home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 5.2
/
1999-11_Disc_5.2.bin
/
PHARAOH
/
data1.cab
/
Executable
/
campaign.txt
< prev
next >
Wrap
Text File
|
1999-08-10
|
2KB
|
45 lines
; campaign definition file
; possible lines:
; [MISSION_NAMES] - all the lines in this section identify the names of the missions in the pak file
; [<campaign name>] - identifies the start of a campaign
; mission=<mission>,<intro_MM>,<victory/transition text>[,<path_id>[,merge_path1[,merge_path2]...]]
; choicescreen=<graphic id>,<title text id>
; choice=<path_id>,<x>,<y>,<text>
; mission ids are shared by all campaign sections
; path_id's work somewhat as 'goto' labels but there can be multiple missions with the same path_id.
; When a choice is made, the next mission with a path_id corresponding to that choice is taken and that path
; is stayed on until another choice is made. There is no way to 'backtrack' in a campaign.
; A mission with a path_id of 0 will always be played and the current path will be set to 0. This is the
; mechanism for merging paths. If you want to have the same mission played in different paths and still
; keep the paths seperate, you can have the same mission id appear in different places with different path_ids.
;------------
; intro specifies an MM section. The first one is FIRST_BREIFING_ENTRY (*200)
; transition text is in text section TXT_VICTORY_SPEECH (*147). The id offsets into it.
; choicescreen graphic offset is relative to sprite tag SPR_ASSIGNMENTS
; choicescreen title text is in section TXT_ASSIGNMENTS (*144)
; choice text is also in section TXT_ASSIGNMENTS
;----------
[MISSION_NAMES]
00 Nubt (Naqada)
01 Thinis
02 Perwadjyt (Buto)
[PREDYNASTIC_PERIOD]
mission=0,200,0,0
mission=1,201,1,0
[ARCHAIC_PERIOD]
mission=2,238,39,0
[OLD_KINGDOM]
[MIDDLE_KINGDOM]
[NEW_KINGDOM]