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Text File  |  1999-08-24  |  4KB  |  102 lines

  1. ;////////////////////////////////////////
  2. ;// SHIP DESCRIPTION FILE
  3. ;////////////////////////////////////////
  4.  
  5. [MAIN]
  6. DESC_TYPE               = SHIP
  7. OBJECT_NAME             = BORA_ATTACK_BOT
  8.  
  9. RACE                    = BORA
  10. NAME_ID                 = BORA_ATTACK_BOT
  11.  
  12. EXTERIOR_PAK            = botB.pak, botB.pal
  13. INTERIOR_PAK        = NULL, NULL
  14.  
  15. [SOUND]
  16. EXTERNAL_SOUND        = ENG_NPSHIP7_EXT, ENG_SHIP1_ABL            ;// w/o-burner, with burner
  17. ;INTERNAL_SOUND        = ENG_SHIP1_THR, ENG_SHIP1_ABL, ENG_SHIP1_VEL    ;// thrust w/o burner, thrust with burner, velocity loop
  18. ;INTERNAL_VOLUME        = 50, 100, 40                    ;// thrust w/o burner, thrust with burner, velocity_volume
  19. FALLOFF            = 12000                        ;// in feet
  20. ;INTERNAL_PITCH        = 32768, 65536                    ;// 0% thrust, 100% thrust
  21. ;INTERNAL_BURNER_PITCH    = 65536                        
  22. ;INTERNAL_VELOCITY_PITCH = 22768, 65536                    ;// speed 0, max ship speed
  23. EXTERNAL_PITCH        = 65536, 65536                    ;// ..
  24. EXTERNAL_BURNER_PITCH    = 65536                        
  25. BURNER_IGNITE        = ENG_SHIP1_ABON                ;// played when burner ignites
  26. BURNER_OFF              = ENG_SHIP1_ABOF                                ;// played when burner turns off
  27.  
  28. [AI]
  29. OBJECT_CLASS        = CLASS_FIGHTER        ;// what class are we?
  30. MAIN_TARGET_CLASS       = CLASS_FIGHTER         ;// who do we really like killing?
  31. ;TARGET_CLASS            = CLASS_BOMBER+CLASS_CAPSHIP            ;// who else do we kill?
  32. TARGET_RANGE        = 40000                        ; max scan range in feet
  33. TARGET_360_RANGE        = 4500                                          ; range at which we can see a full 360 degrees in feet
  34. TARGET_SCAN_ANGLE       = 180                                            ; max target scan angle (view cone)
  35.  
  36. [ROTATION]
  37. YAW_ACCEL               = 0.00055
  38. MAX_YAW_RATE            = 20.0                         ;// degrees per second
  39. YAW_DAMPEN              = 0.098
  40.  
  41. PITCH_ACCEL             = 0.00052
  42. MAX_PITCH_RATE          = 20                           ;// degrees per second
  43. PITCH_DAMPEN        = 0.098
  44.  
  45. ROLL_ACCEL              = 0.00065
  46. MAX_ROLL_RATE           = 20                           ;// degrees per second
  47. ROLL_DAMPEN             = 0.07
  48.  
  49. YAW_ROLL_RATIO        = 0.3                ;// percentage of roll that occurs with yaw
  50.  
  51. [SPEED]
  52. ACCELERATION            = 3.0  ;// # of seconds roughly to get to max speed
  53. MAX_SPEED               = 100   ;// top speed without burner
  54. DRIFT                   = .99                           ;// 
  55.  
  56. ;[AFTERBURNER]
  57. ;SUPPORTED               = 1
  58. ;ACCELERATION            = .5 ;// percent of normal acceleration (1.0 = 100%)
  59. ;TOP_SPEED_BOOST         = 10.0    ;// percent of max speed
  60. ;RECHARGE_RATE           = 0.025   ;// percent of energy recharged per frame
  61. ;MAX_ENERGY              = 30000  ;// amount of energy it can store
  62. ;POWER_USE               = 15   ;// amount of energy used per frame
  63.  
  64. [SIDE_THRUSTERS]
  65. SUPPORTED               = 0
  66. ;ACCELERATION            = 0.1
  67. ;TOP_SPEED               = 10
  68.  
  69. [SHIELDS]
  70. MAX_ENERGY              = 0                         ;// shield strength
  71. RECHARGE_RATE           = 0                         ;// percent of strength recharged per frame
  72. ENERGY_DAMAGE        = 1.0                ;// percent of damage an energy hit can do
  73. PROJECTILE_DAMAGE       = 0.25                          ;// percent of damage a projectile hit can do
  74.  
  75. [HULL]
  76. DAMAGE                  = 1000                         ;// hull strength
  77. ENERGY_DAMAGE        = 0.65                ;// percent of damage an energy hit can do    
  78. PROJECTILE_DAMAGE       = 0.95                          ;// percent of damage a projectile hit can do 
  79.  
  80. [ENERGY]
  81. LASER_ENERGY        = 16000
  82.  
  83. [CAMERA]
  84. CAMERA_POINT_SLOT        = 0
  85.  
  86. [WEAPONS]
  87. NUM_WEAPONS             = 1                           ;// number of weapon systems
  88.  
  89. [WEAP_1]
  90. TYPE                    = LASER_LIGHT_GSPAN
  91. NUM_MOUNTS            = 1
  92. ;MOUNT_1_POINT_SLOT    = 3                ;// slot number in 3do of object
  93. ;MOUNT_2_POINT_SLOT    = 4                ;// slot number in 3do of object
  94. AMMO                = 8
  95.  
  96.  
  97.  
  98.  
  99.  
  100.  
  101.  
  102.