.0,0.0
  253. TYPE   = 0
  254.  
  255. [PART_24]
  256. NAME   = NODE3.PAK_005
  257. PAK    = NODE3.PAK
  258. SCALE  = 1.00
  259. ATTACH = NODE3.PAK_004, 5, 5
  260. ANGLES = 180.0,0.0,180.0
  261. TYPE   = 0
  262.  
  263. [PART_25]
  264. NAME   = BEACNBLU.PAK_002
  265. PAK    = BEACNBLU.PAK
  266. SCALE  = 1.00
  267. ATTACH = NODE3.PAK_005, 0, 0
  268. ANGLES = 0.0,0.0,180.0
  269. TYPE   = 6
  270.  
  271. [PART_26]
  272. NAME   = BEACNBLU.PAK_001
  273. PAK    = BEACNBLU.PAK
  274. SCALE  = 1.00
  275. ATTACH = NODE3.PAK_004, 0, 0
  276. ANGLES = 0.0,0.0,0.0
  277. TYPE   = 6
  278.  
  279. [PART_27]
  280. NAME   = CHUNNEL1.PAK_002
  281. PAK    = CHUNNEL1.PAK
  282. SCALE  = 1.00
  283. ATTACH = NODE3.PAK_000, 2, 0
  284. ANGLES = 270.0,0.0,0.0
  285. TYPE   = 0
  286.  
  287. [PART_28]
  288. NAME   = NODE3.PAK_006
  289. PAK    = NODE3.PAK
  290. SCALE  = 1.00
  291. ATTACH = CHUNNEL1.PAK_002, 1, 1
  292. ANGLES = 0.0,0.0,0.0
  293. TYPE   = 0
  294.  
  295. [PART_29]
  296. NAME   = NODE3.PAK_007
  297. PAK    = NODE3.PAK
  298. SCALE  = 1.00
  299. ATTACH = NODE3.PAK_006, 5, 5
  300. ANGLES = 0.0,0.0,180.0
  301. TYPE   = 0
  302.  
  303. [PART_30]
  304. NAME   = CHUNNEL1.PAK_004
  305. PAK    = CHUNNEL1.PAK
  306. SCALE  = 1.00
  307. ATTACH = NODE3.PAK_000, 1, 0
  308. ANGLES = 90.0,0.0,0.0
  309. TYPE   = 0
  310.  
  311. [PART_31]
  312. NAME   = NODE3.PAK_008
  313. PAK    = NODE3.PAK
  314. SCALE  = 1.00
  315. ATTACH = CHUNNEL1.PAK_004, 1, 2
  316. ANGLES = 0.0,0.0,0.0
  317. TYPE   = 0
  318.  
  319. [PART_32]
  320. NAME   = NODE3.PAK_009
  321. PAK    = NODE3.PAK
  322. SCALE  = 1.00
  323. ATTACH = NODE3.PAK_008, 5, 5
  324. ANGLES = 0.0,0.0,180.0
  325. TYPE   = 0
  326.  
  327. [PART_33]
  328. NAME   = NODE3.PAK_010
  329. PAK    = NODE3.PAK
  330. SCALE  = 1.00
  331. ATTACH = NODE3.PAK_009, 4, 4
  332. ANGLES = 180.0,0.0,180.0
  333. TYPE   = 0
  334.  
  335. [PART_34]
  336. NAME   = NODE3.PAK_011
  337. PAK    = NODE3.PAK
  338. SCALE  = 1.00
  339. ATTACH = NODE3.PAK_010, 5, 5
  340. ANGLES = 180.0,0.0,0.0
  341. TYPE   = 0
  342.  
  343. [PART_35]
  344. NAME   = BEACNBLU.PAK_003
  345. PAK    = BEACNBLU.PAK
  346. SCALE  = 1.00
  347. ATTACH = NODE3.PAK_011, 0, 0
  348. ANGLES = 0.0,0.0,0.0
  349. TYPE   = 6
  350.  
  351. [PART_36]
  352. NAME   = BEACNBLU.PAK_004
  353. PAK    = BEACNBLU.PAK
  354. SCALE  = 1.00
  355. ATTACH = NODE3.PAK_010, 0, 0
  356. ANGLES = 0.0,0.0,180.0
  357. TYPE   = 6
  358.  
  359. [PART_37]
  360. NAME   = COMTOWER.PAK_000
  361. PAK    = COMTOWER.PAK
  362. SCALE  = 1.00
  363. ATTACH = NODE3.PAK_000, 0, 0
  364. ANGLES = 0.0,0.0,0.0
  365. TYPE   = 0
  366.  
  367.